

#61
Posted 08 December 2014 - 04:57 PM
#62
Posted 08 December 2014 - 05:00 PM
Don Ino, on 08 December 2014 - 04:57 PM, said:
Skillful? I said not easy, not skillful. For that matter, can you define what you mean by "skill"? Fools like you gush about how ACs and lasers require skill. Lasers are the epitome of easy, it is literally point-and-click.
#63
Posted 08 December 2014 - 05:01 PM
Escef, on 08 December 2014 - 05:00 PM, said:
Heheheheh, and I'm just here like AYYYYYYYYY LMAO
#64
Posted 08 December 2014 - 05:02 PM
#66
Posted 08 December 2014 - 05:06 PM
QuantumButler, on 08 December 2014 - 02:23 PM, said:
Because we totally didn't see in the past how that worked out. Even recently, as by accident all streaks homed in on the Mad Dog's CT.
Surely this is an attempt to troll and not a serious suggestion? Because if it is a serious suggestion, I'll laugh harder.

#67
Posted 08 December 2014 - 05:21 PM
Alistair Winter, on 08 December 2014 - 02:49 PM, said:
I have learned the following answers:
- Because you should just run away from mechs with streaks if you're a light mech
- Because light mechs are overpowered and the poor assault mechs need the ability to wipe out light mechs with their backup weapons, when they're not busy killing real mechs
- Because BT rulebooks say light mechs are inferior
- Because SSRMs are super hard to use, while light mechs are easy mode
- Because medium lasers have 30 meter more range than SSRMs, so just use range against mechs with streaks.
On the other hand, when people complain that a weapon system is largely worthless unless heavily boated (and even then, not particularly good except against 1 weight class that can run away from a threat, which is what they're good at) and suggest some possible fixes, other people come in and say "nope," and when asked why the answer pretty much amounts to "because."
#68
Posted 08 December 2014 - 05:36 PM
1) less dps
2) less range
3) more tonnage and crits
4) uses ammo
5) requires lockon time
6) can be jammed by ecm
7) cant be aimed and hits random location
The damage used to be 2.5 per missile and Streaks were in a nice place compared to lasers. IS SSRMs and IS SRMs need their damage increased back to 2.5 per missile.
#69
Posted 08 December 2014 - 05:36 PM
I stuffed a Cat-A1 with 6xSSRM2 and tried going after lights. It is not very effective. In fact, its plain bad.
If you encounter a heavy/assault your ears - and the streaks in them - will come off instaneously.
Better avoid them. Damage against heavier mechs isnt even noticeable but thats not what streaks were made for.
Lights do receive some damage but due to the low damage per launcher and the random spread of multiple launches its far from one or two shotting them. More like 20 shotting. Not really dangerous. Since lights are a good deal faster than the streakboat they can escape this threat (lol) easily.
Builds like SPL FS get the boat down long before their armor has even come off.
Verdict: A wasted heavy slot.
A useless weapon system to me, same class as the flamer.
Maybe a light or KTO-18 can do it better, anyone tried it?
A C-SSRM36 boat on the other hand can cripple lights in a volley or two.
#70
Posted 08 December 2014 - 05:37 PM
Take a Mad Dog with A variant side torsos and load it up with 6xSSRM6. Fire at a fresh FS9 or JR7. You have 36 missiles spread across 8 hit locations. On average, each location will take 4 or 5 missiles, for a total of 8 to 10 damage. A fresh Firestarter or Jenner should be able to tank two salvos of 36 Streaks, often without losing body parts. That's over 140 damage. almost 3/4s of a ton of ammo. With no kill.
Streaks are great for intimidating light opponents, but you can't rely on them because they spread the damage around. They're great little sandblasters, you can get good damage numbers out of them. But unless you are trying to intimidate light pilots or go after someone with a couple of locations with the armor stripped off, they aren't great.
Overall, I think Streaks are in an ok place right now. The trade-off for their combination of homing and damage is fine.
#71
Posted 08 December 2014 - 05:38 PM
Quote
yeah but the topic is about buffing IS streaks.
we know the clan ones are fine. theyre half the weight.
#72
Posted 08 December 2014 - 05:40 PM
Escef, on 08 December 2014 - 05:37 PM, said:
Take a Mad Dog with A variant side torsos and load it up with 6xSSRM6. Fire at a fresh FS9 or JR7. You have 36 missiles spread across 8 hit locations. On average, each location will take 4 or 5 missiles, for a total of 8 to 10 damage. A fresh Firestarter or Jenner should be able to tank two salvos of 36 Streaks, often without losing body parts. That's over 140 damage. almost 3/4s of a ton of ammo. With no kill.
Streaks are great for intimidating light opponents, but you can't rely on them because they spread the damage around. They're great little sandblasters, you can get good damage numbers out of them. But unless you are trying to intimidate light pilots or go after someone with a couple of locations with the armor stripped off, they aren't great.
Overall, I think Streaks are in an ok place right now. The trade-off for their combination of homing and damage is fine.
As said above, we are talking about IS streak 2's....please read OP
#73
Posted 08 December 2014 - 05:45 PM
Jazzbandit1313, on 08 December 2014 - 05:40 PM, said:
My point was performance in battle, not on tonnage and range.
As for IS Streaks, what they really need is for the timeline to advance so we can get 4 and 6 packs.
#74
Posted 08 December 2014 - 05:51 PM
Quote
which still doesnt fix them because theyd still have terrible dps to weight ratio and only 270m range.
