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C-Bill Earnings Need To Be Increased


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#561 Joseph Mallan

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Posted 27 October 2014 - 10:18 AM

View PostKraftySOT, on 27 October 2014 - 10:15 AM, said:

And no ones saying we cant use MOAR REWARDS.

But a blanket increase in cbills from the current rewards?

Nope. Never going to happen. Nor should it.



It took me 170 hours to get 310 million cbills.

Youre doing it wrong.
I have never had 120 Million C-bills in my coffers and I have had a lot of fun playing this game! :huh:

#562 Mr Beefy

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Posted 27 October 2014 - 10:18 AM

View PostVassago Rain, on 27 October 2014 - 09:37 AM, said:


Everything's overcosted in the game, anyway, and they need to overhaul the whole system for CW to work.

Or we're gonna have the lovely scenario where you farm freeplayer scum all day, because they don't have full masteries on everything, a bucket of modules, mechbays to house 30 mechs, or 2 years to farm GXP.

Just imagine. You go up against me and the rest of Kong in community warfare, with your account that was made in march this year. I personally have masteries on every IS mech released, excluding vindicators, jenners, and dragons, practically limitless c-bills, every module ever released unlocked, 39 mechbays, and it's largely the same for the rest of my guys.

How many c-bills total can you cram into your dropships? It's just unsustainable, and you can't even hope to stand against people possessing star league caches of equipment. It's like, PGI's expecting freeplayers to bring trialmechs in their dropships. How mad are you gonna be when freeplayers like that cost you planets, because they're too undergeared to fight properly?

As for casual freeplayers, without them, whales have no one to shoot. They're just as important as the whales. If you only have whales, you're no longer making a game, but a toy for a handful of rich, old men, who want to pretend they're mechwarriors from their childhood favorite IP.



This ^^^^^^^^^ :wub:

#563 KraftySOT

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Posted 27 October 2014 - 10:20 AM

View PostAlexander MacTaggart, on 27 October 2014 - 10:16 AM, said:


The grind is part of the game. The game could be fun as hell but if it had had a ridiculous grind people would still hate it. You can't separate the two - grind is part of the game mechanics.


Lets say it takes you 200 hours to get to the end game of Skyrim, a single player game. To get all the deadric weapons, collect all the unique items, and have at the endgame dlcs and quests.

Why isnt that a grind?

Because you enjoyed the entire trip.

The "grind" is perspective.

Back in Final Fantasy when your squad wasnt able to beat something, what did you do? You ran around doing random encounters to grind xp so you could beat it.

I dont think that was fun. I stopped playing the series. I know plenty of people however who loved that part of the game.

The "grind" is a myth. Its a by product of game design, and tweaking it isnt doing anything. You please half, and upset the other half.

Its perspective.

For me this game has no grind. For you, apparently its all a grind.

View PostJoseph Mallan, on 27 October 2014 - 10:18 AM, said:

I have never had 120 Million C-bills in my coffers and I have had a lot of fun playing this game! :huh:


Exactly.

I could have earned 40 million and id still be enjoying myself. I just wouldnt have wasted so many cbills, and I probably would have dropped money last Xmas for mechbays, or tax return season. But I didnt because I didnt feel the need.

Now ive earned two more from challanges, and missed two, and id be willing to bet a testicle, PGI does a few more mechbay rewards before CW hits, to help out all us long time players who are short on those.

#564 Joseph Mallan

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Posted 27 October 2014 - 10:21 AM

Why do I need 39 Mechbays and and all those mechs to have fun? Can't I just have fun killing Vass? Who has never followed up on his request to one on one with me back in Closed Beta BTW. B)

#565 KraftySOT

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Posted 27 October 2014 - 10:23 AM

And ive said it before, and ill say it again, "The Grind" is only as long as you goals.

If your goal is to get and max out a direworlf, your grind is longer than if your goal is to max out a Locust.

If you just want to get 3-4 of your favorite mechs, elite them, the grind is pretty short. If you want to wait for sales, its technically shorter, or longer, based on your perspective and the timing of the sale.

