Posted 24 December 2014 - 09:35 AM
sure I can agree that in specific circumstances that's fine. but for the general public noobs, and us old guys that just aren't all that spiffy at spreading damage, the mech sucks for us. I took one shot from a mech at a decent range ...poof arm gone ... mech now useless. partly my fault, absolutely, but its still going to suck. And forget taking on a jenner, raven or locust, they will own you. Now maybe if you for go the ecm and load up srms, maybe you"ll have a chance, but given they can spread weapons around, while our torsos are empty, it doesn't seem very likely, unless pilot skills have a large gap.
Its not about liking the mech, but more being able to engage with your team, like a spyder or jenner can, these just seem to fall a little short in that role, given the weapon clustering weakness. Lets face it, good pilots will get good in anything. then there are us average folk that still want to enjoy our new toys we just paid real cash for. It is still a game, and we are supposed to enjoy playing it not spend the night in total frustration. I know its a fine line balance, just seems a few of these have fallen short, at least the kit fox/and adder with the low profiles can find more terrain to hide behind, this mech just seems to be a walking target. Hit boxes seem a bit large.
To me given the pod design, it would be pilot choice on how wants to spread his load out. Sorry but engineers don't sit around and find ways to strangle the versatility of something, but quite the opposite, trying to give something the maximum survivability/utility. Its the pilots, that, through battle experience learn to utilize the platform they are given to work with and who come up with the various weapons placement strategies,based on his or her personal experience, fighting style and mission requirements.
Just sayin.