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Stand By For A Major Lrm Nerf...


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#181 Kjudoon

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Posted 28 October 2014 - 06:15 AM

View PostThe Boz, on 28 October 2014 - 06:12 AM, said:

TIL the way to play on Caustic is to find the hoodoo and hug it for all its worth and never ever leave it.

The cover on Caustic is not where many people want it, that's the issue. You're right about the Hoodoos. they're great cover. I can think of 4 other places where I can get varying degrees of cover from LRMs I've also done enough matches to know where to go to get around it if I have to depending on the risk I want to put myself in.

#182 Mechwarrior Buddah

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Posted 28 October 2014 - 06:15 AM

View PostPhoenixFire55, on 28 October 2014 - 05:24 AM, said:

stuff



I wanted to comment on the point of powering down. You are walking, you get behind cover (by the way; on Apline, those big open expanses ARE your cover. Its called being out of range), you power down, you still take a step or two forward (enough to miss the brunt of the missiles).

#183 mogs01gt

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Posted 28 October 2014 - 06:15 AM

View PostKilo 40, on 27 October 2014 - 11:01 PM, said:

From Russ's twitter...

"So anyone else getting pounded by LRM's?"

"I like them having their place but I wish there was maybe 10% less LRM's per match"

lol I want 10% less AC!! :P

#184 Kirkland Langue

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Posted 28 October 2014 - 06:16 AM

The correct answer is to fix the aspect of LRMs that is broken: the blinding and cockpit shake. LRM damage is fine - it is the blinding that makes them rage inducing.

I would say that literally half the times that I close out my client and go do something else - it is either because of LRM blinding, or UAC blinding. And every time I do, I always leave the game with wishes that a rock would fall out of the sky and land on PGI headquarters. A big rock. The size of a small car.

EDIT - I should note that any "fix" to LRMs should be accompanied by a "fix" for ECM - though in the case of ECM I'd do one of 2 things: get rid of the ability to stop people nearby from targetting, or make ECM weigh a LOT more, like 8T.

Edited by Kirkland Langue, 28 October 2014 - 06:18 AM.


#185 Mechwarrior Buddah

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Posted 28 October 2014 - 06:16 AM

View PostJoseph Mallan, on 28 October 2014 - 06:10 AM, said:

If he is hold lock on the target he is shooting at there is no lock loss though.


If he's holding the lock on the target... that IS the way the other guy was suggesting the game be changed TO. IE we already have that

#186 Joseph Mallan

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Posted 28 October 2014 - 06:16 AM

View PostThe Boz, on 28 October 2014 - 06:12 AM, said:

TIL the way to play on Caustic is to find the hoodoo and hug it for all its worth and never ever leave it.

Some battlefields lend themselves to Missiles some to Brawling. Some have areas where you can have either type of fight. Feels like a good set up. I just know when I drop in my Brawler Atlas, I will have a tough fight on Alpine, and try to stay close to my assault friends for added AMS cover.

#187 Mechwarrior Buddah

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Posted 28 October 2014 - 06:18 AM

View PostThe Boz, on 28 October 2014 - 06:12 AM, said:

TIL the way to play on Caustic is to find the hoodoo and hug it for all its worth and never ever leave it.


Again, then why am I not being destroyed routinely by LRMs is theyre such a gigantic issue that they need to be nerfed (like every other time this has come up and they are inevitably nerfed over and over)

View Postmogs01gt, on 28 October 2014 - 06:15 AM, said:

lol I want 10% less AC!! :P


10% less all weapons!

#188 KraftySOT

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Posted 28 October 2014 - 06:21 AM

Yeah not a big fan of LRMs and omfg heres 30 damage from indirect fire shootuavshootuavshootuav...awww teammates are oblivious and I dont have arms...oh well...wham wham wham wham wham shake shake shake shake dead.

I seriously dont care about the damage they do..

But for christs sake the shake and the stupid explosion sprite is maddening.

