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Battletech Pc


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#221 Jack Gallows

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Posted 01 August 2015 - 07:04 PM

View Postspectralthundr, on 01 August 2015 - 10:17 AM, said:


I don't believe Battletech is going to have microtransactions. I think your confusing kickstarter backer extras as microtransactions. Granted I do not work for HBS and don't know this as 100% fact.


If they expand anything it'll be through DLCs probably like their Shadowrun stuff. Seeing as you pay for the core game and it's got a single player campaign/etc most things will probably be handled with in game C-bills to keep things level. I'm guessing as well, might have a store kind of like Company of Heroes 2 that has skins/etc that don't have really a big outcome on the game.

#222 Jaeger Gonzo

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Posted 01 August 2015 - 07:28 PM

Its going to be TT port more like megamek, or some sort dumbed down thing?

#223 Hans Von Lohman

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Posted 01 August 2015 - 07:36 PM

View PostJaeger Gonzo, on 01 August 2015 - 07:28 PM, said:

Its going to be TT port more like megamek, or some sort dumbed down thing?


They haven't said yet. All we know is that the game is going to be turn based.

I want it to be just like Megamek, but the game description calls it a "modern" take on the classic system, so my gut tells me that the combat system will be new. It hopefully will be similar, but my guess is that it won't be the board game BattleTech rules.

#224 Malagant

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Posted 01 August 2015 - 10:20 PM

View PostHans Von Lohman, on 01 August 2015 - 07:36 PM, said:


They haven't said yet. All we know is that the game is going to be turn based.

I want it to be just like Megamek, but the game description calls it a "modern" take on the classic system, so my gut tells me that the combat system will be new. It hopefully will be similar, but my guess is that it won't be the board game BattleTech rules.


Hmmm, somehow I missed that there was even a Megamek game out there. Having looked at it a bit, I can say that what I'm looking for in a Battletech game is much like that, just do a few simple animations when moving, shooting, and taking damage. Heck, the maps can even stay the same.

#225 Johnny Z

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Posted 01 August 2015 - 10:26 PM

View PostHans Von Lohman, on 01 August 2015 - 07:36 PM, said:



They haven't said yet. All we know is that the game is going to be turn based.

I want it to be just like Megamek, but the game description calls it a "modern" take on the classic system, so my gut tells me that the combat system will be new. It hopefully will be similar, but my guess is that it won't be the board game BattleTech rules.


I dont know about anyone else, but I am not even remotely interested if its turn based. If it is like Mech Commander or Fallout tactics(which Shadow Run should have been. A real downer because those games look good.) Then it will be alot more interesting.

There is room in the market for a Mech Commander game thats for sure. How popular it will be will depend on the quality of the game.

At this point I am completely ignoring that situation since its tough to take seriously even for a hobby.

#226 Juodas Varnas

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Posted 01 August 2015 - 10:45 PM

View PostJohnny Z, on 01 August 2015 - 10:26 PM, said:

I dont know about anyone else, but I am not even remotely interested if its turn based. If it is like Mech Commander or Fallout tactics(which Shadow Run should have been. A real downer because those games look good.) Then it will be alot more interesting.

There is room in the market for a Mech Commander game thats for sure. How popular it will be will depend on the quality of the game.

At this point I am completely ignoring that situation since its tough to take seriously even for a hobby.

I'm COMPLETELY the opposite.

I don't want a real-time game. i WANT a Turn-based, FAITHFUL representation of TableTop Mechanics!

#227 STEF_

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Posted 01 August 2015 - 10:46 PM

View PostJohnny Z, on 01 August 2015 - 10:26 PM, said:

I dont know about anyone else, but I am not even remotely interested if its turn based. If it is like Mech Commander or Fallout tactics(which Shadow Run should have been. A real downer because those games look good.) Then it will be alot more interesting.

There is room in the market for a Mech Commander game thats for sure. How popular it will be will depend on the quality of the game.

At this point I am completely ignoring that situation since its tough to take seriously even for a hobby.

It is time for a TT turn based port, my dear.
Being waiting for this since Crescent hawk.

Now it is BT fans turn, baby. :wub:

My only hope is this: I hope they'll make it as close as possible to TT, with scenarios and campaigns from booklets, adding rolegame flavors.

View PostJuodas Varnas, on 01 August 2015 - 10:45 PM, said:

I'm COMPLETELY the opposite.

I don't want a real-time game. i WANT a Turn-based, FAITHFUL representation of TableTop Mechanics!

THIS! ^^
1000 times this!

#228 MauttyKoray

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Posted 01 August 2015 - 10:54 PM

I'm just a tad disappointed by their timeline choice. I was hoping for something pre-3000 but, oh well. At least we'll get to see some REAL IS warfare in the pre-clan invasion period like the MW5 trailer was.

