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#61 Banditman

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Posted 07 January 2015 - 07:55 AM

View PostWhiteagle, on 07 January 2015 - 06:57 AM, said:

Again, it isn't the range of weapons that are the issue here, it's that a good deal of maps have long Lines of Sight between two combatants.
Notice how on Terra Therma, Forest Colony, River City, Alpine Peaks, Caustic Valley, and Crimson Strait usually always have the fighting drawn to one or two specific points?
This isn't just because they limit the flow of Mechs, but also limit or break Line of Sight between the two sides.

This is why Sulfurous Rift is so superior to Boreal Vault in every regard, you can actually make use of the interior Cover both Offensively AND Defensively, depending on your build.

I don't disagree that maps are part of the problem, but I don't think they are the whole problem.

Consider that in the "normal" (read: Non-CW queues) you have such a wide range of maps that you can never be sure what you're going to be up against. So what do you do? You load up with long range weapons because there are at least as many maps that support them as don't. You can make the long range weapons work on those maps that are mostly shorter / smaller, but you can't make those short range weapons work on long / large maps.

In that way, it is the range of the weapons that's the problem.

What would be ideal (imo) is for the "dropship / drop deck" concept from CW to make a limited appearance in the regular queues. You still build a drop deck of four, but there are no limits on what you have there. Put whatever you want. When you first enter the match, you THEN select which mech is actually dropped on to the field for the fight.

So if I drop and see that I'm about to land on Alpine Peaks, maybe I ring up my AWS-8Q. On the other hand, if I see Forest Colony perhaps I switch over to a BLR or Victor with some nice close range punch.

I'm not in any way advocating respawns in the "regular" queue. It doesn't make sense there. I would like to have a LIMITED opportunity to choose a mech that suits the situation.

#62 Nightshade24

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Posted 07 January 2015 - 07:57 AM

View PostTadmium, on 06 January 2015 - 08:44 PM, said:

.....so ....anyone who plays this game actually enjoy it? Cause I hear allot of crying about a game....just sayin but I though this was for fun?.....am I wrong?

I enjoy it in conquest/ skirmish/ assault matches and on invasion matches when the enemy isn't 8+ thunderbolt 9S's

#63 MoonUnitBeta

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Posted 07 January 2015 - 08:04 AM

The more you guys complain about something OP, the more popular it gets.
The more popular it gets, the more you’ll see it and hate it.
And the more you hate it, the more people notice it and then complain about it.

Humans are like water, path of least resistance, always looking for the easy “I win” button.

As clans, maybe work together and complain about dual gauss jagers. How they’re their ridge humping and killing your team off with pinpoint accuracy and then swooping in for some cowardly kill of the generators or how a whole team of grid irons wrecked your team one game.

Edited by MoonUnitBeta, 07 January 2015 - 08:07 AM.


#64 Nightshade24

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Posted 07 January 2015 - 08:11 AM

I love how any thread about the 9S is countered by "lol your a bad player you just want p2w clan mechs. there is nothing wrong with the 9S!"

meanwhile we see 9S spam in IS verse IS battles AS WELL as see that the 9S is clearly superior to all other PPC/ ER PPC mech in game due to quirks.


rather that be...

Adder, Blackjack, Vindicator, catapult k2, firebrand, hellbringer, battlemaster, banshee, awesome (?!??!), warhawk, direwolf, etc...

You have no excuses why a 65 ton IS mech is out performing a 85 clan mech at the same role...
You have even less excuses why it out performs the 85 ton IS mech even though that thing actually has quirks too...

Most IS mechs can compete with the Clans, Sadly from what I hear the thunderbolt is getting no changes and most clan mechs and weapons are getting a nerf next balancing patch.

I can expect all clans will be forced into there invincible capital planet after a few weeks after that patch. Clans already losing heavy ground.

View PostMoonUnitBeta, on 07 January 2015 - 08:04 AM, said:

The more you guys complain about something OP, the more popular it gets.
The more popular it gets, the more you’ll see it and hate it.
And the more you hate it, the more people notice it and then complain about it.

