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Solo Players Should Never Be Allowed To Drop In Community Warfare.

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#781 Kuritaclan

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Posted 20 December 2015 - 06:23 PM

View PostDarth Hotz, on 20 December 2015 - 05:29 PM, said:

"Some" are usually the minority. I am afraid the majority will turn to one of the hunderts of other F2P games on steam.

I'm totally with you in that point. But that is always the problem of gating content. And where to set the border? I'm not totally convinced how to do it, by the suggestions put up recently.

#782 Brollocks

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Posted 20 December 2015 - 08:17 PM

View PostDarth Hotz, on 20 December 2015 - 04:22 PM, said:

For their own good PGI should limit the access to cw for newbies. If you repeatedly get hammered like this you will only get frustrated and quit playing. CW needs experience to be fun. If you are brandnew to this game, you are just meat in a grinder.




Yeah. What I witnessed from elements of the CW earlier in a 12 man group must have put off several of the new players on our team. Laughing in chat as the match started. 'Surprise, we threw you a party'. Basically enjoying stomping a full pug with a mix of very new players and a few more experienced who tried to get the team to work together but failing. Match ends in the inevitable win for the 12 man, there is more taunting. Not only that, one on our team lost his cool about steam players.

It's pathetic how some of these grouped up children act. Many of them aren't even very good, but team play trumps all. CW will never thrive as a game mode while newer players are being chased off, almost humiliated. It's frustrating enough putting up with the stomps as a more experienced player who knows what he's doing.

Posted Image

#783 TWIAFU

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Posted 21 December 2015 - 04:54 AM

View PostLupis Volk, on 20 December 2015 - 04:32 AM, said:

Sometimes i think we need to look at the pre-mades instead of the Pugs.



Why?

CW is made primarily for Units and Groups.

PUGs got all the tools the asked for and hardly ever use them.

#784 Jun Watarase

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Posted 21 December 2015 - 05:02 AM

View PostMuddy Funster, on 20 December 2015 - 08:17 PM, said:



Yeah. What I witnessed from elements of the CW earlier in a 12 man group must have put off several of the new players on our team. Laughing in chat as the match started. 'Surprise, we threw you a party'. Basically enjoying stomping a full pug with a mix of very new players and a few more experienced who tried to get the team to work together but failing. Match ends in the inevitable win for the 12 man, there is more taunting. Not only that, one on our team lost his cool about steam players.

It's pathetic how some of these grouped up children act. Many of them aren't even very good, but team play trumps all. CW will never thrive as a game mode while newer players are being chased off, almost humiliated. It's frustrating enough putting up with the stomps as a more experienced player who knows what he's doing.

Posted Image


Saw a kurita 12 man puling the same stunt as well. They were still taunting the other team even though they only managed to achieve a 48-40 score against pugs (most of whom were in trial mechs).

View PostTWIAFU, on 21 December 2015 - 04:54 AM, said:



Why?

CW is made primarily for Units and Groups.

PUGs got all the tools the asked for and hardly ever use them.


Oh hey this reminds me of the time when units were avoiding the group queue to sync drop in the solo queue while blaming pugs for not joining a unit or using teamspeak.

Edited by Jun Watarase, 21 December 2015 - 05:03 AM.


#785 Thoman Coston

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Posted 21 December 2015 - 05:07 AM

View PostMuddy Funster, on 20 December 2015 - 08:17 PM, said:



Yeah. What I witnessed from elements of the CW earlier in a 12 man group must have put off several of the new players on our team. Laughing in chat as the match started. 'Surprise, we threw you a party'. Basically enjoying stomping a full pug with a mix of very new players and a few more experienced who tried to get the team to work together but failing. Match ends in the inevitable win for the 12 man, there is more taunting. Not only that, one on our team lost his cool about steam players.

It's pathetic how some of these grouped up children act. Many of them aren't even very good, but team play trumps all. CW will never thrive as a game mode while newer players are being chased off, almost humiliated. It's frustrating enough putting up with the stomps as a more experienced player who knows what he's doing.



Sore winners are much worse than sore losers. Simply pathetic. One good method is to simply turn off public chat when pugging, so you don't need to read childish rubbish.

If enough people play CW, then it should be done the same way as public drops with 2 separate queues : Solo CW and Group CW. But those sore winners only drive new players away...so stupid.

#786 Jun Watarase

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Posted 21 December 2015 - 05:15 AM

View PostThoman Coston, on 21 December 2015 - 05:07 AM, said:


Sore winners are much worse than sore losers. Simply pathetic. One good method is to simply turn off public chat when pugging, so you don't need to read childish rubbish.

If enough people play CW, then it should be done the same way as public drops with 2 separate queues : Solo CW and Group CW. But those sore winners only drive new players away...so stupid.


In before we get the usual round of victim blaming that pushes all blame onto the new players because "its their fault they are so thin skinned! they should learn2play! I'm not responsible for any of this! It's not my fault! I swear!".

