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Stand By For A Major Lrm Nerf...


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#521 The Amazing Atomic Spaniel

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Posted 04 November 2014 - 04:03 AM

View PostMischiefSC, on 01 November 2014 - 06:39 PM, said:


Most of us are 40 and up. That ain't new. Saying that we need to have easy to use auto-locking weapons for indirect fire because not all of us are keen on the twitch reflexes isn't a reasonable game balance argument to make. You've got to recognize that.



Usually I agree with your posts, but I think you might be dead wrong on this one. IMO, buffing direct and nerfing indirect is as likely to move MWO further towards being just a simple look-shoot twitch game as it is to move it in the other direction. From my experience, I would guess that the issue (if there is an issue at all) with LRMs lies more in PGI's overpowered ECM and ineffective AMS. An implementation of ECM that was less all-or-nothing might have been a wiser move on Paul's part and might have given us a bit more variety in gameplay. The steady erosion of ECM's abilities over various patches suggests that PGI have appreciated this and have been trying to take corrective action.

However, it would be relatively easy for PGI to run different LRM and ECM configurations on their test server. It would be very interesting to try out different LRM speeds and missile groupings. At present, we're really just guessing how altering LRMs would pan out in actual gameplay.

#522 Armored Yokai

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Posted 04 November 2014 - 04:12 AM

I don't think these nerfs are going to do anything when you have 30+ Lrms coming for you in the open
and you are 800m away from the lrm boat

#523 Joe Mallad

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Posted 04 November 2014 - 04:18 AM

View Postdamonwolf, on 01 November 2014 - 04:38 PM, said:

So let me get this straight Russ...you guys put in all the @#$%ing Role Warfare bonuses for TAGing and NARCing...and YOU'RE B!TCHING ABOUT MORE LRMS?!?!?!?!?!?!?!?!

Now I completely understand why the game is so @#$%ed up...


P.S. psssst, hey Russ, maybe tone down pushing LRM use with the bonuses for TAG and NARC might help with that 10% less LRMs per match...
this is the exact point I was trying to make in my thread on how to fix LRMs. PGI added ECM and gave it way to many abilities it should never have had. They made it a Jesus box "as others call it". Then to balance it out because it took LRMs out of the picture almost over night, instead of fixing ECM and making it do what it should do and not act as 3 different systems rolled into one... They slap bandaids on other systems like TAG and PPCs and so on, as counters to ECM. Again, which hey should not be. And now we have all these counters to "fix" ECM so LRMs once again can be used, add in the new system for bonuses (XP and C-bills) and once again LRMs are out in numbers because they no longer fear ECM.

PGI has tried to do to much with a lot of systems that didn't need extra added to them. Make ECM do what it should, make TAG and NARC do as it should. Stop with all this multiple functions for systems that should be used for 1 or 2 basic roles.

There are way to many systems in this game that PGI has made way to complicated and then have to go back and band aid patch other systems to counter of try and fix something else.

Edited by Yoseful Mallad, 04 November 2014 - 04:21 AM.


#524 CuriousCabbitBlue

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Posted 05 January 2015 - 08:55 AM

add mech mortars =P

#525 Joseph Mallan

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Posted 05 January 2015 - 09:02 AM

View PostQuxudica, on 27 October 2014 - 11:26 PM, said:


Snark aside, Repair and Rearm did absolutely nothing to fix anything in the game, it only made it worse. The only change ammo based builds like LRM users made was adding a few additional tons of ammo so the free Rearm circumvented their need to ever pay it.

Hush your mouth. I had a blast playing during the R&R days. and I packed 11 tons of LRM ammo in my left torso! How many matches do you think My Atlas blew up in?

#526 LordKnightFandragon

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Posted 05 January 2015 - 09:04 AM

View PostJoseph Mallan, on 05 January 2015 - 09:02 AM, said:

Hush your mouth. I had a blast playing during the R&R days. and I packed 11 tons of LRM ammo in my left torso! How many matches do you think My Atlas blew up in?



50%? maybe more...

#527 Flaming oblivion

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Posted 05 January 2015 - 09:08 AM

I'm quitting if this happens not playing call of duty.


LRMS are the weakest weapon system by far and the incompetence of nerfing them is hard to control my gag reflex.

PGI be sure to replace people who enjoy LRM play (support play) Lurms are barely useable now another nerf no matter how small LRMs will disappear more so then they already are along with the players.

Edited by Flaming oblivion, 05 January 2015 - 09:20 AM.


#528 Joseph Mallan

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Posted 05 January 2015 - 09:13 AM

View PostLordKnightFandragon, on 05 January 2015 - 09:04 AM, said:



50%? maybe more...

I also played on an under strength laptop at 9 FpS average.

