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Solo Players Should Never Be Allowed To Drop In Community Warfare.

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#441 IraqiWalker

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Posted 20 August 2015 - 03:48 PM

View Postoldradagast, on 20 August 2015 - 02:58 AM, said:



If PGI's numbers claim that only 1% of the teams in CW are 12-mans, then their numbers are simply wrong. Or, is this the usual denial we see around here of the problem of seal-clubbing by pretending that it doesn't exist since the clubbing was done by a 9 or 10 man group vs. a pile of PUG's instead of a 12-man?

CW IS a seal-clubbing format - that's the draw of it at this point - and to pretend otherwise is laughable.

Their numbers are correct, the majority of matches are not fought by 12 mans, on either side. So yes, 10 mans are probably 5 times more common, and the smaller the group size gets, the more common they are to run into. Meaning that the overwhelming majority of matches are made by <8 mans.

#442 Armando

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Posted 21 August 2015 - 01:38 PM

View PostIraqiWalker, on 20 August 2015 - 03:48 PM, said:

Their numbers are correct, the majority of matches are not fought by 12 mans, on either side. So yes, 10 mans are probably 5 times more common, and the smaller the group size gets, the more common they are to run into. Meaning that the overwhelming majority of matches are made by <8 mans.


8 people who know how to play as a team will stomp 12 people who don't.

#443 Vlad Ward

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Posted 21 August 2015 - 01:41 PM

View PostArmando, on 21 August 2015 - 01:38 PM, said:


8 people who know how to play will stomp 12 people who don't.


Fixed for reality in 97% of relevant cases.

#444 Armando

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Posted 21 August 2015 - 01:49 PM

View PostVlad Ward, on 21 August 2015 - 01:41 PM, said:


Fixed for reality in 97% of relevant cases.


There is no 'solo mode' (even in the 'solo queue') in this game, so if you don't know how to play as part of team.....you don't know how to play this game.

Edited by Armando, 21 August 2015 - 01:51 PM.


#445 Davers

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Posted 21 August 2015 - 01:51 PM

View Postoldradagast, on 20 August 2015 - 02:58 AM, said:



If PGI's numbers claim that only 1% of the teams in CW are 12-mans, then their numbers are simply wrong. Or, is this the usual denial we see around here of the problem of seal-clubbing by pretending that it doesn't exist since the clubbing was done by a 9 or 10 man group vs. a pile of PUG's instead of a 12-man?

CW IS a seal-clubbing format - that's the draw of it at this point - and to pretend otherwise is laughable.

12 guys can also drop on a planet and be on the same Teamspeak server and not in a single group. Especially with CW numbers being so low.

#446 Vlad Ward

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Posted 21 August 2015 - 02:52 PM

View PostArmando, on 21 August 2015 - 01:49 PM, said:


There is no 'solo mode' (even in the 'solo queue') in this game, so if you don't know how to play as part of team.....you don't know how to play this game.


This is true. I just feel the need to point out that the most coordinated player still isn't worth anything in a match if they can't actually hit anything with their guns. Teamwork is one of many skills essential for success in this game. Fixing one without addressing the others will only do so much.

#447 Telmasa

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Posted 22 August 2015 - 12:28 AM

View PostBSK, on 20 August 2015 - 02:40 AM, said:

Uhm? The Victor has an XL engine and instadead, the Gargoyle has only splash weapons and kills nothing, the Hellbringer is missing a lot of armor and overheats too fast, the Kit Fox and the Spider deal no damage.


you're doing it wrong breh

Victor has small side torsos - if you're getting XL popped, you're either tanking too much for an 80 tonner or trying too hard to hide the CT; Gargoyle, Hellbringer, and KitFox are clan, so not part of the trial/champ mech update I was referring to; and the Spider is a 30 ton light mech. If MGs were done right, it'd have a better bite, but 4 MGs is still tolerable...and you'd be surprised what 1 laser can do; just get cheeky with it.

And besides, there's plenty other trial mechs to choose from. Mah point is it's not so doom and gloom.

#448 TWIAFU

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Posted 22 August 2015 - 03:42 AM

View Postoldradagast, on 20 August 2015 - 02:58 AM, said:



If PGI's numbers claim that only 1% of the teams in CW are 12-mans, then their numbers are simply wrong. Or, is this the usual denial we see around here of the problem of seal-clubbing by pretending that it doesn't exist since the clubbing was done by a 9 or 10 man group vs. a pile of PUG's instead of a 12-man?

