Pjwned, on 09 November 2014 - 04:59 PM, said:
Based on what, some real life analogue that you obsessively bring up which has very little relevance to a competitive online mech shooter video game that is completely fictional? It certainly doesn't seem to be based on any ideas of balance given your statements in the past about not caring what effect that artillery, as it stands, has on the balance of the game, so it's rather difficult for me to be convinced in any way if the arguments just throw the concept of balance out the window.
For many people here, the word "artillery" means something. Some have gone though it and lived to tell a tale. Some have used it and know very well the havoc they create. And some know exactly what they are capable of because they have been involved in designing them.
As such, in a game that has something called "artillery" in it, there are people here who expect it to be
"Artillery!". The only semblance of "balance" required is that it is available to everyone.
Pjwned, on 09 November 2014 - 04:59 PM, said:
It really should be more "skillful" and have its damage per shell reduced, unless you want to change the whole thing so much that it would hardly be recognizable anymore.
I don't think anyone is arguing against not making its use more "skillful". It's the damage they do that is in question.
Pjwned, on 09 November 2014 - 04:59 PM, said:
That doesn't invalidate criticisms about artillery strikes which other people have that are much less about finishing off a nearly destroyed mech. Personally I still think that the consumable, infinite range placement aspect of artillery strikes that come out of nowhere is a little lame, and I think I can at least partly empathize that somebody would be frustrated enough by those things (aside from any other problems artillery strikes might have) to still complain about it even if the situation was not really highly unfair, so although their complaints may be a bit out of place there, it doesn't mean "OH WELL WE SHOULDN'T CHANGE ANYTHING BECAUSE PEOPLE WILL STILL COMPLAIN HURF" and I don't see how that's a remotely convincing argument or even really an argument at all; frankly I think that's rather stupid.
See above.
Also, you missed my point entirely. I was specifically talking about someone already very close to death complaining about being killed by artillery.
Pjwned, on 09 November 2014 - 04:59 PM, said:
I would just like to note that, for the most part, I do think finishing off a mech like that seems pretty fair (and would also like to emphasize that reducing the damage per shell would not ruin this usage of strikes) and not really something that I'm arguing to change; at least, that's not something I'm arguing right now, can't say I won't change my mind about allowing people to do that without a piece of equipment like the Command Console or something like that.
And I want artillery to be deadly because that is a sure way of making them totally feared in this game. It is precisely that fear that I am counting on to "motivate" the enemy to do what I want.
Heck these days, when I am in a heavy or assault, I will just barrel through the red smoke if I ever see one. And in the weeks I have been doing this, I recall being killed by artillery only once. And this happened only a few days ago and my mech was already heavily damaged. As such, it was no big deal as far as I am concerned.
Edited by Mystere, 09 November 2014 - 05:30 PM.