The sprite is HORRIBLE...stays around too long, is completely solid and not opaque, and is like 13 feet wide.

#189 The Boz

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Posted 28 October 2014 - 06:22 AM

View PostMechwarrior Buddah, on 28 October 2014 - 06:18 AM, said:

why am I not being destroyed routinely by LRMs is theyre such a gigantic issue that they need to be nerfed

You must not be reading my comments, I take it.
LRMs, at their core, aren't "overpowered", but they're far from balanced due to their binary nature, relatively low skill requirement to execute, offer little counterplay, can be employed from relative safety, induce very annoying cockpit shake and flash, offer on-the-spot numerical superiority, etc.

Edited by The Boz, 28 October 2014 - 06:24 AM.


#190 Ultimax

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Posted 28 October 2014 - 06:22 AM

View PostMechwarrior Buddah, on 28 October 2014 - 06:18 AM, said:


Again, then why am I not being destroyed routinely by LRMs is theyre such a gigantic issue that they need to be nerfed (like every other time this has come up and they are inevitably nerfed over and over)



10% less all weapons!



You don't need to be destroyed regularly by LRMs for them to stifle gameplay.

The main issue is indirect fire, not LRMs.

Indirect fire needs to be toned down and direct fire use of LRMs when you get your own visual locks could then be buffed up.

#191 Kjudoon

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Posted 28 October 2014 - 06:23 AM

View PostKraftySOT, on 28 October 2014 - 06:21 AM, said:

Yeah not a big fan of LRMs and omfg heres 30 damage from indirect fire shootuavshootuavshootuav...awww teammates are oblivious and I dont have arms...oh well...wham wham wham wham wham shake shake shake shake dead.

I seriously dont care about the damage they do..

But for christs sake the shake and the stupid explosion sprite is maddening.

The sprite is HORRIBLE...stays around too long, is completely solid and not opaque, and is like 13 feet wide.

remove it from the game then. Not just one weapon.

#192 KraftySOT

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Posted 28 October 2014 - 06:24 AM

View PostKirkland Langue, on 28 October 2014 - 06:16 AM, said:

The correct answer is to fix the aspect of LRMs that is broken: the blinding and cockpit shake. LRM damage is fine - it is the blinding that makes them rage inducing.

I would say that literally half the times that I close out my client and go do something else - it is either because of LRM blinding, or UAC blinding. And every time I do, I always leave the game with wishes that a rock would fall out of the sky and land on PGI headquarters. A big rock. The size of a small car.

EDIT - I should note that any "fix" to LRMs should be accompanied by a "fix" for ECM - though in the case of ECM I'd do one of 2 things: get rid of the ability to stop people nearby from targetting, or make ECM weigh a LOT more, like 8T.



Yup.

#193 Widowmaker1981

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Posted 28 October 2014 - 06:25 AM

View PostKirkland Langue, on 28 October 2014 - 06:16 AM, said:

The correct answer is to fix the aspect of LRMs that is broken: the blinding and cockpit shake. LRM damage is fine - it is the blinding that makes them rage inducing.

I would say that literally half the times that I close out my client and go do something else - it is either because of LRM blinding, or UAC blinding. And every time I do, I always leave the game with wishes that a rock would fall out of the sky and land on PGI headquarters. A big rock. The size of a small car.

EDIT - I should note that any "fix" to LRMs should be accompanied by a "fix" for ECM - though in the case of ECM I'd do one of 2 things: get rid of the ability to stop people nearby from targetting, or make ECM weigh a LOT more, like 8T.


This i can entirely get behind, LRMs should not cause the 'CC' like effect that they do, giant metal robots that weigh 10s of tons should not be shaken about like a leaf in the breeze by little bitty missiles.

#194 Kjudoon

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Posted 28 October 2014 - 06:26 AM

View PostThe Boz, on 28 October 2014 - 06:22 AM, said:

You must not be reading my comments, I take it.
LRMs, at their core, aren't "overpowered", but they're far from balanced due to their binary nature, relatively low skill requirement to execute, annoying cockpit shake and flash, etc.

