Odanan, on 06 January 2017 - 03:15 PM, said:
Well, there are several niches of Battletech fans.
For those who started in the 80's and early 90's, like me, nothing can beat the classics in popularity. The mechs in the
first real Battletech edition (which usually share the design of Japanese anime) are the most iconic in the franchise, followed only by a few later mechs, like the Atlas and the first invading Clan mechs (most notably, the Timber Wolf).
Personally, I don't care about anything after the Refusal War, so the 3060+ mechs don't mean much to me.
Pretty similar background and likes, there. My first TT game was in the early 90's and was a ~3025 TT RP Game. Shortly before getting into TT Battletech (and what drew me to it) I was introduced to Battletech through the "PowerHits: Battletech" CD released in '92 by Activision.
Those experiences definitely helped shape what mechs I love the most. After all, my first TT mech ever was a FS9-H Firestarter and no other chassis has ever quite struck me the same since then . . . I've always been a pyro.
FLG 01, on 06 January 2017 - 04:00 PM, said:
. . . certainly not in favour of utterly useless Mechs like the Strider.
I agree with pretty much all the points you're making, but just want to bring up a point in regards to this statement.
Given all of PGI's other changes to canon mechs (leg weapons, -Pod weapons, melee weapons, C3, etc.), I can absolutely see them making changes to the pretty outwardly bad IS Omnimechs like the Strider.
Looking at all of the canon loadouts for the Strider, it's only got 1 fixed external heatsink in the left leg and never remotely fills its crits. PGI could easily turn it into a DHS mech and shove the extra heat sink into either torso (possibly moving Endo Steel crits to the arms in the process) and have absolutely zero problems.
While it's still probably not a great choice for MWO, don't be surprised if PGI pulls a PGI to "force" the mech to be at least semi-viable. Of course, by the time they'd consider making the Strider we might see the engine in Omni's unlocked if crits are available outside fixed equipment OR they might just say "This thing is such a terrible Omnimech that we're implementing it as a Battlemech."
Just saying . . . PGI is PGI and they've messed with canon in some pretty hefty ways in the past. Don't put anything past them.
Ovion, on 06 January 2017 - 07:22 PM, said:
This is a list of ALL mechs available (in the currently established timeline of 3053) for the Inner Sphere and Clans.
*snip image*
139 possible Inner Sphere Mechs (33 Light, 40 Medium, 35 Heavy, 31 Assault) With another 27 possible Inner Sphere (6 Light, 8 Medium, 8 Heavy, 5 Assault) expanding to 3055
and 58 possible Clan Mechs (14 Light, 17 Medium, 14 Heavy, 13 Assault) With another 1 possible Inner Sphere (1 Assault) expanding to 3055
Just want to say that chart is incredible. There are a lot of great mechs on that list. I don't see PGI expanding the timeline for a LONG time with all of those chassis available.
That said . . . quite a few of them would need PGI non-canon variants (or canon variant adjustments) to meet the standards of previous chassis. While not really a big deal, especially with the 3-variant necessity going away, it's worth noting. PGI seems more inclined to go after mechs with enough variants to make their lives easy, unless the mech is really iconic. After all, more variants means more bang for their mech-artistry bucks.
However, and more importantly, just as many would require PGI implementing new weapon systems and/or game mechanics to allow some of the mechs to make any sense at all being implemented. A few examples would be the Hatchetman and other purpose-built melee weapon mechs, or the Koto which was a chassis originally purpose-built entirely around the Large X-Pulse Laser. Not to mention quad mechs, but shouldn't the Tarantula (production year 3054, 25 ton IS quad mech) be there if you're including everything possible?
Also, some mechs are more customized versions of other mechs. The Ronin (really like that mech), for example, is based on a Centurion chassis, shares its tonnage, and was a specialized Solaris mech; so those could theoretically be created as one-off hero or custom geometry variants if PGI ever implements such things. It at least becomes semi-possible with the 3-variant minimum going away.
Throw all that into play and the list shrinks significantly. However, there's still plenty of nice choices available.
Edited by Sereglach, 07 January 2017 - 07:56 AM.