Metus regem, on 02 March 2018 - 11:27 AM, said:
As someone that likes to pilot a Locust 1V, I look at the Flea and I just ask "why?", then when I hear people ask for the Hollander, I start to wonder if their parents are related to each other, specifically after I explain why it is a bad mech and they just say "But God Quirks® will save it!" Hoping for God Quirks® to save something should be a freaking warring sign that it is a bad mech...
In my opinion, the Hollander would be salvageable without quirks by A: Hardpoint Inflation. B: Doing something interesting like releasing it as half Light, Half Medium.
This would give you something along the lines of:
BZK-F3 - (35T) Gauss Rifle (To bring it in line with the likely 3-7 hardpoints on the G1, 3-7B)
BZK-G1 - (35T) LBX10, 2ML (Probably 1-3 B, 2-4E)
BZK-F5 - (45T) Gauss Rifle, Medium Laser, SSRM2 (1-3B, 1-3E, 1-3M but not more than 7 / whatever the rest get)
BZK-F7 - (45T) Heavy Gauss Rifle (same as the F3)
Leaves 1 35T and 1 45T PGI variant for reinforcements, with the added bonus of 2 Hero variants, one for each.
Probably one would replace the Ballistic with a heavy missile of some flavour, one of each would be an energy boat
The base package of 2+2 for $20, the reinforcements of 2 for $15, then the 2 heroes for $10 and $15 a pop, to be in line with other packs.
But yeah, wanting a mech and expecting it to be fixed by something as malleable and prone to change as quirks is simply absurd.
Edited by Ovion, 02 March 2018 - 11:50 AM.