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Pgi, Why I, Bishop Steiner, And My Uber Important Wallet, Won't Be Buying The Gladiator Pack For Wave Iii


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#161 Brody319

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Posted 02 March 2015 - 12:43 AM

I bought the Gladiator for its Hot bod.

#162 Saint Scarlett Johan

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Posted 02 March 2015 - 12:48 AM

View PostBrody319, on 02 March 2015 - 12:43 AM, said:

I bought the Gladiator for its Hot bod.


Same here. First I loved the Awesome and it's Fat Bottom. Then the Victor and it's legs that go ALL the way up.

Now Gladys.... mmmmmm.... makes me all tingly in all the right places...

#163 MERC Mournblade

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Posted 02 March 2015 - 01:12 AM

I tend to agree with Bishop about the jumpjets needing attention. But first, a measure must be put into place to limit the effectiveness of shooting whilst jumping. It really doesn't matter what gun a pilot puts on his mech, if that mech can jump and shoot, its got an advantage over the ones that cannot. Some would argue too much of an advantage. This was disastrously illustrated during the poptarting meta, which pertains to exploitation addiction common to videogames.

What I'd like to see is this; A massive boost to lift speed on all jj's across all weight classes, inclusive of greater longevity for lights. But when jumping for the whole duration of 'up' and 'down', the targeting crosshair and arm targeting circle should disappear entirely. It would still be possible to fire, but easier up close and more difficult at long range, considering a pilot can't actually see where he's firing.

Hard restrictions have to be put in place for stuff like this, because the MWO community is definitely not self-regulating (as history has shown). The initial implementation of crosshair shake curbed this for about a week (thus we had the poptarting lrm meta for a week). But the 'pros' of this game were contracting cancer and pregnancy due to the awful shake, which they self-induced constantly by pressing the spacebar of their own accord... again... again.. and again. Genius.

In a nutshell, lets get some mechs airborne, and some mid-air gun firing tamed. Thus, panties are thrown on stage. *applause*

- Mournblade

#164 Zolaz

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Posted 02 March 2015 - 01:16 AM

Bishop ... why stop at only one Clan Wave III? You know you want double the packages for double the fun!!

#165 Rogue Jedi

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Posted 02 March 2015 - 01:20 AM

As soon as the pack was announced I knew I would be getting the Shadow Cat, it is one of my favorate Mechs and with my preferance for Lights and fast agile Mediums it should be close to perfect for me.
looking at the Ebon Jaguar it also has great potential so I decided to get that pack.

I have not realy enjoyed assualts in MWO, I have yet to get arround to finishing basics in the Dire Wolf, King Crab or Gargoyle because I just cannot use them effectavly (I usualy do more damage in an SDR-5V than in those 3) so I am not waisting money on another assualt I will proably not use.

#166 sneeking

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Posted 02 March 2015 - 01:26 AM

They should probably give you fatties back some jj love ( without unintentionally turning lights into gods ) we lights are in a fairly good place right now ( the fall damage and absorbent module nerfs was a time of horror but we're past it ) I know many are against the quirk system but it could be an answer to selectively fixing jets for individual chassis.

#167 Xetelian

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Posted 02 March 2015 - 01:34 AM

Free up some money and buy shadowcat package for me please.

#168 0rionsbane

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Posted 02 March 2015 - 02:04 AM

another simple way to combat pop tarting is to make jj's push you forward, i think they have already done this to some degree but it could really make a mech more mobile with a more directional jj that would augment its movement much like in table top. but not allow it to poptart as easily (would have to jj horizontally or from farther away to stay behind cover). suddenly my nova and summoner would have that increased mobility that they deserve for investing the tonnage in those jets.
another horrible idea is the mech needs to take a stance when falling to absorb that impact. giving less time and worse aim when falling. ex the arms slump down about 15 degrees below the reticule when falling meaning you have to jump higher to hit a target giving more time for them to fire back or get a lock etc.

#169 Fonzie260

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Posted 02 March 2015 - 02:08 AM

My two cents,

It's pretty simple either you support the game or you don't... your not a villain if you choose not to support the game by buying mech packages just as your not a hero for buying mech packages.

I happen to like the game and know that it is a work in progress and while I have some issues with the rate of work being done I still support this game by buying packages due to one simple fact... it's still fun to play for me.

