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Official Pts Waiting Thread.


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#81 KraftySOT

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Posted 11 September 2015 - 11:08 AM

I dont think this is "role warfare" though.

But I havent seen it in action yet.

Can we drop in private matches on the PTS so we can test this crap properly? At first glance theyre firing the right ammo, but theyre missing the mark entirely.

All they did was go back to when the holy trinity were the only mechs worth dropping lol.

#82 Scout Derek

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Posted 11 September 2015 - 11:09 AM

View PostSarlic, on 11 September 2015 - 11:08 AM, said:

Yeah wondering what PGI's strategy is. Remove quirks, strenghten overall chassis and analyse gameplay?

Hence why they weren't ready yet, think they want us to test out the new quirks.

#83 Rhaythe

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Posted 11 September 2015 - 11:10 AM

Can someone hit me with the Locust quirks? Any Locust, though preferred PB or 1E. I'm curious to see what the sensor quirks look like.

#84 Hal Greaves

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Posted 11 September 2015 - 11:10 AM

TTK would drop a good amount if a lot of weapon quirks were removed, really

#85 Rhaythe

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Posted 11 September 2015 - 11:10 AM

View PostScout Derek, on 11 September 2015 - 11:09 AM, said:

Hence why they weren't ready yet, think they want us to test out the new quirks.

Feels like the double-armor buff all over again.

#86 KraftySOT

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Posted 11 September 2015 - 11:10 AM

View PostSarlic, on 11 September 2015 - 11:08 AM, said:

Yeah wondering what PGI's strategy is. Remove quirks, strenghten overall chassis and analyse gameplay?



That sounds like thats what MIKE'S strategy is. God knows what they collectively want to happen.

I said last night it sounded like there was some rumbling while Paul was talking about balance. We all know he thinks he knows what he's doing, and no one else does. Begging us to show up like 50 times seemed to me like we need to hit this hard or were gonna get another flop.

#87 Bilbo

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Posted 11 September 2015 - 11:11 AM

View PostMcgral18, on 11 September 2015 - 11:03 AM, said:


Any particular variant?

Atlas K:
  <QuirkList>
	<Quirk name="internalresist_ct_additive" value="26" />
	<Quirk name="internalresist_lt_additive" value="25" />
	<Quirk name="internalresist_rt_additive" value="25" />
	<Quirk name="internalresist_la_additive" value="25" />
	<Quirk name="internalresist_ra_additive" value="25" />
	<Quirk name="internalresist_ll_additive" value="25" />
	<Quirk name="internalresist_rl_additive" value="25" />
	<Quirk name="targetscantime_medium_multiplier" value="-0.5" />
	<Quirk name="targetscantime_long_multiplier" value="-0.6" />
	<Quirk name="targetacquisitiondelay_additive" value="1" />
  </QuirkList>


Atlas S:
<QuirkList>
	<Quirk name="torsoangle_yaw_additive" value="35" />
	<Quirk name="torsospeed_yaw_multiplier" value="0.1" />
	<Quirk name="internalresist_ct_additive" value="15" />
	<Quirk name="internalresist_lt_additive" value="14" />
	<Quirk name="internalresist_rt_additive" value="14" />
	<Quirk name="internalresist_la_additive" value="14" />
	<Quirk name="internalresist_ra_additive" value="14" />
	<Quirk name="internalresist_ll_additive" value="13" />
	<Quirk name="internalresist_rl_additive" value="13" />
	<Quirk name="targetscantime_short_multiplier" value="2" />
	<Quirk name="targetscantime_medium_multiplier" value="0.165" />
	<Quirk name="targetscantime_long_multiplier" value="0.2" />
	<Quirk name="targetacquisitiondelay_additive" value="4" />
  </QuirkList>



For comparisons sake, Dire Whale Prime:
 
-<component name="centre_torso">
<Quirk name="torsospeed_yaw_multiplier" value="-0.2"/>
<Quirk name="accellerp_all_multiplier" value="-0.3"/>
<Quirk name="decellerp_all_multiplier" value="-0.3"/>
<Quirk name="turnlerp_all_multiplier" value="-0.15"/>
<Quirk name="targetscantime_short_multiplier" value="2"/>
<Quirk name="targetscantime_medium_multiplier" value="0.33"/>
<Quirk name="targetscantime_long_multiplier" value="0.2"/>
<Quirk name="targetretentiontime_additive" value="1"/>
<Quirk name="targetacquisitiondelay_additive" value="3"/>
</component>
 
