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Stock Voip, Why Not ?

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#161 Airox

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Posted 07 November 2014 - 01:00 PM

I play mostly groups. I really wish this game had in-game VOIP.

In groups I'm always on TS3, but it'd be really nice to be on in-game VOIP as well to communicate with the other groups we get paired up with. In-game VOIP is the only way this would happen.

#162 xeromynd

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Posted 07 November 2014 - 01:04 PM

This is so over-discussed imo.


Quite simply:
This feature would only help. No one forces you to use or hear VOIP:
Add a mute button for all VOIP audio, done.
Add an ignore feature for a per-player basis, done.

I don't see how it's more complicated than that.

#163 Spawnsalot

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Posted 07 November 2014 - 01:16 PM

View PostAbisha, on 07 November 2014 - 10:41 AM, said:


funny you say "selfishness" have you ever considered how many of the world population can't even write or speak English in the first place?. the true will shock you beyond your imagination.


If you can't speak more than one language that's your problem. There are plenty of people out there das kann ein bisschen Deutsche sprechen et aussi parle un petit peu du Francais, or any other language you care to think of.

Any more straws you'd like to grasp at?

#164 RG Notch

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Posted 07 November 2014 - 01:26 PM

View Postxeromynd, on 07 November 2014 - 01:04 PM, said:

This is so over-discussed imo.


Quite simply:
This feature would only help. No one forces you to use or hear VOIP:
Add a mute button for all VOIP audio, done.
Add an ignore feature for a per-player basis, done.

I don't see how it's more complicated than that.

Obviously you're not paying attention. This would require work and expense for PGI that would in the opinion of some players and obviously PGI's since this same exact argument has been going on since CB and PGI has put it on the backlog. Feel free to bring it up all you like, PGI isn't interested. Remember same arguments for 2 years, VOIP in backlog. If it was so obvious and so easy why has PGI continuously done nothing about it and placed it's development on backlog. People keep acting like it's some tiny group on the forums that keeping it out. It's PGI's decision. You are welcome to try to change their position but please stop acting like it's simple and obvious and needs to be done.

#165 xeromynd

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Posted 07 November 2014 - 01:33 PM

View PostRG Notch, on 07 November 2014 - 01:26 PM, said:

Obviously you're not paying attention. This would require work and expense for PGI that would in the opinion of some players and obviously PGI's since this same exact argument has been going on since CB and PGI has put it on the backlog. Feel free to bring it up all you like, PGI isn't interested. Remember same arguments for 2 years, VOIP in backlog. If it was so obvious and so easy why has PGI continuously done nothing about it and placed it's development on backlog. People keep acting like it's some tiny group on the forums that keeping it out. It's PGI's decision. You are welcome to try to change their position but please stop acting like it's simple and obvious and needs to be done.


Actually I am, thanks. Thing is, if PGi just came out and said that they weren't interested in developing VOIP, I'd take that answer and live with it. To my knowledge, that hasn't happened.

What I heard directly from Russ on a town hall meeting was him asking the chatroom if they wanted VOIP in game. A flurry of chatroom messages went by (an insurmountable amount of yes's and no's that would've been impossible to weight on the spot), and Russ seemed to conclude out-loud that the community did not want VOIP in game, so it was on the (very far) backburner, or will be forgotten about.

If you can point me to when/where PGI said they blatantly weren't interested, like you claim, I'd be very interested to see it, would put the discussion to rest for me at least.

Also, I was simplifying the basic features we'd need for VOIP to be viable, not the process involved with that. Perhaps I should've been clearer on that front, sorry.

#166 Tribesmen

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Posted 07 November 2014 - 01:38 PM

View PostPiney, on 07 November 2014 - 05:20 AM, said:

I'm all for in game VOIP - as long as I can filter out the raging neck beards.


Dont worry, they are mostly in the group queue..

#167 RG Notch

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Posted 07 November 2014 - 01:40 PM

View Postxeromynd, on 07 November 2014 - 01:33 PM, said:


Actually I am, thanks. Thing is, if PGi just came out and said that they weren't interested in developing VOIP, I'd take that answer and live with it. To my knowledge, that hasn't happened.

