AUSwarrior24, on 23 August 2014 - 08:08 PM, said:
Now people want games that hold their hands, provide completely symmetrical balance and never give them a challenge.
It's interesting how it's always the same names that seem to argue about those things too, isn't it? Complaints about everything from the solo queue, to clan balance, to the matchmaker, to Elo, to the meta, etc. all involve the same people that just seem like they are never content with what MWO has to offer.
MischiefSC, on 23 August 2014 - 08:36 PM, said:
This is what makes it a different queue from 'the group queue'.
What you are doing is trying to exploit in the solo queue quite literally because you can't hack the group queue to play in groups. Group queues too hard? PLAY PRIVATE MATCHES.
Well, if PGI created challenges that the group queue could participate in, you wouldn't have a sync dropping problem in the first place, because most of the time the reason people try to sync drop is so they can play the same game with their friends (regardless of what team they're on), and has little to nothing to do with any advantage.
That's what you folks don't understand about us group players. We don't care about your queue. We absolutely DESPISE your queue. We have a much higher chance in winning by creating a large group in the group queue than we do having 3-4 people in the solo queue. The solo queue is too unpredictable when it comes to teammates, and even back in the days of 4-man groups, 4 players often weren't enough to carry a team of 8 braindead players.
However, PGI has decreed that all challenges shall be solo queue only, forcing us group players to mingle amongst their ilk for most of the weekend.
So really, there isn't any other reason we would sync drop other than to have at least 1 person in the game who we know. It doesn't matter if they're on our team or not, because it isn't about an advantage. It's simply being able to see a recognizable face that makes the game more enjoyable, and it happens randomly out of the blue far more often than the act of sync dropping itself.
As for the solo queue itself. In the entire history of MWO the solo queue has never been as exclusive to solo players as it is now. The occurrence of people sync dropping is so rare that it is pretty much a non-existent factor when it comes to your W/L ratio. If every game had 2-4 people sync dropping within it, then it would be an actual issue worth discussing, but as it stands right now, you're going to play dozens and dozens of games before you run into a deliberate sync drop, and most of the time it will be less than 3 players, and will have little to no outcome on that SINGLE match.
Also, what about unintentional sync drops? If I'm dropping solo and I see JayZ, JagerXII, or another recognizable player on my team, is it "unfair" for me to go over to their TS? What about somebody in my own TS? Is it unfair for me to switch channels? Am I required by the laws of Pugland to stay in my channel?