Brain Cancer, on 15 January 2018 - 01:02 PM, said:
I'm not. If there's enough push that it IS unacceptable, then it gets fixed. Half-fixes on top of half-fixes already drags this game down. Or they lose more players as they march forward into another tech upgrade and we end up with even MORE broken giant robots and weapon systems to strap on them, leading to further unhappy people not spending money. That is, without fixing the things at the bottom, we'll end up with ever more rickety kludging at the top to try and keep things together, meaning the leading edge of MWO will be worse as we go along.
Failures like this don't make an additive, negative effect. It's multiplicative.
I was at the last MechCon, I talked to several staffers (Though Paul was either at the far side of the VIP booth, or running out the door the few times I managed to spot him), I chatted with them about potential fixes, gave suggestions on how to fix them, asked what they could and couldn't do. I came away with the impression that
no one at PGI knows how to work with their own code (or that the bulk of the code is even theirs in the first place), beyond .xml edits.
About the only way PGI can fix MWO, is to rebuild it from the ground up, something they are at current unwilling to commit to. Based on my experience playing the MW5 demo at MechCon, they could do it and do it well... it's just a matter of them figuring out what they want to do, and doing it in an engine they are comfortable working with. I found that the AI in MW5 wasn't auto-targeting my CT, trust me in a SHD-2D that is a godsend!