What I heard directly from Russ on a town hall meeting was him asking the chatroom if they wanted VOIP in game. A flurry of chatroom messages went by (an insurmountable amount of yes's and no's that would've been impossible to weight on the spot), and Russ seemed to conclude out-loud that the community did not want VOIP in game, so it was on the (very far) backburner, or will be forgotten about.

If you can point me to when/where PGI said they blatantly weren't interested, like you claim, I'd be very interested to see it, would put the discussion to rest for me at least.

Also, I was simplifying the basic features we'd need for VOIP to be viable, not the process involved with that. Perhaps I should've been clearer on that front, sorry.

Check their plan it's on the backlog. http://www.mwomercs.com/theplan#75 5% that shows they aren't interested. You'll learn that Russ says a lot that people want to hear when he's selling something. You can keep discussing this all you like, it's be hashed and rehashed over and over since CB with the same arguments on both sides. I take that fact that after all that i's on the backlog at 5% to be a clear message they aren't interested. You can split hairs that they never outright said they weren't but that doesn't change the facts. So keep saying it's easy, obvious, needed etc. PGI keeps back burnering it.

#168 Tribesmen

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Posted 07 November 2014 - 01:44 PM

View PostThat Dawg, on 07 November 2014 - 12:56 PM, said:







because, people less than 25


...Mute them...In the settings menu...You can also do it all angry like if you please, mute them ALL!! Or just mute the ones that make you mad. I play group alot but I like the idea of in game VOIP, I might pug more.

Edited by dama9e, 07 November 2014 - 01:47 PM.


#169 Quintus Verus

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Posted 07 November 2014 - 01:51 PM

View PostDavers, on 05 November 2014 - 10:27 PM, said:

It is in the backlog... somewhere.

Some people think that being able to effectively communicate with other players will make the game more enjoyable, but as Douglas Adams wrote about the Babel Fish- [color=#252525] "Meanwhile the poor Babel fish, by effectively removing all barriers to communication between different cultures and races, has caused more and bloodier wars than anything else in the history of creation."[/color]


Cheers to Davers for tossing out the master of comic/absurdist hyperbole, Douglas Adams...! Everything is better once he gets a hold of it.

View PostSagamore, on 06 November 2014 - 12:44 AM, said:

This is the one feature that I would love to have. Even if it meant that you could only talk while Premium time is active ;)


Great idea! This would spare us from the game of the week tards....

Edited by Quintus Verus, 07 November 2014 - 01:54 PM.


#170 Abisha

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Posted 07 November 2014 - 02:53 PM

View PostSpawnsalot, on 07 November 2014 - 01:16 PM, said:


If you can't speak more than one language that's your problem. There are plenty of people out there das kann ein bisschen Deutsche sprechen et aussi parle un petit peu du Francais, or any other language you care to think of.

Any more straws you'd like to grasp at?


the exact reason right here, their are people not as "superior as you", thanks for providing me the reason why people not wanna have VOIP to deal with the likes of you.

#171 AEgg

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Posted 07 November 2014 - 03:17 PM

View PostAbisha, on 07 November 2014 - 02:53 PM, said:


the exact reason right here, their are people not as "superior as you", thanks for providing me the reason why people not wanna have VOIP to deal with the likes of you.


How is "I don't speak english" a problem with integrated VOIP? The entire ingame UI is in english and I don't think it's even been translated to other languages. Just like any other online game, you either speak the language of the game's biggest market or you stick with a smaller group of people that speak another one, and still use the integrated VOIP. Where's the problem?

Also, "I don't want to deal with other people" is a personal problem, not a problem with having VOIP. You don't want it, turn it off.

