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Ultimate Mech Discussion Thread

BattleMech Balance

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#18881 Odanan

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Posted 03 March 2018 - 05:51 PM

View PostBishop Steiner, on 03 March 2018 - 04:56 PM, said:

Uhm... no it really doesn't look like a Stinger, sorry to disappoint. It looks largely made up, though it does have elements that resemble this guy
Posted Image

Let's not have a repeat of the Crusader conspiracy (or the mkII one...*sigh*) plz?

Wow, it really looks like the Sentry!

#18882 Brain Cancer

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Posted 03 March 2018 - 06:56 PM

View PostAdridos, on 03 March 2018 - 02:21 PM, said:


No, Alex is not a concept artist. I'm saying that piece was done by a concept artist (and I was right Posted Image http://ddkart.blogspot.sk/).


One could leave comments on the pic there and ask...

#18883 Bishop Steiner

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Posted 03 March 2018 - 08:37 PM

View PostOdanan, on 03 March 2018 - 05:51 PM, said:

Wow, it really looks like the Sentry!

a bit, one could also make some arguments for the Wyvern, or a few other things (though it's missing the steam stack on the back for the wyvern)... it appears to be firing a projectile from the right arm though, which would rule out (stock versions of either) but the loadout, head, etc, none of that remotely looks liek any form of the Stinger I have seen. And I'm one of the bigger Stinger Fangirlz on these forums.....

Honestly it could be a dozen things.. or just some random robot made up for the painting. It could also be some heavily modified and covered in custom Geometry, that we'd never guess. My point being mainly that aside from almost certainly not being a Stinger? (Or a Quad, Chickenwalker, etc) it's really impossible to say what it might be...if anything canon.

I'd be hugely shocked if it were a Sentry... but in a good way for being such an off the wall choice.

#18884 TheArisen

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Posted 07 March 2018 - 02:31 AM

With Solaris coming I was thinking about how it'd be fitting for a Solaris mech to get added. They often have weapons or equipment not in game though.

#18885 Odanan

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Posted 07 March 2018 - 04:02 AM

View PostTheArisen, on 07 March 2018 - 02:31 AM, said:

With Solaris coming I was thinking about how it'd be fitting for a Solaris mech to get added. They often have weapons or equipment not in game though.

There are few weapons and equipment I want to be added in the game:
  • Specialized Armor (reflexive, reactive...)
  • Plasma Cannons
  • Rifles (good ballistic options between Heavy Machineguns and AC/2s)
and last, but not least, those that would be perfect for Solaris:
  • Melee Weapons - either locked in the proper mechs or with a "Melee Hardpoint" (this way you can replace a slower-swing Hatchet for a faster-swing Sword).


#18886 Ovion

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Posted 07 March 2018 - 07:12 AM

Some of that is still a bit off in timeline.

Rifles so much yes though.
You could happily get away with just introducing them without the low damage to armour too.

And melee yes:
I mean, I'd like to see every mech with a Fist get a Melee attack option.

#18887 Odanan

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Posted 07 March 2018 - 08:29 AM

View PostOvion, on 07 March 2018 - 07:12 AM, said:

And melee yes:
I mean, I'd like to see every mech with a Fist get a Melee attack option.

Baby steps, buddy. First we get the mechs with hatchets.
I suppose it would be a huge amount of work to add melee attack (punch) to every (IS) mech with hand actuator.

#18888 Imperius

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Posted 07 March 2018 - 08:32 AM

What timeline?

Why are people still talking like there is one?

The one thing that actually uses the timeline a little bit is (CW aka FP), and is finally considered dead and waste of development.

#18889 Ovion

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Posted 07 March 2018 - 08:39 AM

View PostImperius, on 07 March 2018 - 08:32 AM, said:

What timeline?

Why are people still talking like there is one?

The one thing that actually uses the timeline a little bit is (CW aka FP), and is finally considered dead and waste of development.
Yes, there is a timeline, which is relevant to what gets released.

If the technology or base variant of a mech does not exist in or before 3067 it is not an 'option'.
So long as a mechs later variants meet the tech rule, it may also be included.

Edited by Ovion, 07 March 2018 - 11:21 AM.


#18890 TheArisen

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Posted 07 March 2018 - 09:04 AM

View PostImperius, on 07 March 2018 - 08:32 AM, said:

What timeline?

Why are people still talking like there is one?

The one thing that actually uses the timeline a little bit is (CW aka FP), and is finally considered dead and waste of development.


Well the point is more about things that aren't even in game. We'd all love more options but more weapons and equipment create balance issues as also the work to implement them.

You can say there's no timeline when that just isn't true. Yeah it's more of an excuse not to add new stuff but it's still as Ovion said. Even though there are in timeline weapons and equipment that's not in game.

