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Pgi, Why I, Bishop Steiner, And My Uber Important Wallet, Won't Be Buying The Gladiator Pack For Wave Iii
#161
Posted 02 March 2015 - 12:43 AM
#162
Posted 02 March 2015 - 12:48 AM
Brody319, on 02 March 2015 - 12:43 AM, said:
Same here. First I loved the Awesome and it's Fat Bottom. Then the Victor and it's legs that go ALL the way up.
Now Gladys.... mmmmmm.... makes me all tingly in all the right places...
#163
Posted 02 March 2015 - 01:12 AM
What I'd like to see is this; A massive boost to lift speed on all jj's across all weight classes, inclusive of greater longevity for lights. But when jumping for the whole duration of 'up' and 'down', the targeting crosshair and arm targeting circle should disappear entirely. It would still be possible to fire, but easier up close and more difficult at long range, considering a pilot can't actually see where he's firing.
Hard restrictions have to be put in place for stuff like this, because the MWO community is definitely not self-regulating (as history has shown). The initial implementation of crosshair shake curbed this for about a week (thus we had the poptarting lrm meta for a week). But the 'pros' of this game were contracting cancer and pregnancy due to the awful shake, which they self-induced constantly by pressing the spacebar of their own accord... again... again.. and again. Genius.
In a nutshell, lets get some mechs airborne, and some mid-air gun firing tamed. Thus, panties are thrown on stage. *applause*
- Mournblade
#164
Posted 02 March 2015 - 01:16 AM
#165
Posted 02 March 2015 - 01:20 AM
looking at the Ebon Jaguar it also has great potential so I decided to get that pack.
I have not realy enjoyed assualts in MWO, I have yet to get arround to finishing basics in the Dire Wolf, King Crab or Gargoyle because I just cannot use them effectavly (I usualy do more damage in an SDR-5V than in those 3) so I am not waisting money on another assualt I will proably not use.
#166
Posted 02 March 2015 - 01:26 AM
#167
Posted 02 March 2015 - 01:34 AM
#168
Posted 02 March 2015 - 02:04 AM
another horrible idea is the mech needs to take a stance when falling to absorb that impact. giving less time and worse aim when falling. ex the arms slump down about 15 degrees below the reticule when falling meaning you have to jump higher to hit a target giving more time for them to fire back or get a lock etc.
#169
Posted 02 March 2015 - 02:08 AM
It's pretty simple either you support the game or you don't... your not a villain if you choose not to support the game by buying mech packages just as your not a hero for buying mech packages.
I happen to like the game and know that it is a work in progress and while I have some issues with the rate of work being done I still support this game by buying packages due to one simple fact... it's still fun to play for me.
#170
Posted 02 March 2015 - 02:14 AM
I had gotten so used to pulling the trigger to support PGI that I developed a sort of blind faith. That has been slowly but surely been getting tempered. Gone are the days of PGI posting up the mech art in the forums well before release and the little tidbits that kept all us die hards wondering what's next (remember those little news blips? those were great. whatever happened to those missing jump ships? lol) Many things that used to make this place feel like a community that mattered, and a blooming universe seem to have fallen by the way side and replaced with "Hey Kids!!! come buy the new shiny toys!" sight unseen (unseen, get it?).
Sorry for rambling..
I wish they had more solid intel before putting things like this out. Specs and load outs are one thing, but not enough to make an informed purchase decision on.
I fear the JJ on the Executioner will be even worse than they were on the summy when it was released (maybe it will just hover?). The movement profile,ugh. Think about as nimble as a fatkid in a pool filled with firm jello.
Can we start a Mechwarriors anonymous sub forum now? For those that compulsively support PGI/buy shiny toys?
Sorry Bishop, hope I didn't derail your thread to much, your post just struck a chord with me.
Edited by CHH Badkarma, 02 March 2015 - 02:31 AM.
#171
Posted 02 March 2015 - 02:23 AM
Class 1 JJs need a buff, at the moment they give 50 thrust for 2 tons, compared to the Class 2 JJ giving 68 thrust for 1 ton (and Class 3, Timberwolf JJs, give 75 thrust for 1 ton). JJ mechanics could also stand to be changed in some way - i dont want poptarting back either, but couldn't we extend reticule shake until say 1-2 secs after release of JJs?
That said, i have purchased the Executioner pack since the other 3 mechs look like winners to me (Don't share the misgivings about the Ebon Jag - looks better to me being taller, and will allow it to shoot over buildings and smaller mechs better), and for $30 extra i felt i might as well get the extra freebies (even if the Exe is TERRIBLE and i end up selling the 3 variants that i can like i did with the unfixable crap that is the Gargoyle, after id basiced them, that works out as 30$ for ~18m C-Bills, 3 mech bays and 30 days of premium time)
Edited by Widowmaker1981, 02 March 2015 - 02:26 AM.
#172
Posted 02 March 2015 - 02:27 AM
Jumping mechs were never meant to be graceful, except for maybe the LAM.