Humans are like water, path of least resistance, always looking for the easy “I win” button.

As clans, maybe work together and complain about dual gauss jagers. How they’re their ridge humping and killing your team off with pinpoint accuracy and then swooping in for some cowardly kill of the generators or how a whole team of grid irons wrecked your team one game.


Well this isn't a bad thing. considering clans are getting another nerf soon. hopefully this means that after that nerf and 1 month of clans being weaker then the IS counterparts 30 tons lower then it we could expect some buffs and quirks.

#65 Alex Wolfe

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Posted 07 January 2015 - 08:13 AM

View PostHarathan, on 06 January 2015 - 07:59 PM, said:

Seriously, what is it with people playing MWO? Always something to complain about.

Seriously, what is it with MWO? Something is always broken.

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#66 Tolkien

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Posted 07 January 2015 - 08:18 AM

View PostNightshade24, on 07 January 2015 - 08:11 AM, said:

I love how any thread about the 9S is countered by "lol your a bad player you just want p2w clan mechs. there is nothing wrong with the 9S!"

meanwhile we see 9S spam in IS verse IS battles AS WELL as see that the 9S is clearly superior to all other PPC/ ER PPC mech in game due to quirks.


rather that be...

Adder, Blackjack, Vindicator, catapult k2, firebrand, hellbringer, battlemaster, banshee, awesome (?!??!), warhawk, direwolf, etc...

You have no excuses why a 65 ton IS mech is out performing a 85 clan mech at the same role...
You have even less excuses why it out performs the 85 ton IS mech even though that thing actually has quirks too...

Most IS mechs can compete with the Clans, Sadly from what I hear the thunderbolt is getting no changes and most clan mechs and weapons are getting a nerf next balancing patch.

I can expect all clans will be forced into there invincible capital planet after a few weeks after that patch. Clans already losing heavy ground.



Well this isn't a bad thing. considering clans are getting another nerf soon. hopefully this means that after that nerf and 1 month of clans being weaker then the IS counterparts 30 tons lower then it we could expect some buffs and quirks.



Someone already pointed out earlier that your territorial losses are due to several good mercenary units switching sides. Seriously, your initial advance went just fine when the TDR 9s PPCs were around, it's just getting blamed for the reversal now.

Full disclosure: I own three thunderbolts and while the ERPPC version is funny it's not in my 'serious' CW decks. Why? Because it's limited to one role and is no good against an enemy team that knows what they're doing.

Let me put it another way: The TDR PPC spam has one useful role - punishing idiots who stand around out in the open. A coordinated team push of Clan or IS units that are built for medium or close range fighting wrecks them on Sulphrous and boreal.

One more time: If you are suffering at the hands of TDR PPC spam you need to examine why you are engaging a numerically superior enemy - why are you doing it? It used to work because your clan mechs were undisputed kings of range - now you need to unlearn a very bad habit.

A tiny piece of the shoe has been put on the other foot - I'm sorry you're finding it uncomfortable but as an IS pilot it's hilarious to hear these complaints made by clanners.

Edited by Tolkien, 07 January 2015 - 02:16 PM.


#67 Mcgral18

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Posted 07 January 2015 - 08:21 AM

View PostTolkien, on 07 January 2015 - 08:18 AM, said:



Someone already pointed out earlier that your territorial losses are due to several good mercenary units switching sides. Seriously, your initial advance went just fine when the TDR 9s PPCs were around, it's just getting blamed for the reversal now.

Full disclosure: I own a TDR-9S and while it's funny it's not in my 'serious' CW decks. Why? Because it's limited to one role and is no good against an enemy team that knows what they're doing.

Let me put it another way: The TDR PPC spam has one useful role - punishing idiots who stand around out in the open. A coordinated team push of Clan or IS units that are built for medium or close range fighting wrecks them on Sulphrous and boreal.