#172 Unnatural Growth

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Posted 07 November 2014 - 05:12 PM

View PostAbisha, on 07 November 2014 - 09:11 AM, said:


you know that's difficult to prove or backup the facts.
first it's reasonable to say, those who check forums and stuff, care about MWO so "they" represent the Majority of the playerbase.

it request some logic thinking, but it's a pure fact, most people on this forum that drop solo do not wanna have VOIP
and those people that drop in group "already" are in TS/Vent whatever.


That is pure speculation. I reject that irrational statement.

And Gyrok,

CW itself was on "the back burner" for 18 months, so what's your point?

How about PGI puts up a poll in the forum, and actually let it run without closing it down (looking at you "soft vote" for game mode poll), and lets actually run that poll for a week. Then it's showup or shutup, as we'll actually have some real player numbers to look at. Maybe then, if PGI sees that more than a "few" players want it, it will be kicked up to the forefront?

And Russ even said there is a higher percentage of solo PUG players than group players, so who, EXACTLY, is in the minority?

Edited by OldOrgandonor, 07 November 2014 - 05:24 PM.


#173 Jon Gotham

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Posted 07 November 2014 - 06:08 PM

View PostOldOrgandonor, on 07 November 2014 - 05:12 PM, said:

And Russ even said there is a higher percentage of solo PUG players than group players, so who, EXACTLY, is in the minority?

Just a cautionary comment here sir, solo players might be the majority-but that does mean they should be catered to at the expense of unit players.
In game voip if not handled correctly has the potential to damage the social aspect of units-I.e being dragged out of unit chat into match specific chat.
Currently my in unit people log onto our ts server even when playing other games, just to chat and hang with friends. That might be a tad difficult if said MWO portion are being taken out of unit voip into match voip. Option would be to run ts AS well as....then you'd have two sets of voices competing. Clearly not a good option.
To benefit from in game voip-you'd have to turn off TS, thus depriving us of the social chatter. Clearly again, less than ideal. To keep the social chatter of my unit, I'd have to turn off in game voip and be at a disadvantage....clearly again less than ideal.
A lot of the solo players expressing their views only seem to think about their own, personal play and don't seem to consider others. Some people can't group because of family/personal issues and we all understand that. My issue is those that refuse to do so out of some kind of opposition to grouping.... Some of which have openly stated they don't want to group and are not interested in doing so. Yet they still want the benefits grouped players enjoy without having to lift their own fingers to do so.
They also don't seem to care if players that have taken the time to group up, make units/communities etc are in someway hurt or damaged by it. they just don't care, as long as they the "majority" are catered to.
The only solution I'd think of for units is to just run 12's all the time....then what if you can't?
What I'd like to see is some kind of compromise-but what form I don't know:(
Emotive statements I know, but just my feelings on the subject and not intended to rile anyone. So keep the pitchforks stashed away, ok?

#174 Widowmaker1981

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Posted 07 November 2014 - 06:14 PM

View PostBoris The Spider, on 07 November 2014 - 10:53 AM, said:


Only possible reason? You keep getting told the reason over and over, it cost money to develop and run what is essentialy duplicating a free system which is available to anyone. It would require extra staff to maintain and moderate and take focus away from developing new content. There is only one possible reason you keep ignoring this point...


lol, dev time? you don't want something that is in every game like this ever, because it will take too much dev time? how little faith in PGI do you have, jesus.

Thats an excuse. you don't WANT it.

FYI im not a 'solo player' - i have more fun in groups, mainly because i can co-ordinate using voice comms.. however i also like to level mechs quickly from time to time, and its far faster playing solo, simply because if you die early (which happens sometimes in unleveled mechs) you can quit and jump in another variant. also sometimes i only have an hour or so, and grouping is pointless. I also don't like dragging groups ive joined down by playing mechs that arent mastered and im not familiar with.

Edited by Widowmaker1981, 07 November 2014 - 06:17 PM.


#175 Spawnsalot

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Posted 08 November 2014 - 01:07 AM

View PostAbisha, on 07 November 2014 - 02:53 PM, said:


the exact reason right here, their are people not as "superior as you", thanks for providing me the reason why people not wanna have VOIP to deal with the likes of you.