View PostStefka Kerensky, on 01 August 2015 - 10:46 PM, said:

It is time for a TT turn based port, my dear.
Being waiting for this since Crescent hawk.

Now it is BT fans turn, baby. :wub:

My only hope is this: I hope they'll make it as close as possible to TT, with scenarios and campaigns from booklets, adding rolegame flavors.


THIS! ^^
1000 times this!

Definitely wanting a TT style game like HBS did with Shadowrun. I'm not sure if Johnny Z even played them, BUT THEY WERE AMAZING.

They were TBS games that I think even people who didn't like more recent TBS games would enjoy.

Edited by MauttyKoray, 01 August 2015 - 10:55 PM.


#229 Mcgral18

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Posted 01 August 2015 - 10:55 PM

View PostJuodas Varnas, on 01 August 2015 - 10:45 PM, said:

I'm COMPLETELY the opposite.

I don't want a real-time game. i WANT a Turn-based, FAITHFUL representation of TableTop Mechanics!


I'll be honest, I'll take half of what Megamek is, with animation and more stability.


That would be nearly perfect. Combined arms would be nice, but I'll settle for Bipedal mechs only. As long as there's salvage, because the continuous campaign option has been confirmed. I want logistics.

#230 Johnny Z

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Posted 01 August 2015 - 10:59 PM

View PostStefka Kerensky, on 01 August 2015 - 10:46 PM, said:


It is time for a TT turn based port, my dear.
Being waiting for this since Crescent hawk.

Now it is BT fans turn, baby. :wub:

My only hope is this: I hope they'll make it as close as possible to TT, with scenarios and campaigns from booklets, adding rolegame flavors.


THIS! ^^
1000 times this!


I wouldnt even consider argueing with this really. I respect TT and turn based games as well. There are a couple new turn based games out, X-COM, Shadow Run and a couple others. Fine.

The problem with your statement is that a turn based Mechwarrior game just failed recently. Dont get me wrong maybe it was badly done or under advertised or what ever. But the "its time for TT turn based port" doesnt really hold water. :) Maybe you could have said "Its time for a good turn based TT port." :)

Edited by Johnny Z, 01 August 2015 - 11:00 PM.


#231 Mcgral18

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Posted 01 August 2015 - 11:04 PM

View PostJohnny Z, on 01 August 2015 - 10:59 PM, said:

I wouldnt even consider argueing with this really. I respect TT and turn based games as well. There are a couple new turn based games out, X-COM, Shadow Run and a couple others. Fine.

The problem with your statement is that a turn based Mechwarrior game just failed recently. Dont get me wrong maybe it was badly done or under advertised or what ever. But the "its time for TT turn based port" doesnt really hold water. :) Maybe you could have said "Its time for a good turn based TT port." :)


There was one Mechcommander like game in development. Indi sort of thing, roughly Lance VS Lance. Demonstration was Player VS player, not sure if they'd have AI.




I can't remember anything else about it, but it was recent enough and there was a playable (early) version used for demonstration. Revolved around capturing zones which you could build things in.

#232 MauttyKoray

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Posted 01 August 2015 - 11:07 PM

View PostJohnny Z, on 01 August 2015 - 10:59 PM, said:

The problem with your statement is that a turn based Mechwarrior game just failed recently. Dont get me wrong maybe it was badly done or under advertised or what ever. But the "its time for TT turn based port" doesnt really hold water. :) Maybe you could have said "Its time for a good turn based TT port." :)

Let me correct you on that, A turn based 'MECHWARRIOR' game just recently failed because the publisher IGP dragged it under and left it to drown long before it finally died. The only reason PGI exists is because they were able to get out from under IGP quickly enough and had the community it needed to support itself.

#233 Hans Von Lohman

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Posted 01 August 2015 - 11:12 PM

View PostJohnny Z, on 01 August 2015 - 10:26 PM, said:

I dont know about anyone else, but I am not even remotely interested if its turn based. If it is like Mech Commander or Fallout tactics(which Shadow Run should have been. A real downer because those games look good.) Then it will be alot more interesting.

There is room in the market for a Mech Commander game thats for sure. How popular it will be will depend on the quality of the game.

At this point I am completely ignoring that situation since its tough to take seriously even for a hobby.


I disagree with you, but then I am biased as I used to play the Table Top game back in junior highschool.

Besides, I don't get this love for the Mech Commander games. I've played them and the "strategy" they offered was laughable. I just clumped up my guys and moved slowly across the map and killed the enemy in 1's and 2's. It never failed, and therefore was never interesting.

Hairbrained Schemes already released the basics of the game that they're making, and it will be a turn based system of some sorts.