#170 CHH Badkarma

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Posted 02 March 2015 - 02:14 AM

You bring up valid points and concerns as always Bishop. At this point,the way PGI's balance pendulum goes through such extreme swings this may have been my last pack, at least for a while. Having purchased most packs and slung money at PGI in other ways I have actually started to be given pause lately. Oddly enough it wasn't the spread sheet I got from support listing my entire purchase history (think along the lines of enough to buy ROG X99 board, CPU and 64g dominator ram and more) It was more that I jumped in feet first without so much as more than one piece of art or any other details ( I know, thats SOP these days for packs)

I had gotten so used to pulling the trigger to support PGI that I developed a sort of blind faith. That has been slowly but surely been getting tempered. Gone are the days of PGI posting up the mech art in the forums well before release and the little tidbits that kept all us die hards wondering what's next (remember those little news blips? those were great. whatever happened to those missing jump ships? lol) Many things that used to make this place feel like a community that mattered, and a blooming universe seem to have fallen by the way side and replaced with "Hey Kids!!! come buy the new shiny toys!" sight unseen (unseen, get it?).

Sorry for rambling..

I wish they had more solid intel before putting things like this out. Specs and load outs are one thing, but not enough to make an informed purchase decision on.

I fear the JJ on the Executioner will be even worse than they were on the summy when it was released (maybe it will just hover?). The movement profile,ugh. Think about as nimble as a fatkid in a pool filled with firm jello.

Can we start a Mechwarriors anonymous sub forum now? For those that compulsively support PGI/buy shiny toys?

Sorry Bishop, hope I didn't derail your thread to much, your post just struck a chord with me.

Edited by CHH Badkarma, 02 March 2015 - 02:31 AM.


#171 Widowmaker1981

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Posted 02 March 2015 - 02:23 AM

I agree with Bishop here and worry about the Gladiators viability (though it wont be as bad as the Gargle, not even close - even with the JJs and MASC an XL380 is a far better fit for a 95 ton mech than an XL400 is for an 80 tonner).

Class 1 JJs need a buff, at the moment they give 50 thrust for 2 tons, compared to the Class 2 JJ giving 68 thrust for 1 ton (and Class 3, Timberwolf JJs, give 75 thrust for 1 ton). JJ mechanics could also stand to be changed in some way - i dont want poptarting back either, but couldn't we extend reticule shake until say 1-2 secs after release of JJs?

That said, i have purchased the Executioner pack since the other 3 mechs look like winners to me (Don't share the misgivings about the Ebon Jag - looks better to me being taller, and will allow it to shoot over buildings and smaller mechs better), and for $30 extra i felt i might as well get the extra freebies (even if the Exe is TERRIBLE and i end up selling the 3 variants that i can like i did with the unfixable crap that is the Gargoyle, after id basiced them, that works out as 30$ for ~18m C-Bills, 3 mech bays and 30 days of premium time)

Edited by Widowmaker1981, 02 March 2015 - 02:26 AM.


#172 Ursh

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Posted 02 March 2015 - 02:27 AM

Agreed with the OP.

Jumping mechs were never meant to be graceful, except for maybe the LAM.

Mechs are like strapping rockets to a brick. The mech should be swaying around while it's in the air, making it extremely difficult to aim at targets beyond 150m with your arm weapons, and almost impossible with torso weapons. That's all they had to do. They didn't even need the epileptic reticle shake like they did.

#173 Milocinia

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Posted 02 March 2015 - 02:33 AM

I bought the Executioner pack. Because face.

#174 Soy

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Posted 02 March 2015 - 02:36 AM

View PostMERC Mournblade, on 02 March 2015 - 01:12 AM, said:

This was disastrously illustrated during the poptarting meta, which pertains to exploitation addiction common to videogames.


To insinuate that poptarting was exploitation makes me instantly lose any respect for your argument.

#175 Sjorpha

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Posted 02 March 2015 - 02:46 AM

View PostBishop Steiner, on 01 March 2015 - 07:23 PM, said:

Valid counterpoint. As has been stated numerous times, I believe extending the shake into the down drop, but not throughout the entirety of it, give a happy medium.... and one that would obviate a lot of the nerfs. Because it still gives a jump sniper a shot window, but it does require an investment, and has a higher risk to reward ratio than during the height of Poptart mania. That said, I can still poptart with "simulated" reticle shake extended, as it's pretty easy to time and see if you could do it with an extra .5 to 1 second of thrust added.

I do think your idea could work too, though I am worried it would be easier to exploit, and PGis usual reaction/overreaction speed makes me leery of opening up the old Meta again, potentially.

But I certainly do not agree with the folks who want to lock out all weapons fire while jumping. Poptarting IS a valid tactic, and important even for some chassis to really shine. Locking out weapons fire entirely directly nerfs the Summoner (more) and Vindicator, which are the only two really good Jump Snipe chassis, IMO, atm. (others can do it, but these two still do it rather well). It would make my VND-1R rather sad, lol.

