Odanan, on 15 December 2013 - 04:48 AM, said:
They introduced some ugly convoluted systems (ghost heat and gauss rifle ghost delay) and, TBO, I don't think the weapon balance is much better than the Closed Beta.
The weapon balance has been reached by nerfing each weapon. Guess what, people mount the next "usable" weapon on the list. Before it was the GR, now it's the UAC5s AC5s. These will get nerfed (i've read the interviews) then we'll use AC 20 and AC 10. These will get nerfed again and then there will be nothing else left to be nerfed.
Odanan, on 15 December 2013 - 04:48 AM, said:
It is objectionable the fact he can't balance the Clan systems. He will just make a big mess that will kill this game.
They want to "IS-ize" the Clan mechs. They should realize we need PVE environments where we can do campaign as IS defending from Clans and vice versa, CW should run IS vs IS (house vs house), IS vs Clan (house vs invading clans).
Balance the clans through weight, IS drops 750, Clans drop 560 (spitting numbers).
Do you know why they want Clans to be able to launch and get balanced among ISs? because there will be not enough players to do the above splitting. Too much tight playerbase, thus the mechgrab is the only way to go, so we have to make Clan mechs not too different from IS ones. Which is wrong.
Odanan, on 15 December 2013 - 04:48 AM, said:
Many people who tried it say it is terrible.
Indeed it is. And in the latest podcast I heard I've heard.. that Smurfy isn't clear for newcomers. Like it is clear seeing one mech section at a time without undestanding why I've finished the available slots due to endo and ff together and it's cool to pass through a clickfest just to select armor in one panel and then select critical slots/weapons in another for the darn same mech section and only for the front. It's clumsy, it's even better what we have now. I can't really stand things like these!
Odanan, on 15 December 2013 - 04:48 AM, said:
Come on, they didn't even start to implement CW, a supporting pillar of the game.
Yep. They should have done that, Dx11 and balance things BEFORE getting the Clans. Phoenix should have guaranteed enough funds to the purpose but no. I feel they just need to milk out more money, who cares about the player base.
Again not even a discount for founders or Phoenix buyers (hell, they still have to get the Sabre pack).
Odanan, on 15 December 2013 - 04:48 AM, said:
The concept arts are amazing. Couldn't be better.
Of course they are. That's why my anger increases furthermore.
Odanan, on 15 December 2013 - 04:48 AM, said:
They certainly did something very wrong for losing most of their playerbase in 24 hours. I can't believe they didn't see it coming.
The Clan Collection promotion was started too soon, with a game no different from the CB. They should have a solid Community Warfare (something promised long time ago) before asking for more money.
There is something really wrong going on with PGI.
I guess that those leaked images triggered IGP to say "there you've been spoilered rush those things out naow!"
Then the Clan Tech post looks to have been put together in the nick of time (on saturday, too) a sign that they aren't even sure about what to do with the Clans. Which means hurry, which means again of NOT being aware (or even care) about their playerbase, which means than they'll have to rush things out, which means they'll screw them.
Bishop Steiner, on 15 December 2013 - 05:11 AM, said:
I can think of how glad I am that 4PPC Stalkers are not the most common sight anymore.
Do we agree that how they managed to deal with that build isn't the way they should have?
To destroy that, they've crippled out nearly everything else as well. Yet you still can mount 6 PPCs on a Stalker, something that shouldn't even be possible.
They brought this on themselves, leading to DHSs not working as DHSs, they brought the ghost heat, they crippled one weapon system after another; next on the list is the AC5s/UAC5s. The next one will be the AC 20. Then the AC 10. Then we'll throw out sticks at each other, oh wait! That will be the introduction of blunt/melee weapons! xD
I find that being able to equip XxPPCs along with AC5s or UAC5s or AC 20 in nearly every chassis (as it was with GR + XPPCs before and XPPCs earlier again) from assaults to mediums is a tad wrong. And that's what allows the omni hardpoints we have now.
In the 4PPC meta, a QKD could have 3PPCs; hell even Hunchbacks 4Ps with 3PPCs and a XL engine were good, I've even seen Jenners with dual PPCs. You shouldn't be able to mount those things at all in certain mechs! Imho of course.
Hardpoints should be restricted. With dynamic critical slots. K2 has 10 ballistic crits, 2 hardpoints. Dual UAC5 is the max you can do, do you want an AC 20? Cool, but that thing eats up all the 10 crits so the hardpoint that's in the opposite side torso isn't anymore available for any weapon. It would be easier that "hey, shoot dual AC 20s together and blow up from the heat, we forgot to write it down anywhere unless before being asked and revealing that only on these forums" also: "too bad we didn't presented that system on Twitter, too few available chars to explain that."
Edited by John MatriX82, 15 December 2013 - 02:52 PM.