Jump to content

Stand By For A Major Lrm Nerf...


637 replies to this topic

#61 theta123

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,006 posts

Posted 28 October 2014 - 01:09 AM

View PostNovaFury, on 27 October 2014 - 11:16 PM, said:

Well, maybe if TAG wasn't giving so much money...

TAG issent the problem. TAG is one of the few tools for F2P players to get some decent mechs out there...

#62 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 October 2014 - 01:09 AM

View PostXiang, on 28 October 2014 - 01:04 AM, said:

Actually, they need to fix LRMs....I am tired of having a solid lock, waiting 1 sec and still having my missles fire into the dog gone mountain in front of me, or losing a lock completely and firing off into the wild blue yonder (but normally hitting the mountain in front of me due to bad lock mechanics).

LRMs are fine for what they do, no pinpoint damage, lots of counters available to defeat them and even when you have a good lock, not every missle hits every time. The reason they are so much more effective is that the LRM boats arent getting yelled at anymore when we ask for someone to tag or narc for us now that the rewards are in place everyone and their uncle is using tag and/or narc and missles are being used more effectively.

Imagine firing your 2x ac20 or 2x guass and having 10 pts of damage miss completely and the rest ofthe damage be spread over 5 different parts of a mech. That would be like using LRMs.

In short, aside from PGI needing to fix the lock mechanic - LRMS ARE FINE!!!!!

Xiang

What you described are the LBx's But those get enhanced crit damage. Something LRMs don't get.

#63 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 28 October 2014 - 01:14 AM

If there is anything this tourney had taught me, it is that my Assault Elo is top level, and LRMs are weaksauce.

Edited by El Bandito, 28 October 2014 - 01:15 AM.


#64 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 October 2014 - 01:20 AM

View Posttheta123, on 28 October 2014 - 01:09 AM, said:

TAG issent the problem. TAG is one of the few tools for F2P players to get some decent mechs out there...

Tag helps foster effective team play and drop the size of alpha strikes by one energy weapon. All in all, more mechs need to use them. But it does brush those with Rambotardia the wrong way

#65 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 28 October 2014 - 01:26 AM

View PostKjudoon, on 27 October 2014 - 11:06 PM, said:

IF this is true, I'm disgusted.

I didn't get much trouble from LRMs in any match I played over the weekend, and have had all my LRMboats pretty much wrecked from the nerf you did LAST patch to LRM5s.

But if you have no interest in LRMs being effective outside of the steering wheel underhive, just remove them from the game and give up the pretense you want the weapon.


I don't know anymore...

Before the tournament, I was completely ambivalent. I didn't care about them because they didn't affect me directly, as they are easy to avoid once you understand cover and have an idea where the boats are on a map.

Then, I ran quite a few matches in my DPSYager, and realised that while LRM's may not be able to do damage to me, they are more than capable of preventing me from doing any either.

Is it possible that LRM's are helping to contribute to the pinpoint meta? In my case, they were. I ditched the AC's and moved straight to Dual Gauss, and didn't look back.

I don't have a problem with them at all if there are just a couple of boats dropping per game, but the last day of the tourney especially saw the skies blackened with streaming contrails of blue, and deadly clouds of high explosive yellow smog. I counted 9 enemy boats on one unfortunate round. Even the freaking lights were carrying them!

#66 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 October 2014 - 01:30 AM

View PostBrody319, on 28 October 2014 - 12:02 AM, said:


This. You are telling me these super advanced mechs cant ******* calculate a simple formula and figure out exactly where the enemy is?
Then add in some of the other nerfs like longer reloads, more heat on lrm 5s even on chain fire, possibly lower damage or increase lock on time for mechs not narcs or tagged or direct sight.

Use Mark 1 Eyeballs. Follow the smoke rainbow right back to the launch site. A bad LRM pilot will still be there. good one will already have moved and will launch on you when you show up looking for him.

#67 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 28 October 2014 - 01:30 AM

Must be the Fukishima radiation affecting Russ.

He needs to turn the game over to someone who knows what they are doing.

#68 The Massive

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 331 posts
  • LocationAustralia

Posted 28 October 2014 - 01:30 AM

I'd like to see individual lrms buffed a little, but the ghost heat multiplier go way up. Make them impossible to boat. (give lore lrm boats a quirk).

More mechs with individual launchers, less random chassis lrm boats.

Encouraging lore loadouts is better. :) Plus if 8 or 10 of the 12 mechs had a single LRM launcher, (like a lore company would) lrm boats would be pointless. And scouting would be more profitable.