Big thing is a number of mechs, particularly assaults are currently pre-nerfed, because of the current state of JJs. And seeing them more useful for in and out brawling, etc would be nice too. Anyone who claims the VTR, for instance is anywhere near as effective as it was before (not just talking potarting, but all roles) I think is delusional, ya know? And the HGN is just painful atm.

Sure would like to see that change.


As an alternative idea, shooting while in the air could have a subtle cone of fire, so it's not that it is inaccurate in terms of hitting targets, but you won't get pinpoint convergence when jumpsniping.

So in essence, the shake while thrusting would be the same as now, and the stabilisation of the reticule when letting go would be almost the same, but with a very subtle shake remaining to represent a slight CoF that would be there whenever airborne. Jumpsniping at close ranges would still be reasonably pinpoint, but at 300+ meters you might start hitting different components with your AC and PPC shots.

Combine that with significantly increased JJ thrust and slightly prolonged midair inertia so that a jumpsnipe would give reasonable exposure for return fire, and I believe we might have a good balance.

Edited by Sjorpha, 02 March 2015 - 03:02 AM.


#176 MeiSooHaityu

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Posted 02 March 2015 - 04:17 AM

Yea, I just stay away from assaults period. Even assaults with "good" mobility are an atrocity for me to pilot.

I hear you though, the JJs could be better I'm sure, but on the flip side, JJing poptart assaults were terrible and I would rather not see it return.

There is a very fine line PGI would have to walk for me to be content on the solution.

#177 DaZur

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Posted 02 March 2015 - 04:33 AM

JJ nerfage I believe is truly in the eyes of the beholder...

For players who's play-style includes / included jump-sniping and or aggressive maneuvering feel disenfranchised. Players like myself, who use them merely as a maneuvering aid do not share the feeling.

The problem as I see it is the nerf contrasts against lore and cannon for certain mechs (Highlander) and that in and of itself should be enough to give pause.

IMHO... I see no reason PGI cannot add jump-jets into the quirk system and adjust individual mechs without affecting the full stable.

#178 MeiSooHaityu

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Posted 02 March 2015 - 04:52 AM

View PostDaZur, on 02 March 2015 - 04:33 AM, said:

JJ nerfage I believe is truly in the eyes of the beholder...

For players who's play-style includes / included jump-sniping and or aggressive maneuvering feel disenfranchised. Players like myself, who use them merely as a maneuvering aid do not share the feeling.

The problem as I see it is the nerf contrasts against lore and cannon for certain mechs (Highlander) and that in and of itself should be enough to give pause.

IMHO... I see no reason PGI cannot add jump-jets into the quirk system and adjust individual mechs without affecting the full stable.


Sean Lang has been talking about up coming quirk passes containing more mobility and chassis characteristic quirks. He hinted they could be both positive and negative.

The thing is too, I can see the Highlander getting that jump mobility back, but it is going to be nerfed in other areas to receive that JJ buff. When/if that happens, I think many players still won't be as happy as they want to be.

It will be interesting to see how it might play out.

#179 Hades Trooper

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Posted 02 March 2015 - 05:04 AM

View PostBrody319, on 01 March 2015 - 01:59 PM, said:

This problem could be solved really easily.

unlock all this Clan equipment ****! I don't want that damn flamer or BAP on my lights, and I don't want JJs in my Timberwolves!

either Fix this crap to make it worth my time, let me rip it out, or give me an "upgrade" option to have it removed.

All this equipment is pointless and is only punishing the mechs that aren't good anyway!

Lynx - 4 tons wasted.
Adder - 0.5 tons and an energy slot, wasted.
Nova - 2.5 tons wasted.
Summoner - 5 Tons wasted.

This locked equipment only "nerfed" the Timberwolf, the rest of these mechs are just getting ****** over.


when did jump jets become wasted on lights and mediums?

the summoner is fun with jj's it's need endo, not removal of jj's.

#180 Steve Pryde

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Posted 02 March 2015 - 05:21 AM

I'm a clanner but i loved piloting my Highlander 733C but now with the jump jet nerf its a joke. Anyone played the NBT-hadcore mod for Mechwarrior 4 Mercenaries? The jump jet changes there were just perfect. Long burning time but the recharging time was longer too. I would also agree to change the jj forward thrust.

View PostHades Trooper, on 02 March 2015 - 05:04 AM, said:

the summoner is fun with jj's it's need endo, not removal of jj's.

All clan mechs needs changeable internal structure and armor type. But yeah, I agree.

Edited by Steve Pryde, 02 March 2015 - 05:22 AM.






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