CW IS a seal-clubbing format - that's the draw of it at this point - and to pretend otherwise is laughable.



PGI gave us number based off metrics.

Let us see YOUR data then.

Let us see the proof to your claims.

What's that? You don't have any proof, not surprising....

Anyways, I have group drops to do today and some CW.

You go have yourself a wonderfully great day solo dropping into groups and complain how evil pug groups are.

Edited by TWIAFU, 23 August 2015 - 03:22 AM.


#449 IraqiWalker

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Posted 22 August 2015 - 03:51 AM

View PostTWIAFU, on 22 August 2015 - 03:42 AM, said:

Post

TWIAFU.

While I agree with you on many points. I have to say that you should tone down your post. Just my observation.

#450 SolarCleric

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Posted 22 August 2015 - 05:58 PM

I dont know why we cant get some sort of decent LFG system to work, lots of other games have no problem forming pug groups that do pretty well. Hopefully PGI will get there before beta ends.

#451 Eider

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Posted 22 August 2015 - 10:27 PM

Threads like this and you guys still wonder why cw is a ghost town lol.. enjoy the tumbleweeds

#452 RjBass3

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Posted 22 August 2015 - 10:40 PM

I can't believe this crap thread is still going. Pugs should play CW, but they should join their factions TS before dropping and group up. Plain and simple.

#453 Kin3ticX

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Posted 22 August 2015 - 10:46 PM

View PostEider, on 22 August 2015 - 10:27 PM, said:

Threads like this and you guys still wonder why cw is a ghost town lol.. enjoy the tumbleweeds


You think they all check the forums? How is this on us?

#454 IraqiWalker

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Posted 22 August 2015 - 10:54 PM

View PostEider, on 22 August 2015 - 10:27 PM, said:

Threads like this and you guys still wonder why cw is a ghost town lol.. enjoy the tumbleweeds

View PostRjBass3, on 22 August 2015 - 10:40 PM, said:

I can't believe this crap thread is still going. Pugs should play CW, but they should join their factions TS before dropping and group up. Plain and simple.


Well, OP dropped the ball. Somewhere in this sea of posts, and scrap he explains that he meant rambos, when he said "solo" players. Just foggy on the definition in his OP.

#455 Leggin Ho

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Posted 23 August 2015 - 12:32 AM

View PostSolarCleric, on 22 August 2015 - 05:58 PM, said:

I dont know why we cant get some sort of decent LFG system to work, lots of other games have no problem forming pug groups that do pretty well. Hopefully PGI will get there before beta ends.


LFG works fine for getting a group of players into the same group, getting them to join VIOP or TS and work together is not PGI's issue but the pig headed players.

Had a guy on TS in drops with us the other night that brought all 4 mechs with nothing but LRMs and then wondered why he could never do more than 600-700 point of damage a drop, he did not want to hear that LRMs are ok for one mech depending on the map but they don't do damage for squat vs a direct fire mech and got pissed and left the group and comms.

His loss but hopefully he'll get the point and get better before it's over with, who knows.

#456 RatataBanana

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Posted 23 August 2015 - 02:45 AM

Can anyone tell me why clan players are always more organized? Why is that most of the good players go and join the ranks of the different clans?

A very few players I have met in the IS factions who really knows what to do and how and he tries... It is just usual on the other side as I can see it.

I really have the feeling they go for the easier part as clan stuff are better...

For what alse they would do that? Begginers have mainly IS mechs. So of course we have much worse stats... I just miss good players from our side... Who are organized. Have some. But rare as a white crow.

Edited by BunnyWorldDominator, 23 August 2015 - 02:49 AM.


#457 Koshirou

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Posted 23 August 2015 - 04:27 AM

View PostIraqiWalker, on 20 August 2015 - 03:48 PM, said:

Their numbers are correct, the majority of matches are not fought by 12 mans, on either side. So yes, 10 mans are probably 5 times more common, and the smaller the group size gets, the more common they are to run into. Meaning that the overwhelming majority of matches are made by <8 mans.


