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Ultimate Mech Discussion Thread

BattleMech Balance

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#3021 Ens

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Posted 24 March 2013 - 02:05 PM

Posted Image

so, how about..... now?
finally?
plz?

#3022 Butane9000

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Posted 24 March 2013 - 02:34 PM

View PostOdanan, on 24 March 2013 - 10:08 AM, said:


Great analysis, but tainted by partial treating of some mechs (like the Hatamoto Chi - why not writing all its variants?).

Also. the Annihilator could have 3 variants, if we count the ANH-1E (field refit, I know...). And the Imp has 4.


The reason I didn't list the extra Hatamoto-Chi variants is because they are only slight refits of an existing variant (kinda like the Highlanders 733, 733C and 733P). While the Highlander has been announce the Hatamoto-Chi has not. That saying if that's the case you can add in the 4+ other variants to that list.

#3023 Butane9000

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Posted 24 March 2013 - 02:45 PM

View PostLonestar1771, on 24 March 2013 - 10:36 AM, said:

The Shogun really only has two variants that fit the time line considering the 2E swaps out the ER PPC for a standard PPC, making it a pointless and redundant variant.


I honestly think it only comes down to the Banshee, Zeus, Victor, King Crab and the Cyclops. I don't see the Charger coming in since it was considered a failed design and not all that useful (not to mention that PGI frowns upon spam tackling) as well as the Hatamoto being an improved Charger.


I see it being either the Banshee, because of the weight gap, or the Zeus for it's iconic history and it's well rounded armament.

With the Victor and Clops being dark horses considering neither fills a niche that is needed or have anything about them to make them stand out. (in my opinion, of course)

The King Crab unfortunately probably won't make it in due to the fact of it's design quirkiness. The silhouette alone makes it a highly dubious choice.


I figured the Shogun as well but again if you look at the notes the only Awesome's currently in produce during the timeline are the AWS-8V and AWS-9M. Obviously we have 3 other variants so they are strictly going by whats produced and appear to be going off by whats been introduced by the time line. I mean look at the Highlander, it's not really being produced at all during this point in the timeline.

Edit: Sorry for the double post. I got confused by the multiple typing windows :(

Edited by Butane9000, 24 March 2013 - 02:46 PM.


#3024 Jack Gallows

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Posted 24 March 2013 - 05:22 PM

Lest we forget the example of the Spider. Two variants in game have the exact same hardpoints on paper and yet the Devs added hardpoints to make then able to differ after you bought it and tweaked it.

Mechs like the Hatamoto-chi and others can work the same way and have just as much chance of getting in even with some variants being similar. Besides, there is only so much diversity as we get more mechs released, including hero variants.

Edited by Jack Gallows, 24 March 2013 - 05:24 PM.


#3025 LaserAngel

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Posted 24 March 2013 - 07:06 PM

They're planning something for GDC.

#3026 Phoenix Branson

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Posted 24 March 2013 - 07:23 PM

It's between these two contenders for BattleMech 20...

Zeus
Posted Image

Banshee
Posted Image

#3027 Der BruzZzler von Wiesndoof

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Posted 25 March 2013 - 02:02 AM

Give us both!

#3028 SgtMagor

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Posted 25 March 2013 - 03:36 AM

yup yup, give us both, think PGI already planned to do that, guess whenever their planned marketing falls within schedule...

#3029 Odanan

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Posted 25 March 2013 - 06:07 AM

View PostMaverick01, on 24 March 2013 - 07:23 PM, said:

It's between these two contenders for BattleMech 20...

Zeus

Banshee



Both are Steiner scout mechs!

Edited by Odanan, 25 March 2013 - 06:07 AM.


#3030 Lonestar1771

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Posted 25 March 2013 - 06:24 AM

Does the Banshee even need the arms? Every time I see a picture of it, it only has like two weapons mounted!

#3031 Adridos

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Posted 25 March 2013 - 07:44 AM

View PostLonestar1771, on 25 March 2013 - 06:24 AM, said:

Does the Banshee even need the arms? Every time I see a picture of it, it only has like two weapons mounted!

Well, even Centurion's arm was useless and someone found a way to use it.