-<component name="head">
<Quirk name="targetscantime_short_multiplier" value="-2"/>
<Quirk name="targetscantime_medium_multiplier" value="-0.66"/>
<Quirk name="targetscantime_long_multiplier" value="-0.4"/>
</component>
 
-<component name="right_leg">
<Quirk name="accellerp_all_multiplier" value="0.1"/>
<Quirk name="decellerp_all_multiplier" value="0.1"/>
</component>
 
-<component name="right_torso">
<Quirk name="torsoangle_yaw_additive" value="10"/>
<Quirk name="torsospeed_yaw_multiplier" value="0.15"/>
<Quirk name="accellerp_all_multiplier" value="0.15"/>
<Quirk name="decellerp_all_multiplier" value="0.15"/>
<Quirk name="turnlerp_all_multiplier" value="0.15"/>
</component>
 
-<component name="right_arm">
<Hardpoint lookAim="1" Type="1" ID="30"/>
<Hardpoint lookAim="1" Type="0" ID="31"/>
<Quirk name="torsoangle_yaw_additive" value="-10"/>
<Quirk name="torsospeed_yaw_multiplier" value="-0.05"/>
<Quirk name="targetretentiontime_additive" value="-1.75"/>
<Quirk name="targetacquisitiondelay_additive" value="1"/>
</component>
 
-<component name="left_torso">
<Hardpoint lookAim="0" Type="2" ID="20"/>
<Quirk name="torsoangle_yaw_additive" value="10"/>
<Quirk name="torsospeed_yaw_multiplier" value="0.1"/>
<Quirk name="accellerp_all_multiplier" value="0.1"/>
<Quirk name="decellerp_all_multiplier" value="0.1"/>
<Quirk name="turnlerp_all_multiplier" value="0.05"/>
<Quirk name="targetscantime_short_multiplier" value="-0.75"/>
<Quirk name="targetscantime_medium_multiplier" value="-0.25"/>
<Quirk name="targetscantime_long_multiplier" value="-0.15"/>
<Quirk name="targetretentiontime_additive" value="1"/>
</component>
 
-<component name="left_leg">
<Quirk name="accellerp_all_multiplier" value="0.1"/>
<Quirk name="decellerp_all_multiplier" value="0.1"/>
</component>
 
-<component name="left_arm">
<Hardpoint lookAim="1" Type="1" ID="40"/>
<Hardpoint lookAim="1" Type="0" ID="41"/>
<Quirk name="torsoangle_yaw_additive" value="-10"/>
<Quirk name="torsospeed_yaw_multiplier" value="-0.1"/>
<Quirk name="targetscantime_short_multiplier" value="0.75"/>
<Quirk name="targetscantime_medium_multiplier" value="0.25"/>
<Quirk name="targetscantime_long_multiplier" value="0.15"/>
<Quirk name="targetacquisitiondelay_additive" value="1"/>
</component>
</Set>


Are those...lots and lots of NegaQuirks?



IS mechs are easy, a single copy paste section...Clams...well, see above. That's one of 5 variants. One of five that can mix and match 8 pods.

DDC but I think I can see where this is going.

#88 KraftySOT

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Posted 11 September 2015 - 11:11 AM

View PostScout Derek, on 11 September 2015 - 11:09 AM, said:

Hence why they weren't ready yet, think they want us to test out the new quirks.



Thats definitely the impression Mike gave.

Paul was all like "WEVE HIT A HOME RUN WERE STAKING OUR ENTIRE CAREERS ON IT WEVE NEVER BEEN WRONG!"

#89 FupDup

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Posted 11 September 2015 - 11:11 AM

Mad Cat seems to have -25% torso twist speed on the Prime CT. Also -10% accel and decell. -15% turn rate.

Timber Whale time?

Some of the other pods make it up though...it's hard to decipher them in this wall of text format. I'll have to wait for in-game to actually read it effectively.

Edited by FupDup, 11 September 2015 - 11:12 AM.


#90 KraftySOT

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Posted 11 September 2015 - 11:14 AM

Wolfie 6k
<QuirkList>
<Quirk name="torsoangle_yaw_additive" value="-5" />
<Quirk name="torsospeed_yaw_multiplier" value="0.05" />
<Quirk name="accellerp_all_multiplier" value="0.5" />
<Quirk name="decellerp_all_multiplier" value="0.5" />
<Quirk name="turnlerp_all_multiplier" value="0.2" />
<Quirk name="internalresist_ra_additive" value="18" />
<Quirk name="targetscantime_short_multiplier" value="2" />
<Quirk name="targetscantime_medium_multiplier" value="0.25" />
<Quirk name="targetretentiontime_additive" value="-1.5" />
<Quirk name="targetacquisitiondelay_additive" value="3" />
</QuirkList>

So 18 IS in the RA. I cant tell if im reading retention time as a negative value as MORE time or less time. It target scans faster than most mechs its class.

