Voivode, on 07 November 2014 - 08:36 AM, said:
If you are getting hit by strikes, stay mobile and make sure you are around 40 meters from your nearest friendly.
Not possible even
half the time thanks to how the majority of maps have been constructed.
Not to mention, with most mechs weighing above 65 tons the entire advantage *to* that heavy tonnage is trading off speed (the ONLY possible means of avoiding being hit by arty/air strikes) for armor (which suddenly becomes a moot point, thanks to the 210-350 damage potential of arty/air strikes).
I also have no problem with UAVs, it's easy enough to look up and shoot them down with a bit of practice,
because there's plenty of time to react.
Playing a Dire Wolf in competitive form oughtn't be about, "look at me, spam your arty strikes at me and hide and giggle while I lose 1/4th-1/2 of my armor value, my only real advantage over other clanner mechs, before I can do much about it - in fact, literally helpless to do anything about it".
You have to *try* to miss a Dire Wolf with an arty/air strike; so please, no more claims that "well, I avoided the smoke one time in my DW even though it wasn't really near my mech in the first place, so everybody should be able to do it".
Sandtiger, on 07 November 2014 - 07:43 AM, said:
Telmasa,
I am rarely rude to people on the forums these days, so If I come across a little harsh I apologize in advance. Let me start by asking some rhetorical questions.
1. Is this not a game of future simulated combat? Why yes it is!
Key word:
SIMULATED.
If it were to truly
SIMULATE real future combat, I sincerely doubt that any artillery or air strike system in the universe could possibly hit so precisely, and almost totally unaffected by terrain,
and near-instantaneously within the span of a mere 4-5 seconds,
andwith enough power to cripple or effectively disable any mech regardless of tonnage
.
The way it is now is a joke.
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2. Are air strikes used in our military today with devastating effects to enemy forces? Most certainly, during the Clinton administration and even now under the obamination administration.
ONLY under certain circumstances.
Those circumstances being:
1. Overwhelmingly one-sided air superiority.
2. Foot soldiers with the 21st-century equivalent of TAG and BAP (who, to be similar to what goes on ingame with MWO, also happen to have the artillery/strike launchers on a direct & instantaneous 2-way communication loop with full free-fire authority).
3. An already pre-established world-wide network of communication and advanced reconnaisance satellites, that wasn't under any threat whatsoever.
4. Used against lesser-trained & lesser-equipped enemies.
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3. How does it not take skill to use an air strike? You target a mech for four seconds, put your cross hairs on them, and push the associated button right? An immeasurable amount of time for you to be seen and shot at.
Average use of an airstrike:
Run towards enemy, find assault mech as soon as possible.
Pop smoke next to them, or ahead of them if they are moving.
Hide, since that takes you only mere milliseconds at most and all the maps provide ample cover for darting in and out of line of sight.
Let's assume, though, that you're bad at aiming and it takes you 4 seconds to look at that assault mech and click the strike button and then hide.
Only four seconds in order to do 210-350 damage.
And you want to claim that that takes
skill to do? I can't believe you're being serious.
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4. If you have a great match and earn anywhere from 150K to 250K (without premium time) You have just spent $40,000 in winnings for that match right? So if you buy a new gaming rig, wouldn't you want the most bang for your buck. Or would you really pay $1,000.00 + for a single core processor?
It's more like 80-130k without premium time, let's be honest. Unless you manage to regularly get lucky with the ELO and deal 1000+ damage games over and over, you aren't going to see 150-250k.
That's still more than ample to cover the expenses to run artillery/air strikes nonstop.
There is not one bit of logic in comparing c-bills to real-word prices of computer parts.
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Now I don't like getting hit with Arty's either, in fact no one does. But to say they are over powered or have no place in this game is simple nonsense (in my opinion)
And in my opinion, trying to claim otherwise is, in fact, what's nonsense.
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Objectively this discussion is moot. Historically, people who are killed by a weapon in this game have ALWAYS complained that it is over powered, or that it needs restrictions, or Nerfed in some way. Instead of just saying. OMG! I got creamed! I shouldn't have been a stationary target! I'll have to learn to keep moving.
Not true at all. Plenty of my MMO experiences haven't involved any of this "historical" complaining that you describe -
excluding Call of Duty, or perhaps Halo.
Players come in all varieties, in all shapes and sizes, and in all levels of intelligence - but in my experience, all of them are quite capable of determining what's fair and what's unreasonable within the realm of a game.
(That doesn't count inexperienced players that complain only out of ignorance and have yet to understand the particulars of the game they are playing - such as insisting that machine gun boating is OP.)
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The problem is not the problem, it is merely the inability of players to admit their skills are substandard, and their lack of initiative or drive to improve necessary piloting skills that would make them more effective players.