#3032 Butane9000

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Posted 25 March 2013 - 07:52 AM

View PostThe Birdeater, on 25 March 2013 - 02:02 AM, said:

Give us both!


All good things come to those who wait.

View PostAdridos, on 25 March 2013 - 07:44 AM, said:

Well, even Centurion's arm was useless and someone found a way to use it.


You mean as a shield, which was always it's use?

Edited by Butane9000, 25 March 2013 - 07:53 AM.


#3033 Der BruzZzler von Wiesndoof

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Posted 25 March 2013 - 08:29 AM

View PostLonestar1771, on 25 March 2013 - 06:24 AM, said:

Does the Banshee even need the arms?


Yes, of course! The Banshee needs his arms to knock out other mechs, like the ugly Guillotine! :lol:

Posted Image

Edited by The Birdeater, 25 March 2013 - 08:29 AM.


#3034 Adridos

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Posted 25 March 2013 - 09:05 AM

View PostButane9000, on 25 March 2013 - 07:52 AM, said:

You mean as a shield, which was always it's use?

Always?

Yes, I am talking about shielding the critical components, but Centurion got it's shield only in MW:O.

#3035 Lonestar1771

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Posted 25 March 2013 - 09:20 AM

View PostThe Birdeater, on 25 March 2013 - 08:29 AM, said:


Yes, of course! The Banshee needs his arms to knock out other mechs, like the ugly Guillotine! :lol:

Posted Image


Seriously, if we could punch things in MWO, I would be all for the Banshee (the Zeus!!™ too, because punching something with a gun AND then firing would be awesome).

BTW, that's some damn fine multitasking there, lol

Edited by Lonestar1771, 25 March 2013 - 09:24 AM.


#3036 Odanan

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Posted 25 March 2013 - 09:49 AM

I did an analysis for the #20 mech:
Posted Image
The (+X) indicate suggested additional hardpoints.
The variants in italic are iffy variants that maybe should not get into the game.
And sure, the number of modules is just a guess (made to balance the variants).

Iffy variants:
- Banshee BNC-3Q, with all (ballistic) hardpoints concentrated in one torso would be probably awful.
- Zeus ZEU-6Y has one experimental weapon (Binary Laser Cannon), so it will only be in the game if the weapon is added.
- Charger CRG-1L and CGR-SB have the same all-energy loadout as the CGR-1A1 and should probably be left out.
- Cyclops CP-10-HQ has actually a Collapsible Command Console. This equipment could be replaced by a standard Command Console, but the mech would have some spare tonnage. The variant could be replaced by the more common and less problematic CP-10-A-DC.
- Hatamoto HTM-27T is too similar to the HTM27U - a reason for not having it.

EDIT: updated table.

So, looking at this, what mech would you prefer?

Edited by Odanan, 25 May 2013 - 12:33 PM.


#3037 Xie Belvoule

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Posted 25 March 2013 - 10:08 AM

View PostOdanan, on 25 March 2013 - 09:49 AM, said:


So, looking at this, what mech would you prefer?


Cyclops.... :lol:

#3038 Ens

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Posted 25 March 2013 - 10:14 AM

View PostOdanan, on 25 March 2013 - 09:49 AM, said:

So, looking at this, what mech would you prefer?


still the Zeus... pretty much well rounded as it should be

#3039 Odanan

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Posted 25 March 2013 - 10:18 AM

View PostXie Belvoule, on 25 March 2013 - 10:08 AM, said:


Cyclops.... ;)


For me, any of them would be fine, but I would prefer the Banshee (not only because of the tonnage, or the fact it didn't make it to any MW, but because it would feel different in game), followed by the Victor (I can't resist dual Gauss + jump).

View PostEns, on 25 March 2013 - 10:14 AM, said:


still the Zeus... pretty much well rounded as it should be


I would be happy with the Zeus, because it's such an iconic mech, but... wouldn't it be much like the Orion?

(not to mention the Zeus is almost a Battlemaster reseen) :lol:

Edited by Odanan, 25 March 2013 - 10:20 AM.


#3040 Odanan

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Posted 25 March 2013 - 10:19 AM

Light mech armor!

PS: I forgot the armor of the CRG-1A5: it is 480.

Edited by Odanan, 25 March 2013 - 10:23 AM.






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