Grits N Gravy, on 22 June 2012 - 10:17 AM, said:
Will it be possible to create custom skins for mechs?
Will there be an in game camera function to record battles?
Spleenslitta, on 22 June 2012 - 10:36 AM, said:
Q1- How will pulse lasers be handled in MW:O? Rapid fire or constant/persistent beam or something else?
Q2- Some would consider the weight balance of the LRM's to be broken.
For example: It's better to take 2xLRM 5's than a single LRM 10 since you save 1 ton of weight this way.
The heat and damage potential produced by the dual LRM 5's is the same as the LRM 10.
Will you consider rebalancing this?
vettie, on 22 June 2012 - 11:00 AM, said:
Realizing it is still early in the process, but the requirements (so far) call for 4gig HDD space.
Question - (roughly) how big will the actual download size be?
Question - Torrent or executable file?
Question - Going forward (after release) how will updates be handled? Say, when you log in (some sort of version checker looks at your version), you are notified and taken to the download area?
killer panzer, on 22 June 2012 - 01:17 PM, said:
with multi monitors, will we be able to use one as a HUD, and another to see telemetry, such as battlemech damage, enemy mech info, radar, weapon status, lance status, game mode specific info, ect?
ExAstris, on 22 June 2012 - 02:20 PM, said:
How will upgrading a mech with single heat sinks to double heat sinks be handled?
Will there just be expensive engines that give you the 10 free double heat sinks without any other loadout restrictions, or will all mech engines be single heat sinks and double heat sinks only be an optional equipment addition that can be used in conjunction with engines that have single heat sinks, or will MWO have an entirely new way to handle them?
BeakieHelmet, on 22 June 2012 - 02:45 PM, said:
Is the game supporting DirectX11 or not? The recommended settings list Directx9 yet the FAQ says Directx11.
Echoing others, where's the MWO t-shirts? The mousepads? The collector's plates? The bumper stickers? The flamethrowers?
No really, shirts are a great way to get advertisement for a product, turns people into walking billboards and people pay YOU to wear them!
How does the sales of the founder's package make you feel? Does it ease worries about the future success of the title? What do these sales say about the future of the game?
When can you tell us about how the player starts the game? When is that dev blog post going down?
All these are questions I more or less echo, along...well, along with the questions unanswered from Ask The Devs 7:
What sort of features are planned to be f2p, and what type of things will be available to those who enthusiastically chuck money at every sort of FASA-sponsored Battletech development?
Will the game be more client-based, or more server-based? (Has to do with ease of cheat detection, burden being on either systems or connections, etc)
Will there be ability for MacOS users/Linux fanatics not on WINE to play?
What inputs ((and outputs)) will be configurable? (related: any news on Razr's Artemis? Looks nummy :q)
Edited by Kobura, 23 June 2012 - 01:21 AM.