#18891 TheArisen

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Posted 07 March 2018 - 09:25 AM

The Solaris mechs I'd like to see are the Onslaught, 75t with plentiful hardpoints including 7 ballistic and also JJ and a 375xl stock.
http://www.sarna.net/wiki/Onslaught



#18892 Tordin

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Posted 07 March 2018 - 10:58 AM

Onslaught hmm?

I will also see the the Werewolf.

http://www.sarna.net/wiki/Werewolf

But I doubt we will see it unless another tech jump. It got null signature and magshots.

But I love the looks!!

Posted Image

#18893 Brain Cancer

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Posted 07 March 2018 - 11:42 AM

View PostOvion, on 07 March 2018 - 07:12 AM, said:

Some of that is still a bit off in timeline.

Rifles so much yes though.
You could happily get away with just introducing them without the low damage to armour too.

And melee yes:
I mean, I'd like to see every mech with a Fist get a Melee attack option.



You know that arrow pointing you which way to go?

It's also a perfect kick pointer. And every robot here has legs, right?

As for rifles, yes yes yes for the IS. Halve the damage penalty vs armor because we double it in MWO and even light rifles have a potential role, with heavy rifles resembling an AC/5 with fewer shots/ton but heftier structure damage.

#18894 Ovion

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Posted 07 March 2018 - 11:46 AM

View PostBrain Cancer, on 07 March 2018 - 11:42 AM, said:

You know that arrow pointing you which way to go?

It's also a perfect kick pointer. And every robot here has legs, right?

As for rifles, yes yes yes for the IS. Halve the damage penalty vs armor because we double it in MWO and even light rifles have a potential role, with heavy rifles resembling an AC/5 with fewer shots/ton but heftier structure damage.
For kicks, as was said, baby steps. xD
It would be a HUGE task to animate them all though.

As for rifles - with the double armour, I think don't have ANY Armour reduction, and have a slight increase to crit chance. (easier to code, more in line with existing weapons)

#18895 Jay Leon Hart

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Posted 07 March 2018 - 02:29 PM

Solaris 'mechs? Other than the Onslaught?

Porcupine - 20 tonner with 4E, MASC - needs Supercharger
Koto - 25 tonner with 4E - needs X-Pulse lasers
Silver Fox - 35 tonner with 5B, 3E - needs Magshots, XXL engine
Bombard - 50 tonner with 2M, 2E - needs Thunderbolt missiles
Juggernaut - 90 tonner with 12B, 6E - needs increase weapon cap, X-Pulse lasers, Coolant Pods

#18896 Brain Cancer

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Posted 07 March 2018 - 02:33 PM

View PostJay Leon Hart, on 07 March 2018 - 02:29 PM, said:

Solaris 'mechs? Other than the Onslaught?

Porcupine - 20 tonner with 4E, MASC - needs Supercharger


Also needs armor spikes, it's entire shtick is ramming people with the spikes dealing extra damage.

Quote

Koto - 25 tonner with 4E - needs X-Pulse lasers


The old version actually jives with MWO, being an LPL/MG/SL build as a "super-Locust".

#18897 Odanan

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Posted 13 March 2018 - 09:37 AM

One week for the Sun Spider release.
I wasn't interested in this mech (purist as I am), but I'm very curious of how the 3d model will look in game. Heck, it might actually grow on me.

#18898 Gasoline

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Posted 13 March 2018 - 09:47 AM

View PostOdanan, on 13 March 2018 - 09:37 AM, said:

One week for the Sun Spider release.
I wasn't interested in this mech (purist as I am), but I'm very curious of how the 3d model will look in game. Heck, it might actually grow on me.


To be honest, I wasn't a fan of the idea of PGI originals in the first place.

The idea of the Roughneck and how it actually fits into the game made me rethink about that. Meanwhile it grew even more on me and it became on my favourite IS heavies.

The Sun Spider might actually be the same thing. High mounted hardpoints, decent mobility... for once I'm pretty excited about this.

#18899 Tarogato

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Posted 13 March 2018 - 09:52 AM

View PostOdanan, on 13 March 2018 - 09:37 AM, said:

One week for the Sun Spider release.
I wasn't interested in this mech (purist as I am), but I'm very curious of how the 3d model will look in game. Heck, it might actually grow on me.


Posted Image

Posted Image

#18900 Odanan

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Posted 13 March 2018 - 11:14 AM

View PostTarogato, on 13 March 2018 - 09:52 AM, said:

Posted Image

Posted Image

Ohhh here she is.

Looks less stretched than the concept art. Yeah.. I can pilot this mech.





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