The problem is that players like you refuse to listen to reason and merely create strawman arguments surrounding the notion that players who disagree with your preference to artillery abuse are *obviously* of a lesser ability than yourself - and, additionarlly, you imply that it has *anything* to do with determining what is fair and what is outrageous.
Let us be clear and simple, here:
There is absolutely nothing about artillery or air strikes that adds a positive experience calculated to create better pilots.
In fact, it directly counteracts pilot effectiveness upon the outcome of a match.
Anybody, and I mean ANYBODY, can figure out how to mount a strike consumable and press a button during the course of a game.
That is not effective piloting.
That is not the use of preparation and strategy.
That is not mastery of mech tactics.
And, it is most certainly not honorable gameplay.
Mystere, on 06 November 2014 - 07:28 PM, said:
Why don't you go uninstall MWO and go back to COD. Or better yet, go play My Little Pony. Anyone who thinks artillery strikes should just tickle their target deserve to be in that game.
Oh, the irony of telling me to go play CoD, while you simultaneously defend the MWO equivalent of "noobtubes" and magical kill streak perks.
Go read back through any of my posts, and show me where I once claimed that artillery/air strikes should, in terms of damage, be anything comparable to a tickle.
Otherwise, you're an imbecile.
WarHippy, on 06 November 2014 - 10:37 PM, said:
Perhaps because I am right, and he was heavily exaggerating everything he said?
Sorry, but I almost never use arty or air strikes as I find them only marginally useful. I also feel c-bill income is way below where it should be so I'm not going to waste the money. They are not nearly as strong as the whiners are making it out to be.
You know, it is against my personal ethos to tell someone to play another game, but in your case I can make an exception. Uninstall if you have a problem with arty/air strikes as they are part of the game as they should be. Hello Kitty online might be a better fit for you. I got into Battletech and Mechwarrior for the lore, the giant robots, and the mixed arms combat, and I know I'm not alone either.
Tell me what a click-and-summon-overwhelming-amounts-of-damage button that bears an unsignificant impact upon profitability, and yet brings an overwhelming impact upon the outcome of any given match (as long as you're not completely terrible with it), has to do with adding a positive, fun element to a Mechwarrior, "giant robot", "mixed arms" Battletech game.
You bring up "lore" - go into tabletop rules for artillery, look for yourself, and see if you can find any rational argument for how it's been implemented ingame as of now.
It's not even remotely close.
Joseph Mallan, on 07 November 2014 - 05:26 AM, said:
See here you got your Facts mixed up. I was one of the players who liked Hippy's post. I have used Arty/Air exactly once. blew up my team, and decided to leave the strikes to those with more practice. So I am happy to make make players waste their C-Bills FAILING to hit my Atlas.
Kid got under your skin did he Hippy?

Look here, "kid", my post that you quoted quite obviously and clearly wasn't directed at you.
Besides, you using arty/air strike one time and being absolutely horrible with it doesn't make it a balanced addition to Mechwarrior combat as currently implemented.
Lastly, let's look at the fact that it "blew up" your team. Should such an easy-to-access, easy-to-use weapon have such a wildly huge impact upon a match?
Either it needs to have one of those two factors reduced (access and usage), or it needs its effectiveness reduced.
In my view, preferably all three.
Piney, on 07 November 2014 - 05:42 AM, said:
What's not fair about arty / air strikes?
Stay away from the red smoke!
The red smoke that often can't be seen, only becomes truely noticable a full second or two after being deployed, and can instantly be placed anywhere you want on the map only by aiming and pressing a button?
As has been pointed out already at GREAT length and repeated many times:
Not So Simple.
Sandtiger, on 07 November 2014 - 07:16 AM, said:
NEGATIVE! They are NOT pay to win, because you can purchase them with in game currency. I'll be honest. I hate getting blasted by them too. It's frustrating when you get nearly five in a row. But, if the other team wants to spend away their earnings on air strikes. So be it. It's kind of nice when you come out of a constant barrage of air strikes, and still kick the salvage out of the enemy team.
Being able to pay with in-game currency doesn't change the fact that you are *paying currency* in order to attain an overwhelming gameplay advantage.
Hence, it falls under the definition of "pay-to-win", and will continue to do so either until it is properly balanced, removed, or just comes as a free consumable on every mech.
Kaeb Odellas, on 08 November 2014 - 09:40 PM, said:
So you're not satisfied that it's a low-skill, essentially free weapon that can deal massive damage to multiple mechs within seconds, can be difficult to spot and often impossible to warn against, is difficult to avoid by a third of the mechs in the game, and can potentially be used 12 times in a game. It has to have a non-trivial chance to instantly kill any mech from full health too?
Finally, someone I can agree with.
Everyone seems so ready to band up and stroke each other's egos in the "pro-strike" camp, I should get a turn too, right?
Edited by Telmasa, 09 November 2014 - 12:08 AM.