One more time: If you are suffering at the hands of TDR PPC spam you need to examine why you are engaging a numerically superior enemy - why are you doing it? It used to work because your clan mechs were undisputed kings of range - now you need to unlearn a very bad habit.

A tiny piece of the shoe has been put on the other foot - I'm sorry you're finding it uncomfortable but as an IS pilot it's hilarious to hear these complaints made by clanners.


It's not limited to one role; it brawls just under how it snipes.

It's more heat efficient than most brawlers. That's part of the reason it's so laughable. It's almost like you've never used it.

#68 Mystere

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Posted 07 January 2015 - 08:25 AM

View PostVassago Rain, on 06 January 2015 - 09:20 PM, said:

Except you totally do. Even your 1 ton medium lasers have 810 meters range.

View PostVassago Rain, on 06 January 2015 - 10:06 PM, said:

Oh man, you get 7 medium lasers with 7 damage each and 810 meters range for the same tonnage as my one ER PPC!


Really? You're comparing 7 CERMLs to 1 ERPPC at 810 meters? So why not answer this question:

View PostVincent V., on 06 January 2015 - 11:21 PM, said:

How much damage does 7 ER Medium Lasers do at 810 meters?


If you're going to give a rebuttal, at least use a proper argument. Otherwise you are only adding gasoline to an already raging fire.


View PostYaKillinMeSmalls, on 06 January 2015 - 10:55 PM, said:

Wow. I never thought I'd agree with Vassago on anything. Keep at 'em!


So, are you telling everyone here that you agree with Vass that 7 ERMLs are equivalent to 1 ERPPC at 810 meters? :rolleyes:

#69 Tolkien

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Posted 07 January 2015 - 08:29 AM

View PostMcgral18, on 07 January 2015 - 08:21 AM, said:


It's not limited to one role; it brawls just under how it snipes.

It's more heat efficient than most brawlers. That's part of the reason it's so laughable. It's almost like you've never used it.


I've used similar and found it fun against uncoordinated pug groups, but a death trap against a competent one.

Brawls just below how it snipes? You make yourself very hard to take seriously - it can do 30 damage per weapon cycle. An adder does more at brawling range. Please don't discredit yourself further with such ludicrous comparisons to say a 3 ERPPC TDR-9S is a competent brawler.

Edited by Tolkien, 07 January 2015 - 02:15 PM.


#70 MischiefSC

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Posted 07 January 2015 - 08:30 AM

What I love is that the TDR-9S drop deck has been going in IS vs IS since day mother ******* ONE. 228 was using it when they were Kurita playing against Davion. It's been over a month now, we all adapted and moved on. Now that the Clanners are seeing it and seeing organized units deploying it instead of ROFLSTOMPing pugs in crappy pug queue builds it's TEH WURST THNG EVAR!

Let's make this clear. Comp teams like 228 and ilk of that caliber will roll the **** out of you with Orion streak-boats with SPLs and LB10Xs. They are comp teams and they min/max everything and are really, really good at it. The issue isn't the TDR-9S - it's that a comp team who practices relentlessly on coordinated fire uses them and puts all that damage on the same location. There's a video of them doing it with 12 king crabs with dual-gauss; they rolled an entire team 48-0 with dual gauss King Crabs. Cuz FUNNY.

I'm going to cheat and tell you the magic tricks we all use to deal with this:

1. Actually scout the other team composition before you go blundering in.

2. Jump the gate - bring NARC and TAG, send in 6 lights with UAV, NARC and TAG. Make sure you get all the ECM cover they brought (it's probably a couple raven 3Ls or Spiders). Have the other 6 be LRM boats. Clanners rock those. Make it rain.

3. Send in 2 suicide mechs to JJ over by the generators and blow the gates. There are a ton of rock solid high damage, fast burst suicide builds. 6xSRM6 comes to mind; you only need to live a couple of seconds to open a gate with one. You cross just behind the generator, gives you cover from most of them.

