ArchSight, on 01 January 2015 - 03:21 AM, said:
The timber wolf is not flat out better than the Summoner and the Summoner isn't flat out better than the timber wolf because they can't do everything better than each other. I've said which those things are so I don't think I need to repeat myself. You tried to make them to be insignificant. I stated why they're not insignificant. Then you state it's flat out better.
Ok, if it's flat out better than how long does the timber wolf survive with the common laser vomit build under a LRM barrage from a missile boat in comparison to a summoner with double AMS? No you can't escape the argument that "I wont be getting LRMed" there's this thing called NARC on a open ranged map.
I won't be getting LRM'd. I can say this with thousands of drops experience, I die to LRM's in less than 1:100 matches - and those cases are ones where I've made a terrible error.
But ignoring the above? TTL is pretty close. The Timberwolf can mount AMS as well, so it's just 1 AMS difference. That's 1/5 less impacts, so very slightly longer. But if you're being subjected to all all out whole enemy team missile barrage, that (already extremely unlikely) circumstance is further narrowed to: So that tiny bit of time between "The Timberwolf dies" and "The Summoner dies too". And it's a small, small bit of time.
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Double AMS is useful in the strategy where the team decides to rush the generators in CW. When a scout comes and spots the rusher's from behind It's not possible to hide behind cover from LRMs while running out into range of shooting the generators quickly down. The summoner also runs faster than the Timber Wolf which makes the summoner better at generator rushing and while running to generators there's buildings in the way that the summoner can jump over quickly with it's 5 jump jets instead of going around.
Speed doesn't make the summoner better at generator rushing. Speed isn't the critical point so much as moving your whole team as one together. A team of Timberwolves rushing generators is vastly more dangerous than a team of summoners doing it, and if you've got a mixed team the summoners are running at Timberwolf speed anyways.
I get that you disagree with me here, so I'll leave it at this.
Better hitboxes, more, larger weapons, better hardpoints, more tonnage, equal jump capacity are the Timberwolf's advantages.
Slightly higher speed, and an extra AMS (at further cost to it's already grievously insufficient loadout) are the Summoners' advantages. The Summoner has advantages, but they're minor ones at best compared to the HUGE advantages the Timberwolf has.
I want the summoner to be great. I'm not a huge Timberwolf fan. But in actual practice, the Summoner is so far behind the Timberwolf it's not even close.
Ask IS players which they'd sooner face in a 1 on 1, or which they'd sooner face a team full of. Or, really, any clan players too.
There's a reason the Timberwolf is generally accepted as "Tier 0" or basically being flat out overpowered, while the Summoner is a laughing stock, decried by even it's staunchest fans (See: Bishop Steiner). Optomistically, the Summoner can do Gauss+ERPPC (It's only "Tier 2" build, though even that is a stretch)... which lands it rather noticably shy of the Timberwolf's Gauss+2ERPPC (which isn't even close to it's best builds)