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Russ On Clan St Lose - Additional Effecting Probably Coming


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#281 Cruxs

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Posted 19 March 2015 - 06:07 AM

View PostThrashInc, on 19 March 2015 - 04:36 AM, said:

And there are plenty of IS mechs that can use their XL without fear of losing a torso.

Also lol'd at clans being great brawlers. That's how I know what I'm reading is a troll.



Name one, other than lights.

#282 Cruxs

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Posted 19 March 2015 - 06:12 AM

View PostGyrok, on 19 March 2015 - 05:39 AM, said:


Cheese crow?

What about King Cheese Crabs? Cheesebolts? Cheesestarters? Cheesestalkers? Cheesespiders? Cheeseravens? Cheesepanthers? Cheesehoppers? Cheesezeus? Cheesejaegers? Cheesebacks? Cheeseturions? Cheeseforcers?

You are soooooo right, the IS has WAY more cheese, you could not stomach ours because yours is outright better....what were we thinking? Now clans are limberger I guess...too stinky for your likes...



All worse than the clan holy trinity of the same weight class except for the lights.

I think you just went through your mech list and added Cheese in front of everything lol. I didn't know there was already a Cheesezeus, It only came out two days ago.

#283 Gyrok

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Posted 19 March 2015 - 06:15 AM

View Postcruxholzer, on 19 March 2015 - 06:12 AM, said:



All worse than the clan holy trinity of the same weight class except for the lights.

I think you just went through your mech list and added Cheese in front of everything lol. I didn't know there was already a Cheesezeus, It only came out two days ago.


Really?

KGC gets:

Better torso twist range than DW, significantly faster torso twist rate than DW, can change engines and go faster than DW. Can also keep STD 300 and add endo to get 52 tons of pod space, where DW only has 50.5 tons. Also gets IS PP FLD ballistics, IS short burn lasers, IS PPCs, IS SRMs/LRMs, and all the other tech that makes IS OP.

That is just one example....

EDIT: The zeus has massive LL quirks...of course it is cheese.

Edited by Gyrok, 19 March 2015 - 06:15 AM.


#284 Karl Streiger

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Posted 19 March 2015 - 06:18 AM

View PostGyrok, on 19 March 2015 - 06:15 AM, said:


Really?
.
.
.
The zeus has massive LL quirks...of course it is cheese.

Really? Massive?

#285 Johnny Z

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Posted 19 March 2015 - 06:19 AM

View Postcruxholzer, on 19 March 2015 - 06:12 AM, said:



All worse than the clan holy trinity of the same weight class except for the lights.

I think you just went through your mech list and added Cheese in front of everything lol. I didn't know there was already a Cheesezeus, It only came out two days ago.



Shhh, dont ruin it for him. He made a funny.

#286 Gyrok

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Posted 19 March 2015 - 06:32 AM

View PostKarl Streiger, on 19 March 2015 - 06:18 AM, said:

Really? Massive?


Compared to 2% everything is massive, is it not?

Edited by Gyrok, 19 March 2015 - 06:33 AM.


#287 Karl Streiger

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Posted 19 March 2015 - 06:39 AM

View PostGyrok, on 19 March 2015 - 06:32 AM, said:


Compared to 2% everything is massive, is it not?

only when you use it.
the LL is a bad weapon - and its only a 10% bonus - rather ignore it and take a weapon that works
or did you talk about the ERLL in the ZEU-9S? - vs hm 4% ERLL quirk on the summoner.....

not to mention that for example a 2% Range Upgrade for the ClanLPL still outranges a 20% LPL Quirk for IS - duno if there is an example - but its still valid -relative values never tell the whole story

#288 Gyrok

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Posted 19 March 2015 - 06:43 AM

View PostKarl Streiger, on 19 March 2015 - 06:39 AM, said:

only when you use it.
the LL is a bad weapon - and its only a 10% bonus - rather ignore it and take a weapon that works
or did you talk about the ERLL in the ZEU-9S? - vs hm 4% ERLL quirk on the summoner.....

not to mention that for example a 2% Range Upgrade for the ClanLPL still outranges a 20% LPL Quirk for IS - duno if there is an example - but its still valid -relative values never tell the whole story


Except CLPLs do not get quirks...IS LPL/LL/ERLL do, and yes, I was talking about 9S.

Hmm...what is it with the 9S models of mechs having huge quirks?