Think Higher! ;)

#529 Novakaine

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Posted 05 January 2015 - 09:25 AM

Lawd enuff already.
Let's just add insta respawn and all the noobs will be happy.
Had a few friends over during the holidays to introduce them to MWO.
Mind you the are middle aged guys up to our mid 50's
Lord how they cried and called this an elite game saying it was just to difficult.
I then pointed out that if you use your brains and don't stand around like a rock........
Lost one, but Jack's a tard anyway back to Madden for him.
Heheh he'll never read this.
But my other two friends are now MWO converts.
My point being don't be a rock and just learn to play.

Edited by Novakaine, 05 January 2015 - 09:36 AM.


#530 Lily from animove

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Posted 05 January 2015 - 09:32 AM

lrms, are hardly existent in CW

Edited by Lily from animove, 05 January 2015 - 09:33 AM.


#531 LordKnightFandragon

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Posted 05 January 2015 - 09:35 AM

View PostJoseph Mallan, on 05 January 2015 - 09:13 AM, said:

I also played on an under strength laptop at 9 FpS average.

Think Higher! ;)



9fps? that is more appalling then the number of times your Atlas blew its top.....the game is annoying enough playing with 19-22fps.....

#532 Chagatay

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Posted 05 January 2015 - 09:35 AM

redacted

Edited by Chagatay, 05 January 2015 - 09:52 AM.


#533 Utilyan

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Posted 05 January 2015 - 09:37 AM

Guys.......y'all being necro-trolled bad. Maybe need a NEW thread about missles? :lol:

#534 Joseph Mallan

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Posted 05 January 2015 - 09:40 AM

View PostLordKnightFandragon, on 05 January 2015 - 09:35 AM, said:



9fps? that is more appalling then the number of times your Atlas blew its top.....the game is annoying enough playing with 19-22fps.....

Funny thing is I had more fun back then than I do today... :unsure:

#535 Alienized

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Posted 05 January 2015 - 09:43 AM

your own fault.

you cant make up valid BATTLEMECH loadouts.

you only BOAT and BOAT and BOAT. not the reason battlemechs existed. you could build 4 lrm 15 carriers far cheaper than a battlemech with nothing but 4 lrm 15 which would been awkwardly ******** on a battlefield.

look at the atlas: lrm, srm, ac20, lasers. why? because it uses the lrms on the move to the enemy. then he uses his other weapons.
atlas with lrm in MWO: stands around in the back, watches the team die, still fires lrm like dumb instead of using his gauss or his armor or whatelse.

highlander: lrm + gauss + laser. softens enemies up with lrms, stuffs the holes with gauss shots and vaporizes the rest with lasers.
highlander here: fires lrm, fires lrm fires lrm..... lrm ammo gone? oh i got this weird thing in my arm... ye it has some ammo. *moves out to shoot something* EHRMAGERD I GET SHOT HAAALP HAAAALP *pilot ejects*



fix your gameplay. if you want to boat, play with boats and not battlemechs.

#536 Joseph Mallan

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Posted 05 January 2015 - 11:29 AM

View PostAliisa White, on 05 January 2015 - 09:43 AM, said:

fix your gameplay. if you want to boat, play with boats and not battlemechs.
Yeah Cause Weapon boats have no place in this game universe...
Posted Image
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Should I go on???

#537 BellatorMonk

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Posted 05 January 2015 - 11:44 AM

Is this a necro post or even relevant today?

#538 Alienized

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Posted 05 January 2015 - 11:53 AM

now, apart form these superheavy things, how many launchers do they have? 2 lrm20?
apart from the longbow which was a siege mech against fortifications (such as CW) even stalkers did not have more than 2 lrm 20. longbows had 2 lrm20 + 2lrm 5 until late in the jihad with xl + several other things to mount 2 lrm 20 + 2 lrm 15.

show me ONE mech that has 4 lrm15+ artemis at this point of the game that fits in here. no stalker, no awesome, no atlas, nothing. they all had max 2 lrm launchers + srm launchers as close range backup. and that is how it should be. easy fix for missile spamming.

then look at the ammunition and what everyone puts in here.


Kraken/Bane: never been in production.
Naginata: 3055 and command mech. might be here LATER.
BloodKite: clanmech, only one that WOULD suit in here. and thats it.

as of now: we DONT HAVE a single mech that carries more than 2 lrm launchers. the only one that COULD is a clanmech.

#539 Bloodright58

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Posted 10 March 2015 - 12:15 AM

Sorry, to dig up an old post, but everything I see here is about a single or only a few mechs as LRM boats.

The issue I am running into in the public queue is a group of 8 players that are all running heavy assault mechs that all are LRM boats. (I also suspect they might be using a targeting hack). Many have tag, but the whole unit is using LRMs. Yes, in competitive play this probably wouldn't work, but these guys are running in the public queue. Making the game quite unenjoyable for many.

(Opens the doors and waits for the troll brigade)

#540 Don Alosi

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Posted 10 March 2015 - 12:26 AM

Did you need to reply in a 4 months old thread, though? Have you got radar deprivation?





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