#69 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 October 2014 - 01:32 AM

View PostKiiyor, on 28 October 2014 - 01:26 AM, said:


I don't know anymore...

Before the tournament, I was completely ambivalent. I didn't care about them because they didn't affect me directly, as they are easy to avoid once you understand cover and have an idea where the boats are on a map.

Then, I ran quite a few matches in my DPSYager, and realised that while LRM's may not be able to do damage to me, they are more than capable of preventing me from doing any either.

Is it possible that LRM's are helping to contribute to the pinpoint meta? In my case, they were. I ditched the AC's and moved straight to Dual Gauss, and didn't look back.

I don't have a problem with them at all if there are just a couple of boats dropping per game, but the last day of the tourney especially saw the skies blackened with streaming contrails of blue, and deadly clouds of high explosive yellow smog. I counted 9 enemy boats on one unfortunate round. Even the freaking lights were carrying them!

Then we get into the realm of "Boating". Is 10 mechs bringing 10-20 tubes boating?, or is 4 mechs bringing 30-50 tubes boating? Both have the same amount of missiles that can be put in the air at the same time. Neither is an issue IMHO as compared to a trio of Dire Noskills boating Gauss/PPC for waddlewaddlekill action.

#70 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 October 2014 - 01:42 AM

View PostMaccasimus, on 28 October 2014 - 01:30 AM, said:

I'd like to see individual lrms buffed a little, but the ghost heat multiplier go way up. Make them impossible to boat. (give lore lrm boats a quirk).

More mechs with individual launchers, less random chassis lrm boats.

Encouraging lore loadouts is better. :) Plus if 8 or 10 of the 12 mechs had a single LRM launcher, (like a lore company would) lrm boats would be pointless. And scouting would be more profitable.

I'm game if you can get rid of the nerfs that make carrying a single LRM5 worthless. (AMS, ECM, overspreading, return splash)

Edited by Kjudoon, 28 October 2014 - 01:42 AM.


#71 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,032 posts
  • LocationAt the other end of the pretty lights.

Posted 28 October 2014 - 01:49 AM

Indirect fire LRMs make people rage, because they think the only form of skill that matters is aiming, and battlefield awareness / positioning can go take a running jump. With the exception of some situations on Alpine/Caustic Valley LRMs are incredibly easy to completely negate if you don't suck at positioning (and thats without even going into ECM/AMS/Radar Dep). I think for a weapon system that REQUIRES you to boat it for any useful effect, having 2 out of 12 maps where they work is reasonable.

If their indirect fire is nerfed, they need MASSIVE buffs to projectile speed and firing arc in direct fire, or you might as well delete them from the game... this also goes out to the 'get your own locks' crowd: if you are using LRMs as a direct fire weapon you are doing it wrong, because lasers, autocannons and PPCs are all VASTLY superior choices for direct fire.

Edited by Widowmaker1981, 28 October 2014 - 01:52 AM.


#72 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 28 October 2014 - 02:16 AM

Whatever.....

So many interesting, wonderful points of view about the LRMs and they've STILL managed to miss the most important one.

RUSS GOT KILLED BY LRMS. That's even worse than Paul getting killed by them. When Russ gets killed, he hands Paul his Soccer Bat and tells him to go to town.

There's a very good possibility that today is the last day you'll ever get a kill with LRMs.

#73 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 October 2014 - 02:26 AM

View PostWidowmaker1981, on 28 October 2014 - 01:49 AM, said:

Indirect fire LRMs make people rage, because they think the only form of skill that matters is aiming, and battlefield awareness / positioning can go take a running jump. With the exception of some situations on Alpine/Caustic Valley LRMs are incredibly easy to completely negate if you don't suck at positioning (and thats without even going into ECM/AMS/Radar Dep). I think for a weapon system that REQUIRES you to boat it for any useful effect, having 2 out of 12 maps where they work is reasonable.

If their indirect fire is nerfed, they need MASSIVE buffs to projectile speed and firing arc in direct fire, or you might as well delete them from the game... this also goes out to the 'get your own locks' crowd: if you are using LRMs as a direct fire weapon you are doing it wrong, because lasers, autocannons and PPCs are all VASTLY superior choices for direct fire.

Ballistics make people rage.

PPCs make people rage.

Poptarts make people rage.

This is not a valid reason for a nerf hammer on the weakest weapon in the game.