#787 PFC Carsten

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Posted 21 December 2015 - 06:20 AM

View PostThoman Coston, on 21 December 2015 - 05:07 AM, said:

If enough people play CW, then it should be done the same way as public drops with 2 separate queues : Solo CW and Group CW. But those sore winners only drive new players away...so stupid.

T.H.I.S. - but without the "enough people". So, PUGs can enjoy FaP, Units can enjoy FaP - each after their own facon. When PUG players feel they need a new challenge, they can look for a unit and start competing with the big guys. Thus, influx of motivated players that have done their basics for units, more fun for PUGs, better game for everyone.

#788 kesmai

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Posted 21 December 2015 - 08:10 AM

Yes. YES. Let your feelings take over.

#789 Barantor

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Posted 21 December 2015 - 05:16 PM

Sheesh, not reading through 40 pages sorry...

There is a disconnect here that some people seem to be doing.

Nowhere does a button say "community warfare" in the actual game, it says "Faction Play".

What OP wants is only units versus units, which is fine by me, if they are on one set of planets or some sort of battlezone in the "Faction Play".

Some folks want smaller groups of friends or just to drop in the same "Faction Play" mode as the big groups. I think a battlezone or set of areas for those folks would work out well too.

Not everyone in those WoW PVP areas are always part of the same Clan, why force that upon a much smaller playerbase?

To try and say that only those folks in units deserve to use the Roleplaying Aspects of Faction Play though is ludicrous and seems very pretentious to boot.

#790 Lily from animove

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Posted 22 December 2015 - 02:34 AM

View PostJun Watarase, on 21 December 2015 - 05:15 AM, said:


In before we get the usual round of victim blaming that pushes all blame onto the new players because "its their fault they are so thin skinned! they should learn2play! I'm not responsible for any of this! It's not my fault! I swear!".


Of course they should lern2play because they are new and lerning 2 play is what at this stage happens by playing 2 lern.
But people that can't stand dropping with the enwbies involved in this process should probably lern2socialise There is no need to drop solo, if you end u with newbies its your own fault by the choice of dropping alone. It's just that people cannot handle the results of their actions when these are negative.

#791 IraqiWalker

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Posted 22 December 2015 - 02:49 AM

View PostJun Watarase, on 20 December 2015 - 04:33 AM, said:


Well its certaintly not illegal, still not acceptable behaviour though.


Acceptable by whose standards? Yours? Theirs?

Like I said. I dislike it, but there is no such thing as describing that as "inacceptable". The choice to hunker down and defend is a valid choice.

It's like when people were looking down at poptarters and name calling them, because they weren't "playing properly" and brawling. Just because you hate a legal style of play, doesn't mean it's unacceptable.

Spawn camping is unacceptable to the one being camped, but completely acceptable to the one doing the camping.

View Postkamiko kross, on 20 December 2015 - 08:08 AM, said:

So, speaking to other players in your match over the IN GAME voip or text chat isn't partly a solution? Or maybe NOT trying to solo rambo everything in mwo?
Getting to know other people in your faction via the 100% completely FREE faction TS hubs that other people pay for, for your own convenience isn't part of the solution?

Sorry mate, but your solution turns CW into solo Q v2 with 4 respawns. Might as well scrap solo and group queue and just have that.. Whilst we are at it, take out the buddy list and disband all units as you seem to want MWO to be the sole domain of the super solo who wants to shut out the multiplayer part of MMO.
In fact why don't we all stop playing mmos altogether and just lobby devs to make singleplayer versions of everything.

Sorry for that sarcasm but I've just about had enough of this silliness.

Maybe it's more gamemode variety that drives these players to CW-but trouble is a team based game requires teamwork, that means speaking and typing. Anything more than TDM needs teamwork, sorry. They obviously want more than team solomatch buit are not willing to put that extra teesny bit of effort in, so what does PGI do about that exactly?
The only real solution to this issue is to stop being an anti social super solo and actually talk to other players. A community where people communicate and work/play together is a thriving community. What you seem to want is a collective of individuals.
Enough please, a kind request for all forumite's sanity..stop it now fella:)


So much THIS! I can't like this post enough.

View PostDarth Hotz, on 20 December 2015 - 04:22 PM, said:

For their own good PGI should limit the access to cw for newbies. If you repeatedly get hammered like this you will only get frustrated and quit playing. CW needs experience to be fun. If you are brandnew to this game, you are just meat in a grinder.



I suggested that they lock CW out until a pilot has owns all 4 mechs on their drop dek, and have them at full basics AT MINIMUM (I originally wanted it at full elites, but some people said that was too much. Which makes me question what people think "end-game content" means)

Another suggestion was minimum of 100 drops, and 4 mechs with full basics. We need gating for CW, otherwise new players will get brutalized in the unkindest of ways.

View PostJun Watarase, on 21 December 2015 - 05:02 AM, said:

Oh hey this reminds me of the time when units were avoiding the group queue to sync drop in the solo queue while blaming pugs for not joining a unit or using teamspeak.

Yeah, I remember that. It was all of 20 people that did it, and somehow that became all unit pilots. Try to avoid generalizations, please. They're never good for the health of an argument.