If you want EVERY SINGLE THING IN THE GAME. Your grind is impossibly long.

If you just want to be COMPETITIVE. Your grind is shorter than any F2P game on the planet.

#566 Alexander MacTaggart

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Posted 27 October 2014 - 10:24 AM

View PostKraftySOT, on 27 October 2014 - 10:19 AM, said:

Lets say it takes you 200 hours to get to the end game of Skyrim, a single player game. To get all the deadric weapons, collect all the unique items, and have at the endgame dlcs and quests.

Why isnt that a grind?


Because you are doing different things?

You aren't playing the same 3 game modes over and over just for money so you can buy another mech so you can play the same 3 game modes over and over to buy another mech so you can play the same 3 modes over and... Well, you get it (I hope).

So what if increasing income means people can buy more mechs faster? That's currently most/all the content in the game - the mechs are the content! Increasing the rate that people can access the content is not going to be a problem because there's what, 170-ish variants in game right now and more being introduced constantly? That is a LOT of content for people to play through!

And... getting to that content faster means more money for PGI too. More mechbays sold, more camo bought, more premium time and hero mech sales (because with higher base income PT becomes even more attractive). It is better for players AND it is better for PGI/the game.

#567 KraftySOT

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Posted 27 October 2014 - 10:25 AM

How many cbills did the guy who won the Locust chassis challenge spend?

~13 million

Takes a week or two, maybe 3 of casual play. You can be that competitive, with 13 million cbills. The reason you arent, is skill.

If you want to pokemon. Your grind is impossibly long, I get that. My suggestion would be get over yourself, or spend some money.

View PostAlexander MacTaggart, on 27 October 2014 - 10:24 AM, said:


Because you are doing different things?

You aren't playing the same 3 game modes over and over just for money so you can buy another mech so you can play the same 3 game modes over and over to buy another mech so you can play the same 3 modes over and... Well, you get it (I hope).

So what if increasing income means people can buy more mechs faster? That's currently most/all the content in the game - the mechs are the content! Increasing the rate that people can access the content is not going to be a problem because there's what, 170-ish variants in game right now and more being introduced constantly? That is a LOT of content for people to play through!

And... getting to that content faster means more money for PGI too. More mechbays sold, more camo bought, more premium time and hero mech sales (because with higher base income PT becomes even more attractive). It is better for players AND it is better for PGI/the game.



Yup and thats game mechanics.

Make more game modes.

Dont increase cbill payout.

The reason you want MOAR MECHS is because the ones your piloting are piloting the same three game modes that are practically the same thing, so often, that youre bored.

So you think a new variant or chassis would make it fresh.

If they increase the cbills so you get more mechs faster, youll just go through them all, realize theres still only three game modes, and quit.

Make more game modes. Not more payout.

Edited by KraftySOT, 27 October 2014 - 10:26 AM.


#568 Alexander MacTaggart

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Posted 27 October 2014 - 10:27 AM

View PostKraftySOT, on 27 October 2014 - 10:25 AM, said:

Yup and thats game mechanics.

Make more game modes.

Dont increase cbill payout.


What does this have to do with content (mechs)?

Do you have suggestions for more game modes? Because I sure haven't seen anything constructive posted.

Better to increase the players' ability to access content (as the game stands now, this is mechs) which is a simple number change for PGI and will also get them goodwill.

#569 KraftySOT

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Posted 27 October 2014 - 10:28 AM

Make the game more compelling, make your mech more worth having and more enjoyable to pilot, and the grind just disapears.

Thats what im telling you.

Ive been piloting the same Banshee 3E for 4 months without piloting anything else, because its fun. I enjoy it. So every cbill I earn is basically pointless because im already happy with what ive got. To me the grind doesnt exist.

Its perspective.

Just perspective. Your own personal perspective.

View PostAlexander MacTaggart, on 27 October 2014 - 10:27 AM, said:


What does this have to do with content (mechs)?

Do you have suggestions for more game modes? Because I sure haven't seen anything constructive posted.

Better to increase the players' ability to access content (as the game stands now, this is mechs) which is a simple number change for PGI and will also get them goodwill.



