In order of complexity:
1- Training grounds against AI mechs
And later: you can choose the enemy mechs in the training grounds. And, later: co-op support for this training ground. Well, what I want is basically the "
Instant Action" feature from MW4. You choose the map, enemy mechs and number of enemy waves. Co-op support for this would be a (great) plus.
2- The Gauntlet (see the Battletech book "The Sword and the Dagger" for the reference)
That's a single-player map that will test your skills with a mech. There would be all sort of turrets (laser, LRM, SRM, pop-up, sliding, hardened, etc) and the objective is to finish the course. Best times and scores are recorded (maybe with a global ranking). This would also be perfect for last Combat Tutorial ("if you finish the course, cadet, you are promoted to mechwarrior").
3- Solaris
Basically what we have in MW4:M, but with human players and ladders. (hopefully with Duncan Fisher narration)
4- "MOBA" game mode (for CW?).
Two bases spawning AI Vehicles (tanks and VTOLs). The objective is to destroy a certain enemy building (Command Center?), but there would be other buildings you could destroy (like tank hangars and helipads - destroying them would stop the vehicle spawning).
5- Historical (or not)
co-op Battles (and Campaigns).
Battle of Tukayyid, Battle of Luthien, etc... There are hundreds of canonical battles that could be reproduced.
6- MWO: Mercenaries.
Full singleplayer (or even co-op) campaign. You choose the contracts, travel to the planet, do the mission, receive the money, buy, repair and customize your mechs, hire pilots, etc... Imagine MW1, MW2:M or MW4:M with MWO's assets.
PS: for mech packages:
Clan Wave IV, with Fire Falcon, Viper (or Huntsman, or Black Lanner), Night Gyr and Turkina; a
Clan Second Line Pack, with Piranha, Hellhound, Grizzly and Kodiak; and later on the timeline, the
Clan Wave V, with Hellion, Grendel, Nova Cat and Blood Asp.
Edited by Odanan, 09 June 2015 - 05:19 AM.
moar stuff