4. Lemming-run. You'll lose a couple of guys but 1 solid lemming run from all 12 will open Alpha.

5. Rush to brawl. Quit staying out and poking; buy them out of the 2 waves of 9S's they probably have and then you're running Scrows and Twolves against Wubberbolts and Firestarters. Make your first 2 waves Twolves (no Dires) and Scrows with a couple LRM5s for the screenshake and laservomit. Focus CT, they'll almost all be STD engines.

We dealt with this issue a month ago in IS vs IS. It's not even the meta, aside from high-comp teams that really only every have done focused fire. In the end it's a crutch for them in a lot of ways; there are better tactics they could employ and that other teams employ, they're just good enough at the focused fire they don't have to use the more complex stuff.

I called this before. Clanners were all 'it's not the mechs, we're just better' right up until they started running into regular comp teams instead of rolling pugs in pug-queue builds or small 1-3mans derping around. Now they're running into what the rest of us have been playing against since day freaking number one and they're all 'this is unplayable and unfun and we're just going home until we don't have to fight against stuff we can't easily win against'.

THIS is why I never liked the Clans in TT. Everyone tries to say and has always tried to say 'Pfft, Clanners have plenty of limitations, lower numbers offset the tech advantage!' and in MW:O 'No no, it's just that better players play Clan mechs. They're TOTALLY BALANCED. The TW isn't the best heavy in the game and the Scrow isn't the best medium hands down, they're just above average.' All this gets parroted so long as they are consistently winning. The moment things actually get balanced out or they end up in a fight that's not stacked in their favor the tears fall like rain. I hate to generalize but most people who play Clans flat out expect to have a significant advantage. They have no interest in a fair or balanced fight or even worse an actual challenge.

View PostMcgral18, on 07 January 2015 - 08:21 AM, said:


It's not limited to one role; it brawls just under how it snipes.

It's more heat efficient than most brawlers. That's part of the reason it's so laughable. It's almost like you've never used it.


I'd say you've never played the TDR-9S then. It's alright. Not amazing but alright. It's only dangerous in groups and groups that focus fire well at that. If you think it brawls well.... really? It's got about 10 DPS. Bit under. You can make a medium with better brawling DPS pretty easily. If you can't roll a TDR-9S as close range with a Shawk you need to practice more.

Here's the other thing - We've been playing against and beating that meta on the IS vs IS matches for about a month now. In fact we've pretty much moved past that meta already; it's already old hat because you can beat it consistently if you know what you're doing. High comp groups still use it because, well, they can. They're rockstars at focused fire. They'd do the same thing to you with dual gauss King Crabs or poptart Cataphracts or whatever gives them a giggle. The Lightning Vomit setup just out-ranges Clanners and so works especially well at crushing the face of people who still want to stay back and poke, because that was EZ-MODES against pugs in pug-queue builds who've been populating the Clan border for the last month.

Go run one in pug queue and tell me if it's better than your Timberwolf, or even Scrow. Be honest.

Edited by MischiefSC, 07 January 2015 - 08:32 AM.


#71 Nightshade24

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Posted 07 January 2015 - 08:41 AM

View PostTolkien, on 07 January 2015 - 08:18 AM, said:



Someone already pointed out earlier that your territorial losses are due to several good mercenary units switching sides. Seriously, your initial advance went just fine when the TDR 9s PPCs were around, it's just getting blamed for the reversal now.

Full disclosure: I own a TDR-9S and while it's funny it's not in my 'serious' CW decks. Why? Because it's limited to one role and is no good against an enemy team that knows what they're doing.

Let me put it another way: The TDR PPC spam has one useful role - punishing idiots who stand around out in the open. A coordinated team push of Clan or IS units that are built for medium or close range fighting wrecks them on Sulphrous and boreal.

One more time: If you are suffering at the hands of TDR PPC spam you need to examine why you are engaging a numerically superior enemy - why are you doing it? It used to work because your clan mechs were undisputed kings of range - now you need to unlearn a very bad habit.

A tiny piece of the shoe has been put on the other foot - I'm sorry you're finding it uncomfortable but as an IS pilot it's hilarious to hear these complaints made by clanners.