Mechs are like strapping rockets to a brick. The mech should be swaying around while it's in the air, making it extremely difficult to aim at targets beyond 150m with your arm weapons, and almost impossible with torso weapons. That's all they had to do. They didn't even need the epileptic reticle shake like they did.
#173
Posted 02 March 2015 - 02:33 AM
#174
Posted 02 March 2015 - 02:36 AM
MERC Mournblade, on 02 March 2015 - 01:12 AM, said:
To insinuate that poptarting was exploitation makes me instantly lose any respect for your argument.
#175
Posted 02 March 2015 - 02:46 AM
Bishop Steiner, on 01 March 2015 - 07:23 PM, said:
I do think your idea could work too, though I am worried it would be easier to exploit, and PGis usual reaction/overreaction speed makes me leery of opening up the old Meta again, potentially.
But I certainly do not agree with the folks who want to lock out all weapons fire while jumping. Poptarting IS a valid tactic, and important even for some chassis to really shine. Locking out weapons fire entirely directly nerfs the Summoner (more) and Vindicator, which are the only two really good Jump Snipe chassis, IMO, atm. (others can do it, but these two still do it rather well). It would make my VND-1R rather sad, lol.
Big thing is a number of mechs, particularly assaults are currently pre-nerfed, because of the current state of JJs. And seeing them more useful for in and out brawling, etc would be nice too. Anyone who claims the VTR, for instance is anywhere near as effective as it was before (not just talking potarting, but all roles) I think is delusional, ya know? And the HGN is just painful atm.
Sure would like to see that change.
As an alternative idea, shooting while in the air could have a subtle cone of fire, so it's not that it is inaccurate in terms of hitting targets, but you won't get pinpoint convergence when jumpsniping.
So in essence, the shake while thrusting would be the same as now, and the stabilisation of the reticule when letting go would be almost the same, but with a very subtle shake remaining to represent a slight CoF that would be there whenever airborne. Jumpsniping at close ranges would still be reasonably pinpoint, but at 300+ meters you might start hitting different components with your AC and PPC shots.
Combine that with significantly increased JJ thrust and slightly prolonged midair inertia so that a jumpsnipe would give reasonable exposure for return fire, and I believe we might have a good balance.
Edited by Sjorpha, 02 March 2015 - 03:02 AM.
#176
Posted 02 March 2015 - 04:17 AM
I hear you though, the JJs could be better I'm sure, but on the flip side, JJing poptart assaults were terrible and I would rather not see it return.
There is a very fine line PGI would have to walk for me to be content on the solution.
#177
Posted 02 March 2015 - 04:33 AM
For players who's play-style includes / included jump-sniping and or aggressive maneuvering feel disenfranchised. Players like myself, who use them merely as a maneuvering aid do not share the feeling.
The problem as I see it is the nerf contrasts against lore and cannon for certain mechs (Highlander) and that in and of itself should be enough to give pause.
IMHO... I see no reason PGI cannot add jump-jets into the quirk system and adjust individual mechs without affecting the full stable.
#178
Posted 02 March 2015 - 04:52 AM
DaZur, on 02 March 2015 - 04:33 AM, said:
For players who's play-style includes / included jump-sniping and or aggressive maneuvering feel disenfranchised. Players like myself, who use them merely as a maneuvering aid do not share the feeling.
The problem as I see it is the nerf contrasts against lore and cannon for certain mechs (Highlander) and that in and of itself should be enough to give pause.
IMHO... I see no reason PGI cannot add jump-jets into the quirk system and adjust individual mechs without affecting the full stable.
Sean Lang has been talking about up coming quirk passes containing more mobility and chassis characteristic quirks. He hinted they could be both positive and negative.
The thing is too, I can see the Highlander getting that jump mobility back, but it is going to be nerfed in other areas to receive that JJ buff. When/if that happens, I think many players still won't be as happy as they want to be.
It will be interesting to see how it might play out.
#179
Posted 02 March 2015 - 05:04 AM
Brody319, on 01 March 2015 - 01:59 PM, said:
unlock all this Clan equipment ****! I don't want that damn flamer or BAP on my lights, and I don't want JJs in my Timberwolves!
either Fix this crap to make it worth my time, let me rip it out, or give me an "upgrade" option to have it removed.
All this equipment is pointless and is only punishing the mechs that aren't good anyway!
Lynx - 4 tons wasted.
Adder - 0.5 tons and an energy slot, wasted.
Nova - 2.5 tons wasted.
Summoner - 5 Tons wasted.
This locked equipment only "nerfed" the Timberwolf, the rest of these mechs are just getting ****** over.
when did jump jets become wasted on lights and mediums?
the summoner is fun with jj's it's need endo, not removal of jj's.
#180
Posted 02 March 2015 - 05:21 AM
Hades Trooper, on 02 March 2015 - 05:04 AM, said:
All clan mechs needs changeable internal structure and armor type. But yeah, I agree.
Edited by Steve Pryde, 02 March 2015 - 05:22 AM.
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