#234 Johnny Z

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Posted 01 August 2015 - 11:14 PM

View PostMauttyKoray, on 01 August 2015 - 11:07 PM, said:


Let me correct you on that, A turn based 'MECHWARRIOR' game just recently failed because the publisher IGP dragged it under and left it to drown long before it finally died. The only reason PGI exists is because they were able to get out from under IGP quickly enough and had the community it needed to support itself.


Well if it makes you feel any better, the success of X-COM was due to the original X-COM and the recent X-COM sold well but was so badly done that I fully expect the next one to completely fail big time. They removed the base defense part of the original, for what reason is anyones guess. Not to mention a few other problems.

The recent success of Shadow Run is similar although I have no idea how well that was actually done, only seen video of that game. The new X-COM was so badly done it removed my last remaining hope for turn based games. I am now conviced they are doing it as a time sync to allow for making a smaller game. :) partly anyway. :)

Those original games had absolutely amazing concepts that work and sound fun, to this day.

Edited by Johnny Z, 01 August 2015 - 11:18 PM.


#235 STEF_

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Posted 01 August 2015 - 11:20 PM

View PostJohnny Z, on 01 August 2015 - 10:59 PM, said:

"Its time for a good turn based TT port." :)


Of course it must be "good" in my hopes, and actually the word "port" really bothers me.

If a 100% BT TT, then the classic "shut up and take my money" meme here.

Edited by Stefka Kerensky, 01 August 2015 - 11:21 PM.


#236 Johnny Z

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Posted 01 August 2015 - 11:24 PM

The best top down games I can think of to this day are Mech Commander, Fallout Tactics and Kenshi. Kenshi being the only recent one still in early access and looks amazing. None are turn based. Although the Original X-COM which I got to play on a free legit disc of 100 classic games was impessive and was turn based, as well the original Fallout.

This is of course excluding strategy games which are top down as well. The best of which is the Total War series by far. Although even that has gone down hill over time in quality and concept. Sort of. Definetly missing something and some new people in there thats for sure.

Edited by Johnny Z, 01 August 2015 - 11:31 PM.


#237 MauttyKoray

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Posted 01 August 2015 - 11:38 PM

View PostJohnny Z, on 01 August 2015 - 11:14 PM, said:

Well if it makes you feel any better, the success of X-COM was due to the original X-COM and the recent X-COM sold well but was so badly done that I fully expect the next one to completely fail big time. They removed the base defense part of the original, for what reason is anyones guess. Not to mention a few other problems.

The recent success of Shadow Run is similar although I have no idea how well that was actually done, only seen video of that game. The new X-COM was so badly done it removed my last remaining hope for turn based games. I am now conviced they are doing it as a time sync to allow for making a smaller game. :) partly anyway. :)

Those original games had absolutely amazing concepts that work and sound fun, to this day.

Base Defense was added back in to the new XCOM with the Enemy Within expansion. (including half a dozen other game changing features)

While I will say the new XCOM was NOT the old XCOM, it was a pretty good modern action oriented take on the old hardcore strategic game that XCOM was originally. I like both to be honest, but I find that I play the new XCOM more because its actually more of a challenge (with a few 'bugs' mind you...) than the original was, especially late game when you could just walk through missions with your army in the original. There is also a mod that, while not officially endorsed, has been given applause by the dev team for taking the game above and beyond, which is called XCOM: Long War mod.

As for the second XCOM, I'm patiently waiting it to release because I'm very excited to see what they do. The developer who made XCOM Enemy Unknown/Within were PC devs to start with and only released on console to try to spread the series... Well, it was okay but didn't sell well as far as I know, so I'd rather the dev return to PC only.sorry guys, but XCOM2 isn't coming to console until a while after if at all.;

#238 stjobe

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Posted 01 August 2015 - 11:49 PM

Having played (and immensely enjoyed) both Shadowrun Returns and Shadowrun: Dragonfall, I can say this much: HBS knows how to do the turn-based tactics bit well, and more they know how to spin a good yarn. Especially Dragonfall was a very good story told very well.

#239 Johnny Z

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Posted 02 August 2015 - 12:37 AM

View Poststjobe, on 01 August 2015 - 11:49 PM, said:

Having played (and immensely enjoyed) both Shadowrun Returns and Shadowrun: Dragonfall, I can say this much: HBS knows how to do the turn-based tactics bit well, and more they know how to spin a good yarn. Especially Dragonfall was a very good story told very well.


Sounds good, I thought a good story was Lostech.

#240 Jaeger Gonzo

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Posted 02 August 2015 - 01:10 AM

For me it was like too much story even.
Its like modern interactive novel book I would say.





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