Yup, and PGI is already doing them.

That and thats not what this thread is about.

#570 Vassago Rain

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Posted 27 October 2014 - 10:28 AM

View PostKraftySOT, on 27 October 2014 - 10:04 AM, said:

Wait so...the game is taking a nose dive...but one guy who was the loudest about not being here for nosedives...is back?

Explain this one to me.

*gets popcorn*


Alright.

PGI did quite a few things that looked horrible even when stacked up against their biggest blunders of the olden times.

When the transverse saga happened, I had already been forum banned for posting on other sites about MWO (ridiculous), and because Niko has a vendetta against me. Same with lots of other guys. There were reports that they'd gone so far as to scour facebook for names (disturbing), so they could ban even more critics, and were using credit card info/old closed beta signup forms to track people using their actual real names and details (scary).

Then transverse, and blam, it was a disaster. It was great.

Then we learned that, yes, it wasn't just a rumor that they'd looked through other forums for people to ban, but that it was real. This is when I started to care, and there was a huge firestorm about PGI breaking peoples' privacy. Then they got banned from reddit, all because of Niko's actions.

http://mwomercs.com/...garding-reddit/

There are lots more relevant threads, but that one's by far the most important.

So it's a very long story, but essentially, karma struck them very hard, and now things are different. They said they were offering 'amnesty' to all the banned, but it was quite a bit more involved than that. I emailed Russ about my concerns about my privacy, since I know Niko's a crazy, unstable, deranged, vindictive person, as did many others, not even looking to come back, but to get my account and my entire history with them wiped from existence, and the way he responded to me, and our following email exchange, made me say 'alright, let's try. Let's see what happens.' And now I'm posting again.

So are a lot of other guys. Meanwhile, Bryan and Niko are nowhere to be seen, and NGNG's been strangely quiet.

tl;dr, things got ridiculously bad, but they're slowly and slightly moving forward. The PGI anti-everybody campaign began on thanksgiving weekend, late august.

I post this without the fear I'd have back then of instant forum retaliation from Egomane and Niko, by the way. The moment I see even the slightest sign of a return to the old gestapo ways is when I disappear from here forever.

View PostJoseph Mallan, on 27 October 2014 - 10:13 AM, said:

So no better than you claim the Law to be. :huh:


Everybody suffered like that. No one exceptions. Guilds like the goons had 1500 members, and now get like a 10 man on. Battleborn knights? Dead. Skye rangers, with their 10k+ members? Nowhere to be seen.

The inner sphere has endured much, and is still largely in ruins.

#571 KraftySOT

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Posted 27 October 2014 - 10:29 AM

And no, its not better to increase the players access to content, when once they burn through that content, theres still nothing to do with it.

#572 Almond Brown

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Posted 27 October 2014 - 10:30 AM

View PostCalamus, on 27 October 2014 - 10:17 AM, said:


I have two points: One, if it is just his opinion, it doesn't mean that it can't still be fact. Two, it's easy to dismiss his claim because you know that getting that sort of concrete information is next to impossible. It's hard to count all the people that quietly slip away from the game because they're frustrated with it. Would they not still count?

I think that it's reasonable to assume that most players would want higher incomes. Given everything that we know about people in the rest of their lives, it's pretty illogical to assume that the majority of people wouldn't want more of just about anything. That's the world we live in; I doubt that this single video game is the holy grail anomaly to human nature.


Agreed that is the nature of the "beast" so to speak but as with Prices for Content, no matter how low they went, for many, with loud keyboards, it would never be low enough. Same holds true for the "grind". You could 3X the payout and those who wanted a DW in their stall tomorrow but had to "grind" 3 days would be at their loud keyboards bitching all the same.

If playing the game is nothing but a hunt for C-Bills so you can grind in bigger and better Mechs, and once you have the "whole set" then what? Play to play and have fun ffs. Frustration will happen as you have to endure others who will inevitably blame you for their lose and poor c-bill payout a lot. So what? The game does not need those toxic douche bags anyways. Sadly they always seem the hardest to be rid of. :(

#573 KraftySOT

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Posted 27 October 2014 - 10:32 AM

And when it all shakes out, if things DO get better...there will be entirely new Goons. It wont return the same as it was, itll be different. That happens in every game that has these ups and downs. Battleground Europe was no different.

