Official Pts Waiting Thread.
#81
Posted 11 September 2015 - 11:08 AM
But I havent seen it in action yet.
Can we drop in private matches on the PTS so we can test this crap properly? At first glance theyre firing the right ammo, but theyre missing the mark entirely.
All they did was go back to when the holy trinity were the only mechs worth dropping lol.
#83
Posted 11 September 2015 - 11:10 AM
#84
Posted 11 September 2015 - 11:10 AM
#86
Posted 11 September 2015 - 11:10 AM
Sarlic, on 11 September 2015 - 11:08 AM, said:
That sounds like thats what MIKE'S strategy is. God knows what they collectively want to happen.
I said last night it sounded like there was some rumbling while Paul was talking about balance. We all know he thinks he knows what he's doing, and no one else does. Begging us to show up like 50 times seemed to me like we need to hit this hard or were gonna get another flop.
#87
Posted 11 September 2015 - 11:11 AM
Mcgral18, on 11 September 2015 - 11:03 AM, said:
Any particular variant?
Atlas K:
<QuirkList> <Quirk name="internalresist_ct_additive" value="26" /> <Quirk name="internalresist_lt_additive" value="25" /> <Quirk name="internalresist_rt_additive" value="25" /> <Quirk name="internalresist_la_additive" value="25" /> <Quirk name="internalresist_ra_additive" value="25" /> <Quirk name="internalresist_ll_additive" value="25" /> <Quirk name="internalresist_rl_additive" value="25" /> <Quirk name="targetscantime_medium_multiplier" value="-0.5" /> <Quirk name="targetscantime_long_multiplier" value="-0.6" /> <Quirk name="targetacquisitiondelay_additive" value="1" /> </QuirkList>
Atlas S:
<QuirkList> <Quirk name="torsoangle_yaw_additive" value="35" /> <Quirk name="torsospeed_yaw_multiplier" value="0.1" /> <Quirk name="internalresist_ct_additive" value="15" /> <Quirk name="internalresist_lt_additive" value="14" /> <Quirk name="internalresist_rt_additive" value="14" /> <Quirk name="internalresist_la_additive" value="14" /> <Quirk name="internalresist_ra_additive" value="14" /> <Quirk name="internalresist_ll_additive" value="13" /> <Quirk name="internalresist_rl_additive" value="13" /> <Quirk name="targetscantime_short_multiplier" value="2" /> <Quirk name="targetscantime_medium_multiplier" value="0.165" /> <Quirk name="targetscantime_long_multiplier" value="0.2" /> <Quirk name="targetacquisitiondelay_additive" value="4" /> </QuirkList>
For comparisons sake, Dire Whale Prime:
-<component name="centre_torso"> <Quirk name="torsospeed_yaw_multiplier" value="-0.2"/> <Quirk name="accellerp_all_multiplier" value="-0.3"/> <Quirk name="decellerp_all_multiplier" value="-0.3"/> <Quirk name="turnlerp_all_multiplier" value="-0.15"/> <Quirk name="targetscantime_short_multiplier" value="2"/> <Quirk name="targetscantime_medium_multiplier" value="0.33"/> <Quirk name="targetscantime_long_multiplier" value="0.2"/> <Quirk name="targetretentiontime_additive" value="1"/> <Quirk name="targetacquisitiondelay_additive" value="3"/> </component> -<component name="head"> <Quirk name="targetscantime_short_multiplier" value="-2"/> <Quirk name="targetscantime_medium_multiplier" value="-0.66"/> <Quirk name="targetscantime_long_multiplier" value="-0.4"/> </component> -<component name="right_leg"> <Quirk name="accellerp_all_multiplier" value="0.1"/> <Quirk name="decellerp_all_multiplier" value="0.1"/> </component> -<component name="right_torso"> <Quirk name="torsoangle_yaw_additive" value="10"/> <Quirk name="torsospeed_yaw_multiplier" value="0.15"/> <Quirk name="accellerp_all_multiplier" value="0.15"/> <Quirk name="decellerp_all_multiplier" value="0.15"/> <Quirk name="turnlerp_all_multiplier" value="0.15"/> </component> -<component name="right_arm"> <Hardpoint lookAim="1" Type="1" ID="30"/> <Hardpoint lookAim="1" Type="0" ID="31"/> <Quirk name="torsoangle_yaw_additive" value="-10"/> <Quirk name="torsospeed_yaw_multiplier" value="-0.05"/> <Quirk name="targetretentiontime_additive" value="-1.75"/> <Quirk name="targetacquisitiondelay_additive" value="1"/> </component> -<component name="left_torso"> <Hardpoint lookAim="0" Type="2" ID="20"/> <Quirk name="torsoangle_yaw_additive" value="10"/> <Quirk name="torsospeed_yaw_multiplier" value="0.1"/> <Quirk name="accellerp_all_multiplier" value="0.1"/> <Quirk name="decellerp_all_multiplier" value="0.1"/> <Quirk name="turnlerp_all_multiplier" value="0.05"/> <Quirk name="targetscantime_short_multiplier" value="-0.75"/> <Quirk name="targetscantime_medium_multiplier" value="-0.25"/> <Quirk name="targetscantime_long_multiplier" value="-0.15"/> <Quirk name="targetretentiontime_additive" value="1"/> </component> -<component name="left_leg"> <Quirk name="accellerp_all_multiplier" value="0.1"/> <Quirk name="decellerp_all_multiplier" value="0.1"/> </component> -<component name="left_arm"> <Hardpoint lookAim="1" Type="1" ID="40"/> <Hardpoint lookAim="1" Type="0" ID="41"/> <Quirk name="torsoangle_yaw_additive" value="-10"/> <Quirk name="torsospeed_yaw_multiplier" value="-0.1"/> <Quirk name="targetscantime_short_multiplier" value="0.75"/> <Quirk name="targetscantime_medium_multiplier" value="0.25"/> <Quirk name="targetscantime_long_multiplier" value="0.15"/> <Quirk name="targetacquisitiondelay_additive" value="1"/> </component> </Set>
Are those...lots and lots of NegaQuirks?