Limited to one role?

I've had quite a few matches that are losses because those tihngs are fighting my team (deffenders or attackers, doesn't matter) within 200 meters range...

7.5 heat for each ER PPC on a thunderbolt 9S.

let's compare this mech to the warhawk statistically.

Thunderbolt = TDR-9S

non stop chain fire = 20 seconds till it over heats. (heat neutral map)

Warhawk = url=http://mwo.smurfy-net.de/mechlab#i=191&l=ef316c26f3385811d4f8ce72d8b5d7655e1d4280]WHK-PRIM stock[/url]

non stop chain fire = 6 seconds till it over heats.

Warhawk = WHK-PRIME 4 er ppc + targeting pc

non stop chain fire = 7 seconds till over heats

Warhawk = WHK-PRIME 4 er ppc

non stop chain fire = 9 seconds till over heat

Warhawk = WHK-PRIME 3 er ppc (3.3 tons short)

non stop chain fire = 15 seconds till over heat (main problem = under weight, under powered for assault, etc).


so the most extreme situation still has the warhawk failing to be on par to a thunderbolt 9S.

the common build (the targeting computer one) can only win against a thunderbolt when it has 3 warhawks versus 1 thunderbolt. (in damage peformance)

I will not bring the direwolf into the question because these mechs can not simply carry that many heatsinks to use up all the weight while our heatisnks is smaller then the IS.

if your telling me when 1 TDR < 3 Warhawks
(65 ton verse 255 tons)

also the fact that the TDR has higher velocity ER PPC's still after the target computer for the Warhawk...

Then there is something wrong here....

Compare it to literally any clan mech. No clan mech in game can compare to the Thunderbolt 9S.
Even compairing to 'weaker' IS mechs like the stalker, awesome, jager, etc.

We still can't compare.



When I played CW in from day 1 I never saw the clans have this 'dominance' over the inner sphere and preventing them from opening the gates. half the time we had issues keeping them from destroying the gates before our first person died.

In CW now. I'm seeing 8+ thunderbolt 9S's.

I never seen 8+ timberwolfs/stormcrows in CW have you?


The clan heat problems for energy weapons and IS quirks makes it clear...

Another example is the locust 1V, (you can have 2 of them with 2 gauss crabs if you want)

Locust 1V without any pilot skills can out do a timberwolf in range combat. and this is a 20 ton light mech.
(most timber builds only got 2 er large lasers and 4 er meds, the locsut only has 1 er large laser)

it is heat neutral even on sulfur as well. I mean if the op timberwolf is so op I wounder what that makes the locust...


I fail to see the point you made. You say this if like it's revenge but for what? this never happened to the inner sphere when fighting clans, at least not to THIS degree.

#72 Mcgral18

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Posted 07 January 2015 - 08:43 AM

View PostTolkien, on 07 January 2015 - 08:29 AM, said:


I've used it and found it fun against uncoordinated pug groups, but a death trap against a competent one.

Brawls just below how it snipes? You make yourself very hard to take seriously - it can do 30 damage per weapon cycle. An adder does more at brawling range. Please don't discredit yourself further with such ludicrous comparisons to say a 3 ERPPC TDR-9S is a competent brawler.


It has an AC20 for 30% heat, then an AC10 for 15% heat. Not terrible. Not ideal, but better than just about any Clam laserspam.


View PostMischiefSC, on 07 January 2015 - 08:30 AM, said:

Go run one in pug queue and tell me if it's better than your Timberwolf, or even Scrow. Be honest.


Yes, because it can fire as many times as required. Half ******* heat is good.

It means you can kill things faster with 75% recycle, before overheating.


I much prefer it.

Edited by Mcgral18, 07 January 2015 - 08:46 AM.


#73 Tolkien

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Posted 07 January 2015 - 08:46 AM

View PostNightshade24, on 07 January 2015 - 08:41 AM, said:

In CW now. I'm seeing 8+ thunderbolt 9S's.

