Adamski, on 28 March 2015 - 01:59 PM, said:
I'm pretty sure once you add in the 2x Basic Pilot skills, everyone does have True DHS (or pretty damn close).
The cXL engine needs this change, because it is currently too powerful, regardless of what it will do to the Summoner.
Just like ECM needs a big ol' grand slam of the nerf bat, even though it will hurt the CMD-2D.
The Summoner, Gargoyle, and other Clan mechs will have to wait on quirks / mechlab changes to become competitive, just like MANY IS variants are doing.
Using that same logic I can safely say that IS Standard engines are OP because they can survive the destruction of BOTH side torso's and also take up less crit space. The Heat penalties are fine for me, as they are sort-of-simulating engine hits in TT, adding a 20% speed reduction is just taking it too far and will do more harm than good. I'd much rather they added a full critical hit system to the game, as it should have had since day one, but coding in gyro hits, engine hits, actuator damage, sensor hits, life support, and having all the myriad effects they would cause, is pretty far out of PGI's scope at this time it seems
Also, trying to say that the vast majority of clan mechs being essentially garbage in one or more ways is justified because "Some IS mechs are still bad" is pretty much the funniest stuff I've heard all week. Thanks for that, I needed a good chuckle.
I'd love it of the clans were actually as superior as they're supposed to be, it'd make whipping them that much more satisfying because I like playing the underdog.