IS mechs are easy, a single copy paste section...Clams...well, see above. That's one of 5 variants. One of five that can mix and match 8 pods.
DDC but I think I can see where this is going.
#88
Posted 11 September 2015 - 11:11 AM
Scout Derek, on 11 September 2015 - 11:09 AM, said:
Thats definitely the impression Mike gave.
Paul was all like "WEVE HIT A HOME RUN WERE STAKING OUR ENTIRE CAREERS ON IT WEVE NEVER BEEN WRONG!"
#89
Posted 11 September 2015 - 11:11 AM
Timber Whale time?
Some of the other pods make it up though...it's hard to decipher them in this wall of text format. I'll have to wait for in-game to actually read it effectively.
Edited by FupDup, 11 September 2015 - 11:12 AM.
#90
Posted 11 September 2015 - 11:14 AM
<QuirkList>
<Quirk name="torsoangle_yaw_additive" value="-5" />
<Quirk name="torsospeed_yaw_multiplier" value="0.05" />
<Quirk name="accellerp_all_multiplier" value="0.5" />
<Quirk name="decellerp_all_multiplier" value="0.5" />
<Quirk name="turnlerp_all_multiplier" value="0.2" />
<Quirk name="internalresist_ra_additive" value="18" />
<Quirk name="targetscantime_short_multiplier" value="2" />
<Quirk name="targetscantime_medium_multiplier" value="0.25" />
<Quirk name="targetretentiontime_additive" value="-1.5" />
<Quirk name="targetacquisitiondelay_additive" value="3" />
</QuirkList>
So 18 IS in the RA. I cant tell if im reading retention time as a negative value as MORE time or less time. It target scans faster than most mechs its class.
I consider this to be the worst mech in the game. The Vindicator 1R.
<QuirkList>
<Quirk name="torsoangle_yaw_additive" value="-35" />
<Quirk name="accellerp_all_multiplier" value="0.1" />
<Quirk name="decellerp_all_multiplier" value="0.1" />
<Quirk name="turnlerp_all_multiplier" value="0.4" />
<Quirk name="internalresist_ct_additive" value="12" />
<Quirk name="internalresist_lt_additive" value="10" />
<Quirk name="internalresist_rt_additive" value="10" />
<Quirk name="internalresist_la_additive" value="10" />
<Quirk name="internalresist_ra_additive" value="10" />
<Quirk name="internalresist_ll_additive" value="10" />
<Quirk name="internalresist_rl_additive" value="10" />
<Quirk name="targetscantime_medium_multiplier" value="-0.33" />
<Quirk name="targetscantime_long_multiplier" value="-0.4" />
<Quirk name="targetretentiontime_additive" value="-1" />
<Quirk name="targetacquisitiondelay_additive" value="2" />
Yeah uh.
Its gonna need some help thar PGI.
#91
Posted 11 September 2015 - 11:15 AM
To officially understand which needs help and which doesn't, they've pulled many of the quirks off and put in new ones.
It's not that they're going to redo the entire system, it's just to see how their system will do without any major quirks.
#92
Posted 11 September 2015 - 11:15 AM
#94
Posted 11 September 2015 - 11:16 AM
WHY?
#95
Posted 11 September 2015 - 11:17 AM
The quirkening is over.
Crazy. A year of it...just...gone...lol
#96
Posted 11 September 2015 - 11:17 AM
Again, WHAT THE FRACK.
Sure, it has a bunch of structure now, but why agility nerfs? Whyyyyyyyyyyyyyyyyyyyyy
Edited by FupDup, 11 September 2015 - 11:17 AM.
#98
Posted 11 September 2015 - 11:18 AM
#100
Posted 11 September 2015 - 11:18 AM
Rhaythe, on 11 September 2015 - 11:10 AM, said:
Locust 1E
Good God that's Terribad.
BUT, A HEAT QUIRK! That's the first I've seen thus far.
PB
And just for comparison's sake...the 1V:
Bilbo, on 11 September 2015 - 11:11 AM, said:
Oh...
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