I never seen 8+ timberwolfs/stormcrows in CW have you?


I take this as an admission that you don't actually play CW, or at the very least don't play it against clan teams. Entire waves of SCR's are a thing that happens *all the time*.

As to your math, deal with it - the clans no longer own the 'standing around in the open at long range' fight. Instead, check out the math as to what your ER medium laser storm crows can dish out.

Clanners learned some very bad habits over the half year of pay-gated pay to win supremacy. Now that it's being dialed back and the inner sphere is being buffed up to equivalence, you are going to have to unlearn a lot of bad habits, like milling around in the open where long range fire is a threat.

#74 bobF

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Posted 07 January 2015 - 08:48 AM

PPC spam is a way of life, and has finally distracted the entirety of the IS from posting a "OMG Nerf OP Clans!!11!1one``~`!" thread literally every day on general and main CW forums.

So, I say let the IS have their toy, cover is still OP. The IS push on the Clan border is successful (for now) because of comp teams carrying FRR, not because of one mech. BOTH the Clans and IS now have their meta decks, filled with the same 4-5 mechs we all know, all with meta cheese, all used by everyone that has a clue, so both Clans and Is should stop their crying.

#75 Tolkien

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Posted 07 January 2015 - 08:50 AM

View PostbobF, on 07 January 2015 - 08:48 AM, said:

PPC spam is a way of life, and has finally distracted the entirety of the IS from posting a "OMG Nerf OP Clans!!11!1one``~`!" thread literally every day on general and main CW forums.

So, I say let the IS have their toy, cover is still OP. The IS push on the Clan border is successful (for now) because of comp teams carrying FRR, not because of one mech. BOTH the Clans and IS now have their meta decks, filled with the same 4-5 mechs we all know, all with meta cheese, all used by everyone that has a clue, so both Clans and Is should stop their crying.


+1

#76 Vassago Rain

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Posted 07 January 2015 - 08:50 AM

View PostMischiefSC, on 07 January 2015 - 08:30 AM, said:

What I love is that the TDR-9S drop deck has been going in IS vs IS since day mother ******* ONE. 228 was using it when they were Kurita playing against Davion. It's been over a month now, we all adapted and moved on. Now that the Clanners are seeing it and seeing organized units deploying it instead of ROFLSTOMPing pugs in crappy pug queue builds it's TEH WURST THNG EVAR!

Let's make this clear. Comp teams like 228 and ilk of that caliber will roll the **** out of you with Orion streak-boats with SPLs and LB10Xs. They are comp teams and they min/max everything and are really, really good at it. The issue isn't the TDR-9S - it's that a comp team who practices relentlessly on coordinated fire uses them and puts all that damage on the same location. There's a video of them doing it with 12 king crabs with dual-gauss; they rolled an entire team 48-0 with dual gauss King Crabs. Cuz FUNNY.

I'm going to cheat and tell you the magic tricks we all use to deal with this:

1. Actually scout the other team composition before you go blundering in.

2. Jump the gate - bring NARC and TAG, send in 6 lights with UAV, NARC and TAG. Make sure you get all the ECM cover they brought (it's probably a couple raven 3Ls or Spiders). Have the other 6 be LRM boats. Clanners rock those. Make it rain.

3. Send in 2 suicide mechs to JJ over by the generators and blow the gates. There are a ton of rock solid high damage, fast burst suicide builds. 6xSRM6 comes to mind; you only need to live a couple of seconds to open a gate with one. You cross just behind the generator, gives you cover from most of them.

4. Lemming-run. You'll lose a couple of guys but 1 solid lemming run from all 12 will open Alpha.

5. Rush to brawl. Quit staying out and poking; buy them out of the 2 waves of 9S's they probably have and then you're running Scrows and Twolves against Wubberbolts and Firestarters. Make your first 2 waves Twolves (no Dires) and Scrows with a couple LRM5s for the screenshake and laservomit. Focus CT, they'll almost all be STD engines.