#74 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 28 October 2014 - 02:27 AM

View PostWidowmaker1981, on 28 October 2014 - 01:49 AM, said:

Indirect fire LRMs make people rage, because they think the only form of skill that matters is aiming, and battlefield awareness / positioning can go take a running jump. With the exception of some situations on Alpine/Caustic Valley LRMs are incredibly easy to completely negate if you don't suck at positioning (and thats without even going into ECM/AMS/Radar Dep). I think for a weapon system that REQUIRES you to boat it for any useful effect, having 2 out of 12 maps where they work is reasonable.

If their indirect fire is nerfed, they need MASSIVE buffs to projectile speed and firing arc in direct fire, or you might as well delete them from the game... this also goes out to the 'get your own locks' crowd: if you are using LRMs as a direct fire weapon you are doing it wrong, because lasers, autocannons and PPCs are all VASTLY superior choices for direct fire.


Just wish to point out that Alpine and Caustic are 2 out of fourteen maps we got. ;)

#75 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,396 posts

Posted 28 October 2014 - 02:34 AM

Just wish to point out that Alpine and Caustic are 2 of the most heavy weighted Maps in the Map selection (that means they be the No1 and 2 in the Map-Playtime-Ranking). ;)

#76 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 28 October 2014 - 02:40 AM

View PostXetelian, on 27 October 2014 - 11:14 PM, said:

LRMs on my account have a ~20% Accuracy out of 700 games (and were that accurate before reset I remember).

Anyone else feel like LRMs are fine?


They only have 20% accuracy because you fire them at targets you can't see which are standing in cover ... so none of those hit. LRMs fired at targets standing or moving in the open, whether direct LOS or not, will hit the target. TAG and/or NARC increases the focus so that they are not as spread out and will focus on certain parts of the mech,

#77 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 28 October 2014 - 02:43 AM

View PostThorqemada, on 28 October 2014 - 02:34 AM, said:

Just wish to point out that Alpine and Caustic are 2 of the most heavy weighted Maps in the Map selection (that means they be the No1 and 2 in the Map-Playtime-Ranking). ;)


and your evidence of that is...???

View PostMawai, on 28 October 2014 - 02:40 AM, said:


They only have 20% accuracy because you fire them at targets you can't see which are standing in cover ... so none of those hit. LRMs fired at targets standing or moving in the open, whether direct LOS or not, will hit the target.


You forgot AMS, AMS overload, ECM, Radar Dep, Most people who run LRMs have around 30% on them. Literally 2/3s never hit their target, for a wide variety of reasons.


Quote

TAG and/or NARC increases the focus so that they are not as spread out and will focus on certain parts of the mech,


That simply isn't true.

#78 Fishbulb333

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 392 posts

Posted 28 October 2014 - 02:44 AM

Only fix needed for LRMS is to tone down the screen shake when large numbers of them are hitting you in rapid succesion.

Also, some way to counter NARC would be nice, whether it's reverting to having it drop off after X damage, jettisoning a limb, shutting down, some kind of EMP, whatever.. 9 times out of 10 NARC is no problem, but that one time when you are, for example, in flat open ground on caustic and get NARCed and there's multiple LRM boats on the enemy team... It's just a death sentence, especially for assaults. I've got basically no problem whatsoever other than that with LRMS, there's AMS, radar dep, abundant cover, ECM etc. It's just that the map you happen to be on shouldn't decide whether a NARC is a minor inconvenience or the biggest threat on the field.

#79 RustyBolts

    Member

  • PipPipPipPipPipPipPipPip
  • The Deadly
  • The Deadly
  • 1,151 posts

Posted 28 October 2014 - 02:44 AM

Looks like the QQ babies of Mega Whiners Online have cried enough to get a nerf on one of the easiest weapons to counter. Instead of using AMS, ECM, cover and common sense to counter LRMs they choose the QQ till someone nerfs something route.

Seriously though. I have not been lurmed to death in a LONG time because I adapted. If you fail to adapt you deserve to get lurmed to death every match.

This is just like those QQ babies who stand still in front of a Direwolf and try to slug it out and then QQ when they die .

Edited by RustyBolts, 28 October 2014 - 02:47 AM.


#80 Lucky Noob

    Member

  • PipPipPipPipPipPipPipPip
  • The Sovereign
  • The Sovereign
  • 1,149 posts

Posted 28 October 2014 - 02:46 AM

View PostLord Scarlett Johan, on 27 October 2014 - 11:36 PM, said:

Buffs to LRMs:
-up the damage to 2.2 (IS) and 1.8 (Clan)
-increase velocity to 200ms
-flatten arc for direct fire

Nerfs to LRMs:
-halve the ROF
-require TAG or Narc for indirect fire

My beef with LRMs is the spam and the way Indirect is handled. That's pretty much it.


as an LRM lover, i agree to this one.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users