I see what you're saying so I'm going to use this as an excuse to add:

As I keep telling people who think LRMs are the easy button win, frap a few games where you rack up 8 kills with LRMs and show off how easy it is. I've done it 2 times and those were miraculous matches where conditions were just right. Even then, using LRMs badly is easy and the illusion of a good game is the result. Using them well is not so easy. We'll grade your performance if you want to do it. I can't wait for my new system. I hope it's powerful enough to do some videos.

Edited by Kjudoon, 28 October 2014 - 06:27 AM.


#195 Karl Streiger

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Posted 28 October 2014 - 06:27 AM

View PostUltimatum X, on 28 October 2014 - 06:22 AM, said:

Indirect fire needs to be toned down and direct fire use of LRMs when you get your own visual locks could then be buffed up.


the spotter should be the one who does "active lock on" - when he got a lock - the LRM boat only fire the weapon - without doing anything but bring the weapon to the field.
the spotter get the credit for kill / damage / assist - the LRM Mech get the credit for providing LRM support

ergo the opposite of the current system - the spotter makes the work and gets a "Thank you reward" and the LRM blob get the money and girls.

direct fire should be the only way for LRM boats to deal damage and get money


View PostKjudoon, on 28 October 2014 - 06:26 AM, said:

I see what you're saying so I'm going to use this as an excuse to add:

As I keep telling people who think LRMs are the easy button win, frap a few games where you rack up 8 kills with LRMs and show off how easy it is. I've done it 2 times and those were miraculous matches where conditions were just right. Even then, using LRMs badly is easy and the illusion of a good game is the result. Using them well is not so easy. We'll grade your performance if you want to do it. I can't wait for my new system. I hope it's powerful enough to do some videos.

have my games with the most kills in the trial stalker - shooting 80% with LOS - but 60% of the kills were steals without LOS
anyhow - the most LRMs i have on a Mech - is the Stalker F- 2x15 LRMs, 4 MLAS, 1 TAG and a ERPPC - I know that LRM's suck with LOS

Edited by Karl Streiger, 28 October 2014 - 06:30 AM.


#196 KraftySOT

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Posted 28 October 2014 - 06:28 AM




Notice how fast the actual 'flash and fire' subsides. This is an RPG-7A that has a 37kg explosive.

The lrm has 17kg explosive.

The flash and fire should be shorter, and smaller.

Thats the worst part about lrms. If my mech is 30 meters tall. And the explosion from one lrm missile is the size of my CT, then its a bloody 7-10 meter wide explosion. 30 FEEEEEEEET

PGI.

Seriously what are you smoking?

Look up what rockets look like when they explode. Please god not in hollywood movies.

Also I dont know why our Autocannons have explosion sprites, when theyre armor piercing, not High Explosive.

It SHOULD BE a shower of sparks.

#197 Joseph Mallan

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Posted 28 October 2014 - 06:29 AM

View PostKarl Streiger, on 28 October 2014 - 06:27 AM, said:


the spotter should be the one who does "active lock on" - when he got a lock - the LRM boat only fire the weapon - without doing anything but bring the weapon to the field.
the spotter get the credit for kill / damage / assist - the LRM Mech get the credit for providing LRM support

ergo the opposite of the current system - the spotter makes the work and gets a "Thank you reward" and the LRM blob get the money and girls.

direct fire should be the only way for LRM boats to deal damage and get money



have my games with the most kills in the trial stalker - shooting 80% with LOS - but 60% of the kills were steals without LOS

Totally like this, but both players should get credit for damage or a shared split of some form.

#198 Mercules

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Posted 28 October 2014 - 06:30 AM

View PostThe Boz, on 28 October 2014 - 04:22 AM, said:

...so, getting NARC'd on Canyon Network in an Atlas means I'm "a bad" because the map has literally two places that can shield a huge mech from an LRM volley? Ditto for Alpine Peaks, Tourmaline Desert, etc. Hell, ANY MAP is "bads" if it's Conquest mode.