Problem is: These numbers say nothing. When a 3-man group of unit players commences an attack, announces it in faction chat and other players drop in, joining the appropriate house TS channel along with the small group, it is an entirely different situation from a motley crew of 9 pugs from all different houses, none of whom have teamspeak, joins the same 3-man group in a defense.

Or in other words: Just because people do not register as a group in the game's system, it does not mean they are not playing as one.

#458 IraqiWalker

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Posted 23 August 2015 - 07:27 PM

View PostBunnyWorldDominator, on 23 August 2015 - 02:45 AM, said:

Can anyone tell me why clan players are always more organized? Why is that most of the good players go and join the ranks of the different clans?

A very few players I have met in the IS factions who really knows what to do and how and he tries... It is just usual on the other side as I can see it.

I really have the feeling they go for the easier part as clan stuff are better...

For what alse they would do that? Begginers have mainly IS mechs. So of course we have much worse stats... I just miss good players from our side... Who are organized. Have some. But rare as a white crow.


The mercs are clan side right now, so they seem more organized. Also, if you are on a defense drop, you are extremely likely to run into enemy organized groups. Go on the offense, and you will run into disorganized pugs. Smoke Jaguar is the one clan where every time you run into them, it's most likely an organized group, even if they are not from the same unit.

View PostKoshirou, on 23 August 2015 - 04:27 AM, said:


Problem is: These numbers say nothing. When a 3-man group of unit players commences an attack, announces it in faction chat and other players drop in, joining the appropriate house TS channel along with the small group, it is an entirely different situation from a motley crew of 9 pugs from all different houses, none of whom have teamspeak, joins the same 3-man group in a defense.

Or in other words: Just because people do not register as a group in the game's system, it does not mean they are not playing as one.

Absolutely true

#459 Bhodi Li773

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Posted 23 August 2015 - 08:12 PM

View PostArmando, on 09 August 2015 - 01:55 AM, said:


Add 1 day of premium time for every 10 wins with a 12 man unit
Add an extra Million per drop for the first 10 wins with a 12 man unit.
Add to that c-bill bonuses for every faction member based on the number of planets a faction holds.
Add to that c-bill bonuses for every unit member based on the number of planets a unit holds.
Add to that reduction in cost of modules for every unit member based on the number of planets a unit holds.

You telling me you are still not going to join a unit and drop in 12 mans....I call BS if you say you are still solo dropping.

Give people a reason to join a unit, and fight as a unit and THEY WILL join a unit, and fight as a unit.

In short: Make people an offer so good they WON'T refuse it.


Major BuMP .Ideas like this are what CW needs to make it something everyone wants to do. Obvious rewards /Incentives that make sense. However, until something like this is in place Solo players are needed just to fill out groups and make CW operate. I have been in CW solo and still won matches against 12 man groups. Just because they are in a 12 man doesn't necessarily mean they are going to win. The New tier system may be a possible solution as a solo player could drop and be put against a similar skilled pilot of opposing faction and then put into a 12 man group just like regular drops.

Edited by Bhodi Li773, 23 August 2015 - 08:22 PM.


#460 IraqiWalker

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Posted 23 August 2015 - 09:38 PM

View PostBhodi Li773, on 23 August 2015 - 08:12 PM, said:


Major BuMP .Ideas like this are what CW needs to make it something everyone wants to do. Obvious rewards /Incentives that make sense. However, until something like this is in place Solo players are needed just to fill out groups and make CW operate. I have been in CW solo and still won matches against 12 man groups. Just because they are in a 12 man doesn't necessarily mean they are going to win. The New tier system may be a possible solution as a solo player could drop and be put against a similar skilled pilot of opposing faction and then put into a 12 man group just like regular drops.

The tier system means that a matchmaker should be implemented, which goes against the way CW is designed.

You don't queue up for a planet, like you do for a match in the Public queue.

In the public queue you have thousands of players, and they are all jumping into the same pool.

In CW, you have a small number of players, and they are divided by the planets they are attacking. For example, if you queue up to defend a planet, then you will fight whoever is queued up to attack it. you can't have a matchmaker tossing you into another planet, because the match there could be fairer.

If a matchmaker is implemented in CW, then we need either 10 times the population of MW:O to have any hopes of it working, or players have to forfeit the ability to choose planets to attack/defend.

Option 1 would be nice, option 2 would kill CW instantly.





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