We dealt with this issue a month ago in IS vs IS. It's not even the meta, aside from high-comp teams that really only every have done focused fire. In the end it's a crutch for them in a lot of ways; there are better tactics they could employ and that other teams employ, they're just good enough at the focused fire they don't have to use the more complex stuff.

I called this before. Clanners were all 'it's not the mechs, we're just better' right up until they started running into regular comp teams instead of rolling pugs in pug-queue builds or small 1-3mans derping around. Now they're running into what the rest of us have been playing against since day freaking number one and they're all 'this is unplayable and unfun and we're just going home until we don't have to fight against stuff we can't easily win against'.

THIS is why I never liked the Clans in TT. Everyone tries to say and has always tried to say 'Pfft, Clanners have plenty of limitations, lower numbers offset the tech advantage!' and in MW:O 'No no, it's just that better players play Clan mechs. They're TOTALLY BALANCED. The TW isn't the best heavy in the game and the Scrow isn't the best medium hands down, they're just above average.' All this gets parroted so long as they are consistently winning. The moment things actually get balanced out or they end up in a fight that's not stacked in their favor the tears fall like rain. I hate to generalize but most people who play Clans flat out expect to have a significant advantage. They have no interest in a fair or balanced fight or even worse an actual challenge.



I'd say you've never played the TDR-9S then. It's alright. Not amazing but alright. It's only dangerous in groups and groups that focus fire well at that. If you think it brawls well.... really? It's got about 10 DPS. Bit under. You can make a medium with better brawling DPS pretty easily. If you can't roll a TDR-9S as close range with a Shawk you need to practice more.

Here's the other thing - We've been playing against and beating that meta on the IS vs IS matches for about a month now. In fact we've pretty much moved past that meta already; it's already old hat because you can beat it consistently if you know what you're doing. High comp groups still use it because, well, they can. They're rockstars at focused fire. They'd do the same thing to you with dual gauss King Crabs or poptart Cataphracts or whatever gives them a giggle. The Lightning Vomit setup just out-ranges Clanners and so works especially well at crushing the face of people who still want to stay back and poke, because that was EZ-MODES against pugs in pug-queue builds who've been populating the Clan border for the last month.

Go run one in pug queue and tell me if it's better than your Timberwolf, or even Scrow. Be honest.


They're called clan babbies for a reason.

Just saying.

#77 Basilisk222

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Posted 07 January 2015 - 08:51 AM

View PostTolkien, on 07 January 2015 - 08:46 AM, said:


I take this as an admission that you don't actually play CW, or at the very least don't play it against clan teams. Entire waves of SCR's are a thing that happens *all the time*.

As to your math, deal with it - the clans no longer own the 'standing around in the open at long range' fight. Instead, check out the math as to what your ER medium laser storm crows can dish out.

Clanners learned some very bad habits over the half year of pay-gated pay to win supremacy. Now that it's being dialed back and the inner sphere is being buffed up to equivalence, you are going to have to unlearn a lot of bad habits, like milling around in the open where long range fire is a threat.

Well to be fair it's not like we get a lot of choice. There's three mediums, the hot as the sun Nova, the frail but fast Ice Ferret, and the Very Solid all round Stormcrow, for heavies, we get the Loki, which Niche works, but can be solid, but has to be bought with real cash, the summoner, which works for some, I think it's ok. The T-wolf which just tears holes in things, and the Mad Dog which does it's own share hurting things, but is a bit frail, and still requires MC.

The two obvious choices are the Storm Crow and the Timberwolf, because either other choices require about 60-90 dollars, or those choices just are too much trouble - Nova and it's tendency to literally pop if you alpha.

I'm just saying we don't get much choice in meds or heavies.

Still, I don't meta build with Laser vomit, with good reason, Clan mechs are inferior in brawls with meta concepts. This is fully and completely why I hate the term meta, Meta is based around a team utilizing a mech to maximize it's damage, THAT is a problem in this mode.

Building your mech to pop another mech at the expense of everything doesn't get you anything unless you can engage 1v1, which you often can in solo. Not here.