You are not bad.... I mean your AMS shoots down the NARC right... what? No AMS? Oh....

View PostFunkadelic Mayhem, on 28 October 2014 - 05:09 AM, said:

still makes no since. We young people dont get or care about TT.


Yes you do. You are playing a game based off of it, a game where they will make decisions based off of it. I mean it's like saying, "We don't care about history." when playing a game based around historical naval combat.


View PostLordKnightFandragon, on 28 October 2014 - 05:23 AM, said:

And in TT, do you then have to sit there and roll hit location for each individual missile that hits?
For SRMs, yes. For LRMs they group the damage in to groups of 5 points with leftovers. 11 damage equal 5 here, 5 there, 1 over there.

View PostKarl Streiger, on 28 October 2014 - 05:57 AM, said:

Cover here cover there - cover won't help you vs LRMs.
Is that why you are getting hit? You don't use cover because you think it won't help?

View PostKarl Streiger, on 28 October 2014 - 05:57 AM, said:


I wish we could have open maps - let see how that guy with his LRM face my ER-PPC,
or my AC 20?
Well, with the AC/20 you had best hope you move faster than he or it's game over. However, who would be dumb enough to fight out in the open.... oh right people who complain about LRMs being over powered.

View PostKarl Streiger, on 28 October 2014 - 05:57 AM, said:


LRMs are worthless because they do not enough damage - vs a determined enemy that spit at cover and move.
Agreed, so why are you having issues?

View PostKarl Streiger, on 28 October 2014 - 05:57 AM, said:


LRMs are only the PUG weapon of choice because people crowed them selfes in cover instead of movement.
I am certain they only use cover because of LRMs and not Dual-Guass... PPCs... ERLLs...

View PostKarl Streiger, on 28 October 2014 - 05:57 AM, said:


anyhow - as soon as you leave cover you may get a 50point alpha into your mech...and the LRMs will simple finish what is left.
Ah, see... you do get it. Cover protects you from all weapons. ECM doesn't, AMS doesn't, oh and you can't see a Gauss shell, break line of sight, and have it hit the ground behind you.

View PostPhoenixFire55, on 28 October 2014 - 05:58 AM, said:

As for the everpresent L2P comments people who give useless suggestions tend to degrade to ... private lobby, 1v1, lets see who needs to L2P.
Apparently you do. You are complaining about a weapon system that has numerous counters and is really only effective against players that make mistakes. As for the whole "1v1"... does your ego take a bruising when people point out they don't get killed by LRMs... if so maybe you should work on not getting killed by LRMs instead of chest thumping. Only one is productive.

#199 Kjudoon

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Posted 28 October 2014 - 06:30 AM

View PostKarl Streiger, on 28 October 2014 - 06:27 AM, said:


the spotter should be the one who does "active lock on" - when he got a lock - the LRM boat only fire the weapon - without doing anything but bring the weapon to the field.
the spotter get the credit for kill / damage / assist - the LRM Mech get the credit for providing LRM support

ergo the opposite of the current system - the spotter makes the work and gets a "Thank you reward" and the LRM blob get the money and girls.

direct fire should be the only way for LRM boats to deal damage and get money



have my games with the most kills in the trial stalker - shooting 80% with LOS - but 60% of the kills were steals without LOS

Who should get the better pay. the guy in the spotter jeep out front, or the guy driving the semi full of nitroglycerin? You forget who has to carry the ammo and give away his position is taking a risk too, particularly if he's not good at his job watching the flow of battle. But that goes into what makes a good or bad LRMpilot.

#200 mogs01gt

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Posted 28 October 2014 - 06:30 AM

View PostMechwarrior Buddah, on 28 October 2014 - 06:18 AM, said:

10% less all weapons!

Melee FTW!

Edited by mogs01gt, 28 October 2014 - 06:33 AM.






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