

#10781
Posted 27 June 2015 - 08:44 AM
#10782
Posted 27 June 2015 - 09:18 AM
zagibu, on 27 June 2015 - 08:44 AM, said:
I'd be OK with does-no-crits.
Or maybe -10% damage to armour?
Or even nothing - with such low ammo rates, that's punishment enough in MWO - 81-84 damage per ton, fully half of AC's
#10784
Posted 27 June 2015 - 09:43 AM
#10785
Posted 27 June 2015 - 09:48 AM
zagibu, on 27 June 2015 - 09:43 AM, said:
AC/2 would be better without the heat issues... (I actually was very successful once with a AC/2 UrbanMech)
But in TT, AC/2 and AC/5 are terrible, specially the former.
#10786
Posted 27 June 2015 - 03:45 PM
Ovion, on 27 June 2015 - 06:25 AM, said:
Mech Rifles are a lighter alternative:
As per thaeir game stats
The rifles are shorter range, and lighter, but really limited on ammo, and would feasibly have a significantly slower fire rate, with the Heavy Rifle being comparable to the AC/5 at the end of the day.
So in MWO terms, you'd be looking at along the lines of:
I'd also be able to whack 1-2 Light Rifles, or 1 Medium Rifle on a Locust for a giggle.
I understand Artillery being difficult, and potentially hard to implement, but it'd be nice - even if just Arrow IV.
I'd sorta given up on changeable ammo.... but you know, that could be a poor mans way to do it, at least for some things.
Well they do allow you to use different ammo for the LBX for clans at least, hence why the "AC" is in game, they just didn't allow the weapon to switch ammo like willy nilly like it did in lore.
Maybe the same way how you can click Artemis for your weapons, you may get the option to click a button for X ammo type to replace all of those standard ammo weapons for a new ammo type version.
Caseless ammo is also quite important as this is one of hte best ways to push the IS up to make them feel like they have something clearly better then clans.
#10787
Posted 27 June 2015 - 03:59 PM
#10788
Posted 27 June 2015 - 04:05 PM
Nightshade24, on 27 June 2015 - 06:08 AM, said:
He piloted a stormcrow in solaris... and in MW4 mercs... it had 4 x LRM 20... Low for MW: O standards, but "okay..." for TT.
Anyway. This could possibly be the hero stormcrow..... of course, no new hardpoints, but Side torso LRM quirks could be what makes this thing unique and be the best LRM stormcrow out there... custom solaris VII skin for the Factory would be nice, with reds and dark greys...
It is possible to loadout a stormcrow with 4 x LRM20.
http://mwo.smurfy-ne...080ee08d8de7d0e
Maybe with a smaller engine it could equip more ammo.
#10789
Posted 27 June 2015 - 04:11 PM
I Zeratul I, on 27 June 2015 - 04:05 PM, said:
It is possible to loadout a stormcrow with 4 x LRM20.
http://mwo.smurfy-ne...080ee08d8de7d0e
Maybe with a smaller engine it could equip more ammo.
I didn't say it couldn't. I did say it have 3 tons of ammo like you said above.
Odanan, on 27 June 2015 - 03:59 PM, said:
Armour piercing and Tracers are in timeline.
Caseless is only in a few years.
Flak is another...
ofc i do not know if these are lostech and refound by current time.
#10790
Posted 27 June 2015 - 04:13 PM
Nightshade24, on 27 June 2015 - 04:11 PM, said:
Armour piercing and Tracers are in timeline.
Caseless is only in a few years.
Flak is another...
ofc i do not know if these are lostech and refound by current time.
I'm not doubting you.
I secretly hope someone runs that build, or PGI uses a modified version of that template for a hero mech if only for entertainment purposes.
I'm offering encouragement!
Maybe I'll use it myself as an LRM60 or 15x4 variant.
Edited by I Zeratul I, 27 June 2015 - 04:14 PM.
#10791
Posted 27 June 2015 - 04:21 PM
#10792
Posted 27 June 2015 - 04:35 PM
I Zeratul I, on 27 June 2015 - 04:05 PM, said:
http://mwo.smurfy-ne...080ee08d8de7d0e
Maybe with a smaller engine it could equip more ammo.
Hell, you can fit 5xLRM5 with 5T of ammo, over 4LRM20 with 3T.
SCR-A
4 and an ERLL could be good for a laugh.
SCR-A
4xM ports in the Side Torso's would be amazing though.
Give you up to 6 missile points.
#10793
Posted 27 June 2015 - 04:37 PM
I Zeratul I, on 27 June 2015 - 04:13 PM, said:
I'm not doubting you.
I secretly hope someone runs that build, or PGI uses a modified version of that template for a hero mech if only for entertainment purposes.
I'm offering encouragement!
Maybe I'll use it myself as an LRM60 or 15x4 variant.
I actually run the 4 x LRM 15 one xD
#10794
Posted 27 June 2015 - 09:41 PM
Odanan, on 27 June 2015 - 03:59 PM, said:
There are a fair number of alternate munition types that would currently fit with MWO's point in the BattleTech timeline.

#10795
Posted 28 June 2015 - 12:37 AM
#10796
Posted 28 June 2015 - 03:19 AM
Strum Wealh, on 27 June 2015 - 09:41 PM, said:
Wow, there is really a quite number of special ammo available. How would they be translated to the game?
LRM/SRM:
- Follow-the-Leader LRM - missiles would fly in an orderly line (can all hit the same component, but can all miss).
- Swarm LRM - missiles would split in several sub-munitions closer to the target.
- Thunder LRM - impossible to implement in multiplayer because of the number of objects that would need to be stored in the server (imagine one single LRM boat launching dozens of these mines).
- Fragmentation - similar to Swarm, but ineffective against Mechs.
- Heat-Seeking - easier to hit hot targets, harder to hit cool targets.
- Listen-Kill - easier to hit non-Clan or ECMed units, even harder to hit Clan and ECMed units.
- Smoke - not very useful (because of the thermal view mode) and would make the game hellishly laggy.
- Inferno SRM - hopefully one day in the game (specially because it was always treated as a separated weapon).
- Tear Gas - no use in this game.
Autocannon:
- Flak - similar to the (real) LBX.
- Trace - not useful for the current IS ACs implementation (single round).
- Incendiary - very interesting concept: less damage, but adds heat.
Well, there is enough number of special munitions for PGI to study a change in the mech lab. Allowing only one ammo type to the weapon type at a time would simplify things.
#10797
Posted 28 June 2015 - 04:22 AM


#10799
Posted 28 June 2015 - 08:16 AM
Odanan, on 28 June 2015 - 07:02 AM, said:
Well, truth be told, they used to add less heat to the enemy than to yourself in TT too.
(from what i recall, it was very awkward, the way it worked)
It generated 3 heat to you, but to the target it either dealt 2 damage or 2 heat, not both.
At least, i THINK that's how it worked.
It was mostly a utility weapon, to set the terrain on fire or something along these lines.
I don't know.
#10800
Posted 28 June 2015 - 09:57 AM
They're quite a bit from the current timeline, but they're quite interesting.
They were 6 tons and 2 crit slots, dealt 10 damage, but also inflicted heat on the enemy ( i think the amount of heat was random- a d6 roll) and had decent range (identical to Large Lasers).
The problem with it was that it also generated 10 heat to you and also used ammo, but other than that, i think it would be a pretty sweet weapon to have in MW:O (if the heat-scale was redone, so that heat increase actually mattered)
Edited by Juodas Varnas, 28 June 2015 - 09:58 AM.
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