#289 Cruxs

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Posted 19 March 2015 - 06:48 AM

View PostGyrok, on 19 March 2015 - 06:15 AM, said:


Really?

KGC gets:

Better torso twist range than DW, significantly faster torso twist rate than DW, can change engines and go faster than DW. Can also keep STD 300 and add endo to get 52 tons of pod space, where DW only has 50.5 tons. Also gets IS PP FLD ballistics, IS short burn lasers, IS PPCs, IS SRMs/LRMs, and all the other tech that makes IS OP.

That is just one example....

EDIT: The zeus has massive LL quirks...of course it is cheese.



I own 3 mastered variants of both mechs filled with Cheese builds. The Crab is a very good mech probably the best IS assault. It isn't better than the Direwolf. You can argue, flame and scream all you want, that is just a fact. I can pull 1000k games in both have similar builds in both, the Direwolf just does everything better than the Crab.

#290 Adamski

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Posted 19 March 2015 - 06:48 AM

View PostGyrok, on 19 March 2015 - 06:15 AM, said:


Really?

KGC gets:

Better torso twist range than DW, significantly faster torso twist rate than DW, can change engines and go faster than DW. Can also keep STD 300 and add endo to get 52 tons of pod space, where DW only has 50.5 tons. Also gets IS PP FLD ballistics, IS short burn lasers, IS PPCs, IS SRMs/LRMs, and all the other tech that makes IS OP.

That is just one example....

EDIT: The zeus has massive LL quirks...of course it is cheese.


You are joking right? The King Crab has to spend 6 extra tons to run a dual gauss build, or 4 extra tons on a dual AC20, not to mention the increased crit space requirements of both the weapons and upgrades. Gee, I guess that 1.5 extra tons the Crab has aren't so amazing.

#291 Lily from animove

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Posted 19 March 2015 - 06:51 AM

View PostCebi, on 19 March 2015 - 04:06 AM, said:


Wang.

And the firepower on a zombie mech is pitiful. Would much rather have a half tonnage engine that is superior to the IS XL in every way...

Remember, IS XL side torso loss equals DEATH. Clans get a tiny little debuff.


Firepower may be pitiful, bu they are able to distract fire from opponents. granting your teammates further time to shoot at stuff, or if it is simply to block some opponents from advancing. rarely someone at the monent you come across a corner knows you are a zombie, and they will msotlikely start to fire before the target info is gathered. so they may waste hat and firepower on a low priority target.

And with the clannerf coming, the STD engine will have the additional feature of NOT getting a penalty for a ST loss. that alone is why many lcanpilots would choose a STD. Safe internal DHS are a valuable feature that a c-XL will nto have. my DWF would instantly know a lot use for a STD.

#292 Adamski

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Posted 19 March 2015 - 06:55 AM

View PostLily from animove, on 19 March 2015 - 06:51 AM, said:


Firepower may be pitiful, bu they are able to distract fire from opponents. granting your teammates further time to shoot at stuff, or if it is simply to block some opponents from advancing. rarely someone at the monent you come across a corner knows you are a zombie, and they will msotlikely start to fire before the target info is gathered. so they may waste hat and firepower on a low priority target.

And with the clannerf coming, the STD engine will have the additional feature of NOT getting a penalty for a ST loss. that alone is why many lcanpilots would choose a STD. Safe internal DHS are a valuable feature that a c-XL will nto have. my DWF would instantly know a lot use for a STD.


Take the tonnage of your Clan XL engine,and get a IS STD engine of the same weight.

Now, compare your top speed and number of heatsinks. Losing a ST brings you down to the STD level, not below it.

IE: Clan Timberwolf 375 XL (26.5t) 15 Internal Heatsinks, Speed Tweak 89.1 KPH
Orion 305 STD (26.5t) 12 Internal Heatsinks, Speed Tweak 72.5 KPH

Losing 20% of your 15 heatsinks is 3,which brings you to 12.
Losing 20% of your 89.1 KPH is 17.82 which brings you to 71.28

All this for being HALF the tonnage to start, and having NO penalties until you lose HALF your mech.

Edited by Adamski, 19 March 2015 - 07:09 AM.


#293 Mordin Ashe

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Posted 19 March 2015 - 06:57 AM

Fine, nerf it into oblivions for all I care but then give us at least some upgrade options. At least let us change FF/ES... At least then there would be little need for Clan quirks.

