I like the idea of varied tonnage limits based on planet or scenario.
Obviously the dropship will only carry 4 mechs per player, which typically means 4 rounds (or 3 respawns) or less per match, so there is no way you will run into the 12 ECM spider option for tonnage.
Sure the other tema might ALL decide to drop in Spiders, but any opponent with a good mix of mechs can easily defeat that. Or, conversely, if they are poorly prepared, ....they get what they deserve.
Each side will have to deal with the unknown configuration of the other side, the only knowledge being that they will know it's maximum tonnage. Do you drop for sheer firepower? Do you drop for speed? Do you drop for balance?
I honestly don't know how they code this stuff, but it seems elegant and with lots of variables to make the matches interesting. As well, I would assume less involvement of the match-maker because the fights will be about CW and there should be greater variance in that.
Perhaps, based on the relative ELO's of the two teams the MM allows for a few extra tons for the side with the lower ELO or for the attacker over the defender. Of course, I don't know that this would be easy to implement or what added tonnage would be appropriate, but that's what patches are for....trying to tweak it just right.
Edited by TLBFestus, 26 September 2014 - 10:10 AM.