Edited by IraqiWalker, 22 December 2015 - 02:49 AM.


#792 iLLcapitan

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Posted 22 December 2015 - 03:31 AM

This threat is still acvtive? I find it offensive. Can provide 50+ screenshots where a pug carried the team to victory, even if there where some dewds from some unit.

#793 Karl Marlow

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Posted 22 December 2015 - 03:41 AM

Quite frankly I think newcomers should skip quick play and go strait to CW. Faction chat is the only way newbies can get questions answered. They can find the faction hubs easier and they get paid better. Frozen take some of the edge off of losing a mech. Believe it or not people from steam are quite competent if new to the vagarities of MWO.

The academy is sufficient now to learn and practice. Quick play is just a place newbies can go and learn bad habits for CW.

#794 Helene de Montfort

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Posted 22 December 2015 - 04:18 AM

What i like about the arguments about PUG, is how they should use voip, use TS, or whatever voice chat...

Of course, you realize that not everyone speak english? Do you?

#795 H I A S

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Posted 22 December 2015 - 04:23 AM

But nearly everyone can unterstand "push (insert Grid)/fall back". But nearly noone will listen (Unitplayers included).

#796 kesmai

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Posted 22 December 2015 - 05:38 AM

i've come to the conclusion that this thread is a monument to the op's stupidity. It should grow day by day just to remind him anD haunt him in his sleep

#797 Not A Real RAbbi

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Posted 22 December 2015 - 06:00 AM

View PostHelene de Montfort, on 22 December 2015 - 04:18 AM, said:

What i like about the arguments about PUG, is how they should use voip, use TS, or whatever voice chat...

Of course, you realize that not everyone speak english? Do you?


Had a drop yesterday with a Russian team and a few German speakers. Opposing team were from Spain, IIRC. And a couple of us 'Murica natives, as well. It was nice, having a reason to knock the dust off my Russian skills (not MUCH, though).

Sure, the assumption, and not an unreasonable one, is that MOST of the players online during peak NA hours will know some English (if they're not native or otherwise fluent, or at least conversational). If you do like I did yesterday, though, and pop on in NA during EUROPE's peak hours, you might be pleasantly surprised at how much a team CAN coordinate with minimal voice interaction and a four-way language barrier.

That is, as long as everyone generally understands what's happening and has some basic piloting skills. PUG OR NOT.

#798 IraqiWalker

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Posted 23 December 2015 - 04:40 AM

View PostHelene de Montfort, on 22 December 2015 - 04:18 AM, said:

What i like about the arguments about PUG, is how they should use voip, use TS, or whatever voice chat...

Of course, you realize that not everyone speak english? Do you?

Language has never been a problem

Golf is Golf, in every language. We don't even need words, when the team leader signals a grid to be protected, we know that we should huddle there.

#799 BulletChief

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Posted 23 December 2015 - 04:43 AM

12-mans are what... like 2% of the player base?
If they make CW exclusive they could rather remove it completely as well...

#800 MTier Slayed Up

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Posted 29 December 2015 - 11:53 AM

View PostAgent JT, on 21 December 2015 - 04:37 AM, said:

well you American's love your freedom of speech and freedom of choice and you cant tell me what to do, i want this i want that you cant make me.

according to this series of posts

Choice 1. stop single players dropping in game
Choice 2. Make people use team work
Choice 3. You pugs have to use comms
Choice 4. You must do this or you must do that

so much for American freedom of choice

I'm not from a country of do what the heck ever i want, i like rules that benefit everyone

such as limit team drop size so you get a mix of pros and less experienced players

limit population differential size so the largest populated faction is no more than 10% bigger than the smallest populated faction...which would mean large units over 100 man would probably have to reduce membership or never jump between factions

But the simplest would be keep you bloody mouths shut and stop insulting the enemy players win or loose ...but your an insulting community that cant get beyond your egos " well I'm an elite player i should get to dictate to everyone what i want American attitude"
your playing "a game" against other human beings ...not bots, you don't know whats happened to them during the day or week or what their lives are like. You expect respect yet are unwilling to give the same back.


Wait, what? How did this turn into a freedom of choice and freedom of speech comparison? An online community/game isn't subject to "American Freedoms." Assuming everyone is a rude American is really pretentious and ugly. Sorry.

As for your suggestion, I can't see it working. If you're limiting people to have mixed players, then it will essentially be an 8 man drop team with 4 pugs, vs another 8 man drop team with 4 pugs. A little bit of mix or match, but still, it wouldn't solve the ongoing issue of "lone wolves" charging forward by themselves, wasting armor and firepower that the team could have used.

Again, I would recommend that new players should have a minimum playtime in quickplay and to have mastered/elite a minimum of 4 mechs. That should roughly take a few weeks depending on the hours of a persons playtime (or wallet.) Even if the person bought his mechs, he still must play quickplay to get that exp to master/elite it. The only downside I can see this being is that A. It's a real grind for people who don't enjoy quickplay. And B. CW isn't all too rewarding and once they get there, might be a little disappointed.





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