And things ARE getting better...slowly.

Even these rewards are better, despite what alot of people are saying, simply because they dont want to do what it takes to farm.

Theyre upset because the way they were playing, no longer pays the same. Yet refuse to alter the way they play.

#574 Alexander MacTaggart

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Posted 27 October 2014 - 10:32 AM

View PostKraftySOT, on 27 October 2014 - 10:29 AM, said:

And no, its not better to increase the players access to content, when once they burn through that content, theres still nothing to do with it.


View PostKraftySOT, on 27 October 2014 - 10:28 AM, said:

Ive been piloting the same Banshee 3E for 4 months without piloting anything else, because its fun. I enjoy it. So every cbill I earn is basically pointless because im already happy with what ive got. To me the grind doesnt exist.


Posted Image

#575 Joseph Mallan

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Posted 27 October 2014 - 10:33 AM

View PostVassago Rain, on 27 October 2014 - 10:28 AM, said:

Everybody suffered like that. No one exceptions. Guilds like the goons had 1500 members, and now get like a 10 man on. Battleborn knights? Dead. Skye rangers, with their 10k+ members? Nowhere to be seen.

The inner sphere has endured much, and is still largely in ruins.
I like this analogy. Its sad, but accurate.

#576 KraftySOT

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Posted 27 October 2014 - 10:33 AM

And no one is even telling the goddamn truth about the ground in this thread but Vasso, Joseph and myself.

Thats the most annoying part of this. Vasso and I disagree slightly, but at least the essence of everything he says is true.

The people who are throwing out that it takes them 4 months to get a million cbills, or theyre making 33k every match, are either terribad, or just filling the air with noise.

#577 Joseph Mallan

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Posted 27 October 2014 - 10:34 AM

View PostAlexander MacTaggart, on 27 October 2014 - 10:32 AM, said:




Posted Image

Whats a matter don't you know what a happy player sounds like?

#578 KraftySOT

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Posted 27 October 2014 - 10:36 AM

View PostAlexander MacTaggart, on 27 October 2014 - 10:32 AM, said:




Posted Image


Yeah I dont see what the issue is. MOAR CONTENT doesnt change the fact that many people are perfectly satisfied with the mechs they have, have millions of cbills, and arent buying more MOAR CONTENT.

Theyre waiting for something to DO...with the content they have.

If that deserves Castle...im a chinese jet pilot.

I dont need 39 mech bays and 39 mechs....I simply dont.

The grind for me reflects that, because the grind is different for everyone based on their goals.

A new player coming in with no goals...has no grind....if is goal is to own every single mech and item and module, is grind is infinitely long unless he drops money.

Its perspective. Its personal. Its different for everyone.

You just keep ignoring this. This entire thread other than three people, ignore this.

#579 hybrid black

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Posted 27 October 2014 - 10:38 AM

View PostJoseph Mallan, on 27 October 2014 - 10:16 AM, said:

I agreed with you up to the crossed out. There is no reason to be insulting.


Yah but im an A** hole it does not fell right with out insulting

#580 Alexander MacTaggart

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Posted 27 October 2014 - 10:38 AM

View PostKraftySOT, on 27 October 2014 - 10:33 AM, said:

The people who are throwing out that it takes them 4 months to get a million cbills, or theyre making 33k every match, are either terribad, or just filling the air with noise.


So let's just say that people are terribad.

What, in your opinion, would be the detriment in paying 'terribads' 100k for a crappy loss instead of 30k?

I mean, yes, that would cut their 'grind' for mechs to a third. Oh no they would have to play 170 matches for a Daishi instead of 567 matches - before having to pay for omnipods or gear. For one variant. 510 matches for 3 Daishi instead of 1701 matches.

What, exactly, is your problem with that?

Edited by Alexander MacTaggart, 27 October 2014 - 10:39 AM.






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