assuming the IS ssrm4 and ssrm6 do the same dps as clan ssrms...
x1 IS SSRM4 = 3 tons, 1.6 dps
x1 IS SSRM6 = 4.5 tons, 2.0 dps
x1 IS ML = 1 ton, 1.28 dps
x2 IS ML = 2 ton, 2.56 dps
See the problem now? medium lasers are outright better. why use streaks when you can just use medium lasers instead? its not like theres a shortage of energy hardpoints either.
The problem is the dps of streaks is friggin AWFUL for their weight (I didnt even include the weight of ammo) plus all the other disadvantages as well (needs ammo, can be jammed by ecm, can be shot down by ams, shorter range, cant be aimed, etc...)
The most straightforward fix is to increase the dps by increasing the damage per missile from 2.0 to 2.5 for all the IS short-range missile systems.
That creates the following balance dynamic for streaks:
Clan SSRMs would do less dps but also weigh less and have better range
IS SSRMs would do more dps but also weigh more and have shorter range
Edited by Khobai, 08 December 2014 - 06:59 PM.
#75
Posted 08 December 2014 - 08:03 PM
Pjwned, on 08 December 2014 - 05:21 PM, said:
Huh? There's some pretty definitive answers to that question, some of which have already been mentioned in this thread, and they're posted quite often. If you reduce them down to "because", then that's pretty much on you.
Adiuvo, Roland and FupDup pretty much laid it out already. (Incidentally, I do believe Adiuvo and Roland are two of the players who were most frequently recommended for the player's council, when that idea was still being discussed. I guess a lot of people felt those two had a particularly keen understanding of how the game works. And if anyone wants to pull the skill card, we all know how that works out.)
It's absurd that we're discussing whether it's hard to get missile locks against light mech like that's a serious question. Like we didn't already have ample empirical evidence, just by looking at earlier stages of the game, when streaks were more dominant. The only question that needs to be discussed is whether people want a game where light mechs are at the bottom of the foodchain. People have some rather eloquent arguments on both sides of that question. The only problem is that PGI is sticking its head the sand, trying to take a middle ground between two viable options and failing miserably at game balance. This results in light mechs being the least popular choice. The solo queue is a good indication of that. Another indication is how few people are planning on using assault mechs in CW, because that inevitably forces them to pilot "worthless light mechs".
#76
Posted 08 December 2014 - 08:15 PM
Alistair Winter, on 08 December 2014 - 08:03 PM, said:
And yet at the same time people have been calling Firestarters overpowered since day 1. And while pre-quirk there was no Tier 1 medium mech for Inner Sphere, there were two Tier 1 lights. Go figure, huh?
This community has shown a strong tendency to disagree on almost everything. Lights are overpowered, lights are weak, clan is overpowered, clan isn't overpowered, mediums suck, mediums are good, hero mechs are P2W, hero mechs aren't P2W...
And I really don't care which players are popular. Having a cult of personality only proves that you have a cult of personality.
#77
Posted 08 December 2014 - 08:34 PM
Escef, on 08 December 2014 - 08:15 PM, said:
Well, some people have been calling the Dragon overpowered lately too. As for "the same people", that's a comment that often gets thrown around without any evidence. On the internet, hypocrites appear to be everywhere.
AFAIK, the lack of Tier 1 IS medium mechs isn't really any kind of argument in favour of the light mechs. It just means that none of them are able to compete with the Stormcrow, whereas the best IS light mechs are equal to or, in reality, much better than the best Clan mechs. In other words, the Clans have a medium mech that no Inner Sphere mech can compete with. With Clans and Inner Sphere mechs supposed to be equal, the term "Tier 1" applies equally to both sides. I'm sure we'll see that there are no Tier 1 Clan light mechs.
Escef, on 08 December 2014 - 08:15 PM, said:
Making it all the more important to identify the smart people on the forum and pay attention to them.
Escef, on 08 December 2014 - 08:15 PM, said:
They weren't being nominated on account of their charisma. You don't even have to take my word for it, go back and read the nominations. A lot of people explained the reasoning behind them, because the most popular poll only allowed 5 nominations.
Edited by Alistair Winter, 08 December 2014 - 09:23 PM.
#78
Posted 08 December 2014 - 08:54 PM
Escef, on 08 December 2014 - 04:49 PM, said:
Escef, on 08 December 2014 - 04:52 PM, said:
You're telling me this?
hahahahahahahaha
#79
Posted 08 December 2014 - 09:05 PM
FupDup, on 08 December 2014 - 02:29 PM, said:
Streaks could use reform, but those reforms should focus on increasing their skill floor in exchange for higher effectiveness.
Pjwned, on 08 December 2014 - 02:34 PM, said:
No, that's exactly what they should not do, for the same reasons that nothing else should do that.

#80
Posted 08 December 2014 - 09:21 PM
For whoever suggested IS streak 4 and 6s, the weight on these may make them prohibitive to mount on lights, which is where the streaks are really beneficial, so many lights will still mount streak 2s.
One other note, someone said that you have to keep pressing R. That is incorrect. As long as you do NOT press R again, it will lock on to your last target whenever that target is under the reticle.
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