knightsljx, on 07 June 2016 - 07:08 AM, said:
this is off topic. FW doesn't have matchmaking. This should go to FW sub forums.
My main argument was dealing with the SSRM 6's being clan and that IS only get 2. Someone else was talking about how the queues for FW fill up with all one clan and then if the other team isn't as organized it's just a pitiful match so I was just agreeing they should limit the amount of people from one unit allowed into a game at a time to something around 4, 5, 6 or 7?
Thumper3, on 07 June 2016 - 03:06 PM, said:
Why not ditch the streaks and pack SRM6s, get your 6 missiles AND put them all (or at least most of them) into a specific point instead of streak spreading.
Streaks are great for damage numbers, terrible for kills against anything but Locusts and Spiders.
There is no "balance" needed for Streaks, they already suck and IS doesn't need Streak 6s and 5+ second recycle times to fight Clans. They are just the new bogey man people like to complain about. You want to fear something, fear the SplatCrows.......LMAO
Sorry, just sick of Streaks being blamed for poor matches. Streaks are the crutch for PUGs, but once you learn to use SRMs you'll never go back to slow lock ons, random damage locations, and slow cycle times. PGI spends way too much time bowing to forum-warriors when they could be fixing the game. Look at how much crying for separate ques there was, they spent months getting that farce coded, tested and patched in........then no one used them and they took them back out. Imagine what they could have done with that time and money if spent on actual improvements.
/endOT
All the mechs in scouting are light and medium, you don't need focused damage. Face it, SSRM 6's make it easy for anyone to instantly destroy you because all of those missiles are going to hit even from a far distance. You're telling me I should not complain and just use unguided missiles or be perfectly fine with someone having 3 times the missiles on the other team? They're light, fast mechs, a guaranteed hit makes things way easier. Anyone who thinks giving one side (especially the side which is more stable, you'd think IS would have the better technology considering they didn't have to expend their energy flying hell of far into nowhere and starting a bunch of new worlds) three times more of something isn't a problem is completely daft.
Ok, Mr. Smartypants, then you explain the reason why it's so unbalanced and every scouting mode progress bar except a few exceptions is completely clan-dominated? Before scouting mode was introduced Steiner had Jade Falcon completely held back, now because they skewed this **** and made an unbalanced mode of the game that completely ruins everything we're completely overtaken and there's no way I'm going to join such a pointlessly futile effort like this.
They need to give IS mechs some kind of 6 guided missile system and they need to make IS light and medium mechs as beefy as Clan. Something isn't right and I'm certainly not wasting my time with a bunch of unlocked long toms and satellites simply because PGI can't balance their new mode worth a crap at all. And I've won tons of scouting modes in the past, you just gotta run through the ring in the end but it's still ******** they almost purposefully make it unbalanced like this.
Now we got a faction play event because it's doing so unpopular. They need to fix it, by balancing it, then start a faction play event. Because trying to get players to play an unpopular mode only works if that mode isn't completely not fun and unbalanced. It's so futile and stupid to play FW now. I'm glad I got to play back in the good times when there was no scouting mode. Which scouting mode is a great idea, but not how it's setup now. Do they seriously not see a problem with what's going on? lol Enjoy the futile march towards insanity, I'll be in the quick play keeping my hair intact.
Edited by Shamanik, 02 July 2016 - 11:12 AM.