#294 Karl Streiger

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Posted 19 March 2015 - 07:00 AM

View PostMordin Ashe, on 19 March 2015 - 06:57 AM, said:

Fine, nerf it into oblivions for all I care but then give us at least some upgrade options. At least let us change FF/ES... At least then there would be little need for Clan quirks.

and then what?
even with ES the Summoner would be a wimp in comparison with the Timber
even with - removeable jumpjets, and removable internal heatsinks
but maybe the quirks can overcome the 500% better weapon load on the Timber (but i don't believe it)
and the problem is - allow this treatment for the summoner implements that you can do the same on the timer.
and double gauss on the timber is doable - with 4 -6 ERMLAS backup

Edited by Karl Streiger, 19 March 2015 - 07:02 AM.


#295 HARDKOR

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Posted 19 March 2015 - 07:02 AM

All you crybabies tearing up about getting slowed down instead of dying instantly should get it together and reflect on how long you can live legged. Personally, I've been known to gimp around till the end of the game and do another 500 damage if I'm not needed for some sort of push, so I am not overly concerned about losing some speed when ONE THIRD OF MY ENGINE IS DESTROYED.

They need to add Clan Chicken Little so you people that need codling can all band together.

#296 Aethon

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Posted 19 March 2015 - 07:04 AM

View PostArtgathan, on 16 March 2015 - 10:36 AM, said:

Still better than dying.


And yet you have a choice of whether or not to use XL engines; Clans currently have only omnimechs using XL engines that are locked to the chassis.

View PostHARDKOR, on 19 March 2015 - 07:02 AM, said:

All you crybabies tearing up about getting slowed down instead of dying instantly should get it together and reflect on how long you can live legged. Personally, I've been known to gimp around till the end of the game and do another 500 damage if I'm not needed for some sort of push, so I am not overly concerned about losing some speed when ONE THIRD OF MY ENGINE IS DESTROYED.

They need to add Clan Chicken Little so you people that need codling can all band together.


It is not a third of your engine; it is part of your engine's heat shielding. The funcional part of your engine remains intact.

#297 STEF_

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Posted 19 March 2015 - 07:06 AM

View PostFonzie260, on 19 March 2015 - 04:23 AM, said:



and it should apply to all mechs.... including IS.... a damaged engine is a damaged engine... a missing Heatsink is a missing Heatsink.

An IS mech without ST dies.

SInce the beginning pgi decided not to apply BT rules about criticals... but's it's ok, with current system IS (no ST is like 3 critical in ST) dies and Clan mech can survive BUT with more heat and less speed. It will be more BT-ish; so I'm agree with it.

#298 Widowmaker1981

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Posted 19 March 2015 - 07:09 AM

View PostAdamski, on 19 March 2015 - 06:48 AM, said:


You are joking right? The King Crab has to spend 6 extra tons to run a dual gauss build, or 4 extra tons on a dual AC20, not to mention the increased crit space requirements of both the weapons and upgrades. Gee, I guess that 1.5 extra tons the Crab has aren't so amazing.


I LOVE it when people cherry pick advantages and ignore disadvantages (on either side)

disclaimer: i don't actually love it.

Crab can go faster.
Crab is far more agile
Crab gets single shot ACs
Direwolf has more energy firepower

#299 Cruxs

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Posted 19 March 2015 - 07:12 AM

View PostAethon, on 19 March 2015 - 07:04 AM, said:


And yet you have a choice of whether or not to use XL engines; Clans currently have only omnimechs using XL engines that are locked to the chassis.



It is not a third of your engine; it is part of your engine's heat shielding. The funcional part of your engine remains intact.



I agree with this. That is why this sucks for clans.

I think PGI is doing it backwards. I don't think that Clan XL engines should get a nerf at all. I would like IS XL engines to get a buff. They should not be instantly killed when blown out but take a large movement hit, which could then be adjusted to achieve balance.

Edit: Grammar is hard.

Edited by cruxholzer, 19 March 2015 - 08:07 AM.


#300 KraftySOT

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Posted 19 March 2015 - 07:15 AM

View PostGyrok, on 19 March 2015 - 06:43 AM, said:


Except CLPLs do not get quirks...IS LPL/LL/ERLL do, and yes, I was talking about 9S.

Hmm...what is it with the 9S models of mechs having huge quirks?



Cause 9S is usually the Steiner version of a late production model. And well.

Theyre usually badly designed but carry heavy weapons. So you get big quirks.





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