I set my mechs up to do tons of close range damage with the intent on DISABLING my opponents. The good thing about that is, they can't fight back, and I can very calmly murder them without having to heat my mech up.

You can brawl, but you have to set your lasers to fire differently, clan mechs actually for me, can pretty much sustain fire all day, But you have to avoid firing multiple weapons at once. My timber fires it's lasers one at a time, and uses an lbx 10 if i can strip an rea with the lasers and the lbx, a sold shot from the lbx pretty much cleans out that area.

I depend on my teammates to finish my work, an atlas with a laser in the torso might as well be a museum exhibit.

I'm just saying we depend on high damage, we need to depend on reliably doing damage and prevent our opponents from fighting.Alphas are cool and all, but clan tech doesn't work well in long firefights, you have to use it in moderation.

Edited by Kilgorin Strom, 07 January 2015 - 09:01 AM.


#78 beerandasmoke

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Posted 07 January 2015 - 08:54 AM

View PostMcgral18, on 07 January 2015 - 08:43 AM, said:


It has an AC20 for 30% heat, then an AC10 for 15% heat. Not terrible. Not ideal, but better than just about any Clam laserspam.




Yes, because it can fire as many times as required. Half ******* heat is good.

It means you can kill things faster with 75% recycle, before overheating.


I much prefer it.

Thats a lie. I have one and all the clanmechs and it is definetly not better than either a crow or a timber especially in a brawl. Its slow, turns like a bus, and even with a STD cant tank because of its profile and light armor. I suggest you think about the things before you hit post because your losing credibility.

#79 Vassago Rain

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Posted 07 January 2015 - 08:56 AM

View PostKilgorin Strom, on 07 January 2015 - 08:51 AM, said:

Well to be fair it's not like we get a lot of choice. There's three mediums, the hot as the sun Nova, the frail but fast Ice Ferret, and the Very Solid all round Stormcrow, for heavies, we get the Loki, which Niche works, but can be solid, but has to be bought with real cash, the summoner, which works for some, I think it's ok. The T-wolf which just tears holes in things, and the Mad Dog which does it's own share hurting things, but is a bit frail, and still requires MC.

The two obvious choices are the Storm Crow and the Timberwolf, because either other choices require about 60-90 dollars, or those choices just are too much trouble - Nova and it's tendency to literally pop if you alpha.

I'm just saying we don't get much choice in meds or heavies.


Your 'awful' nova is far superior to our actual awful mediums. You've been spoiled by the holy trinity. If the IS had the vulture, we'd put it in every drop, but we don't, and it's wasted on you because 'well, it's not as good as a madcat!'

[Redacted]

Edited by John Wolf, 08 January 2015 - 07:55 AM.
Stay on topic.


#80 Mcgral18

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Posted 07 January 2015 - 09:00 AM

View Postbeerandasmoke, on 07 January 2015 - 08:54 AM, said:

Thats a lie. I have one and all the clanmechs and it is definetly not better than either a crow or a timber especially in a brawl. Its slow, turns like a bus, and even with a STD cant tank because of its profile and light armor. I suggest you think about the things before you hit post because your losing credibility.


Marginally inferior in a brawl, considerably superior at range. Get a small hill, and you can expose a tiny fraction of yourself and unleash 14 ERPPCs without stopping.

This is without doubled basics.


Of course it turns slower than mechs with 330 and 375 engines, but it's not exactly a bad turning speed. More than enough.


With a competent pilot, it's a bloody good mech.

View PostVassago Rain, on 07 January 2015 - 08:56 AM, said:


Your 'awful' nova is far superior to our actual awful mediums. You've been spoiled by the holy trinity. If the IS had the vulture, we'd put it in every drop, but we don't, and it's wasted on you because 'well, it's not as good as a madcat!'

You guys have always been, and will always remain, a joke.


I'll take a Hunchback over a Nova, thank you very much.


Have you seen the ******* hitboxes? You are nothing but a joke Vassago.





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