FupDup, on 11 September 2015 - 09:56 PM, said:
It would be easier to not chase quirks for playstyle effectiveness if sub-par mechs and variants didn't get smashed into the ground by reduced agility and no weapon quirks, in exchange for placebo sensor buffs.
This right here is the worst of it.
Somehow, I really can't fathom how, Paul figured out that the most under-performing IS (and even some of the clan like the Lynx) were so OP they needed to have their mobility driven about 100 yards under the ground.
I might have even given them credit for the "beta/test" thing if it actually seemed like they made an honest attempt at it rather than just stuffing all these values into a random number generator and hitting go. I'm generally pretty critical of what they do, was actually looking forward to this because Paul's original post curiously sounded like he actually had some concept of what he was doing - boy did he prove my hope wrong on this one.
I guess at least he managed to do it in true PGI "burn everything into the ground" fashion so maybe thats something, points for consistency at least.