Actually from what I've read in this thread alone (and various other threads!) most of the perceived "superiority" comes from the anti-voip crowd.

What I said wasn't being superior, I was illustrating that a lot of people here are multi-lingual and that your supposed issue was totally irrelevant. Besides, you won't have to speak to them for more than 15 minutes at a time.

And if that is just too much for your delicate ears/sensibilities then you can just disable voip and be at a disadvantage and left behind while the rest of your team continues to coordinate.

#176 Abisha

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Posted 08 November 2014 - 01:40 AM

View PostSpawnsalot, on 08 November 2014 - 01:07 AM, said:

Actually from what I've read in this thread alone (and various other threads!) most of the perceived "superiority" comes from the anti-voip crowd.

What I said wasn't being superior, I was illustrating that a lot of people here are multi-lingual and that your supposed issue was totally irrelevant. Besides, you won't have to speak to them for more than 15 minutes at a time.

And if that is just too much for your delicate ears/sensibilities then you can just disable voip and be at a disadvantage and left behind while the rest of your team continues to coordinate.


and what if 50% of the mech warriors have turn it off instantly, wasted resources and maintains for PGI side.
and really it's not gonna help that much when half your team still do not hear you.

#177 Mudhutwarrior

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Posted 08 November 2014 - 02:03 AM

Russ is only catering to the whales. He has stated as such until CW comes on line joke that CW is. If he can pull it off and keep the whales happy I will be surprised.

The nickels from new players and growing the base will outweigh the cash cows over time. IN Game Voip would go a long way to retention and training and finally put a rest to many of the issues between group players and solos.

The bad blood between these groups are a cancer that spreads out into the gaming world. I have talked to gamers who have never tried the game and they hear the rumors and all the dissent over the promotion.

Maybe Russ is on the right track for his model for MWO but I have doubts. The economy is changing worldwide and conspicuous consumption is falling out of style. Once the practical mood overtakes this current one whales will become rare and it will be the nickel players who will drive gaming. Seems a lot of other companies have seen the writing on the wall, just not this one.

There is no legitimate reason PGI cannot feed both beasts equally well and make this game a go. As it stands there are big gaps in the drop day with few players. I can see the same names over and over in a drop then. If they don't grow the base they will reach a critical point where the numbers will just keep dropping.

I still feel like they are just reaping whatever is left until it collapses. That's why I am holding my wallet for now. Either they start thinking long term or they don't. CW doesn't mean a thing for most, they will learn that soon enough.

#178 Jon Gotham

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Posted 08 November 2014 - 04:17 AM

What's a whale?

#179 Mudhutwarrior

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Posted 08 November 2014 - 04:45 AM

View Postkamiko kross, on 08 November 2014 - 04:17 AM, said:

What's a whale?


Someone who will shell out hundreds of dollars again and again with little to show for it. I got as much playtime and fun spending 12 to 30 bucks every once in a while.

Add in the money spent on high end gaming gear for this and you have a true whale. Ask any casino operator. They fully know the type. The issue is the casino operator knows he has to cater to whales while at the same time the nickel spenders. PGI hasn't clued in to that yet by poor vision or something much worse. Intent.

Con artists only go after whales. They ignore the small money. Thats what scare me about this, even more so that IGP is out of the picture. Only time will tell.

#180 Spawnsalot

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Posted 08 November 2014 - 05:45 AM

View PostAbisha, on 08 November 2014 - 01:40 AM, said:


and what if 50% of the mech warriors have turn it off instantly, wasted resources and maintains for PGI side.
and really it's not gonna help that much when half your team still do not hear you.


If people want to turn it off that's their choice, they should have the option to do that but the other 50% will likely enjoy and make use of the feature.

You could argue that new game modes and mechs are a waste too because not everyone will use them.

If a person going to turn it off without even trying it then I would class that as rather foolish or pigheaded - and would be just as immature as the supposed immaturity you're trying to avoid, but that's just my opinion.

As to resources, a voip system really doesn't add that much to server overheads at all.





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