I consider this to be the worst mech in the game. The Vindicator 1R.
<QuirkList>
<Quirk name="torsoangle_yaw_additive" value="-35" />
<Quirk name="accellerp_all_multiplier" value="0.1" />
<Quirk name="decellerp_all_multiplier" value="0.1" />
<Quirk name="turnlerp_all_multiplier" value="0.4" />
<Quirk name="internalresist_ct_additive" value="12" />
<Quirk name="internalresist_lt_additive" value="10" />
<Quirk name="internalresist_rt_additive" value="10" />
<Quirk name="internalresist_la_additive" value="10" />
<Quirk name="internalresist_ra_additive" value="10" />
<Quirk name="internalresist_ll_additive" value="10" />
<Quirk name="internalresist_rl_additive" value="10" />
<Quirk name="targetscantime_medium_multiplier" value="-0.33" />
<Quirk name="targetscantime_long_multiplier" value="-0.4" />
<Quirk name="targetretentiontime_additive" value="-1" />
<Quirk name="targetacquisitiondelay_additive" value="2" />


Yeah uh.

Its gonna need some help thar PGI.

#91 Scout Derek

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Posted 11 September 2015 - 11:15 AM

Okay, I can kind of see where this is going.

To officially understand which needs help and which doesn't, they've pulled many of the quirks off and put in new ones.

It's not that they're going to redo the entire system, it's just to see how their system will do without any major quirks.

#92 Gas Guzzler

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Posted 11 September 2015 - 11:15 AM

They really need to post the list of everything so we don't have to speculate.

#93 Rhaythe

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Posted 11 September 2015 - 11:16 AM

View PostGas Guzzler, on 11 September 2015 - 11:15 AM, said:

They really need to post the list of everything so we don't have to speculate.

They still might. PTS isn't even officially up yet.

#94 FupDup

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Posted 11 September 2015 - 11:16 AM

Shadow Hawk 2K has -15% torso twist speed. What in the name of...why?

WHY?

#95 KraftySOT

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Posted 11 September 2015 - 11:17 AM

Well ive looked at most of them now (skipping clan heavies).

The quirkening is over.

Crazy. A year of it...just...gone...lol

#96 FupDup

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Posted 11 September 2015 - 11:17 AM

Shad 2H has -10% turn speed and -15% accel/decell.

Again, WHAT THE FRACK.


Sure, it has a bunch of structure now, but why agility nerfs? Whyyyyyyyyyyyyyyyyyyyyy

Edited by FupDup, 11 September 2015 - 11:17 AM.


#97 KraftySOT

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Posted 11 September 2015 - 11:17 AM

View PostFupDup, on 11 September 2015 - 11:16 AM, said:

Shadow Hawk 2K has -15% torso twist speed. What in the name of...why?

WHY?


"role warfare" Its role is to suck.

#98 Mister Blastman

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Posted 11 September 2015 - 11:18 AM

I'm all for them removing weapon quirks and increasing the time to kill as it has gotten way too short. Just do it within reason. The Dragons need help to be worth a darn. Same with the Awesomes.

#99 Rhaythe

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Posted 11 September 2015 - 11:18 AM

View PostFupDup, on 11 September 2015 - 11:16 AM, said:

Shadow Hawk 2K has -15% torso twist speed. What in the name of...why?

WHY?

Direct nerf to the center-torso alpha for the chassis, I guess. Puts it as more of a medium-range brawler now.

#100 Mcgral18

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Posted 11 September 2015 - 11:18 AM

View PostRhaythe, on 11 September 2015 - 11:10 AM, said:

Can someone hit me with the Locust quirks? Any Locust, though preferred PB or 1E. I'm curious to see what the sensor quirks look like.


Locust 1E
Spoiler

Good God that's Terribad.
BUT, A HEAT QUIRK! That's the first I've seen thus far.

PB
Spoiler


And just for comparison's sake...the 1V:
Spoiler



View PostBilbo, on 11 September 2015 - 11:11 AM, said:

DDC but I think I can see where this is going.


Oh...
Posted Image

Spoiler






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