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Minimap Big Thread (Threads Will Be Merged)



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#121 Troutmonkey

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Posted 20 June 2016 - 08:33 PM

View PostBigBenn, on 20 June 2016 - 07:50 PM, said:

The patch has not been released yet and already people know "it sucks". Same goes for you teary-eyed folk that had the size of their favorite mech corrected.

Yeah, Trump hasn't been elected yet either but we can pretty much see how that's going to pan out. PGI really need to test their own ideas before announcing them. This is the stupidest change they've done since UI 2.0

#122 PhoenixFire55

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Posted 21 June 2016 - 02:31 AM

View PostRemover of Obstacles, on 20 June 2016 - 06:42 PM, said:

I wonder what the feedback was from the testers of the minimap changes....


What testers? Are you implying that game devs are supposed to TEST things before they come live? HERESY!

#123 LordNothing

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Posted 21 June 2016 - 02:43 AM

i just hope they got rid of the low res bitmap icons and went with vector icons, i think they just look so much cleaner and overlap better.

they could have done a direct steal of the MWLL radar for all i care. pretty much anything is better than the pixelated icon mash we have now.

Edited by LordNothing, 21 June 2016 - 02:45 AM.


#124 Speedy Plysitkos

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Posted 21 June 2016 - 02:47 AM

well, they could do it better whole, ie scale the mech UI from 640x480 1996yr current look into 2560x1440 at least. But hey, they are not capable of this.

#125 Remover of Obstacles

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Posted 21 June 2016 - 03:43 AM

Please make the minimap able to be toggled to old minimap style.

#126 AnTi90d

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Posted 21 June 2016 - 03:48 AM

Long live directional doritos!

God damn the diamonds.

#127 RussianWolf

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Posted 21 June 2016 - 06:02 AM

View PostWarZ, on 20 June 2016 - 07:28 PM, said:


As much as I get annoyed with development and issues with this game ... you are correct in this matter. And once zoom is in, it won't be all that bad.

oh, they'll find a way to make it bad. Its PGI after all.

Edited by RussianWolf, 21 June 2016 - 06:04 AM.


#128 BattleBunny

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Posted 21 June 2016 - 06:06 AM

View PostBurke IV, on 19 June 2016 - 11:40 PM, said:


Summed it up perfectly. I have to wonder who, if anybody playtests for PGI.


I completely agree with this. What the hell are they thinking....
A change like this really makes it painfully obvious PGI has no idea how to play their own game well.

Edited by BattleBunny, 21 June 2016 - 06:07 AM.


#129 Thumper3

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Posted 21 June 2016 - 06:36 AM

View PostrazenWing, on 20 June 2016 - 02:37 PM, said:


Press 'b' if you wanna be a commander.

Gid gud.

The whole point of minimap is NOT a map. It's supposed to be RADAR. As I posted like 10 posts ago, if you don't know the difference between a MAP and a RADAR, then there's really no point arguing with you.

Note how in a RADAR situation, you are always centered? Noticed how there's a definitive range, as in, your radar field don't get bigger just because you are on Polar Highlands vs the Mining Collective?

So I repeat, if you can't tell the difference between the two, please don't join the conversation, there's simply no point talking to you.


Wow, thank you...I mean, just.....your skills at snark, egotistical anger and just plain forum vitrol TOTALLY made me re-think my opinion and see how wrong I was and how right you must be. You should work in the state department, you could bring world peace easily with such skills at debate and discussion.......you win the internets man....:: slowclap ::

I like that last part though......feel free to not talk to me, I certainly won't lose any sleep over it.

All I said was it doesn't look terrible and I am open to see how it ACTUALLY works instead of nuking the forums with hatred of a feature I haven't even used yet. Not to mention a feature as small as it is, I'm certainly not going to throw a temper tantrum an uninstall over it. I know that must be foreign to you, it's much more fun to complain and strut.


BTW, it's not RADAR, the mini map is currently simply a snapshot segment of the main battlemap. RADAR would see the Jenner that just jumped out of cover behind me and warn me before I took a surprise alpha in the back, unless it's some super stealth radar defeating Jenner. RADAR wouldn't require a friendly to lock onto a target outside my range and have it be displayed. The mini-map shows the exact same information that the battlemap does just on a zoomed in, focused area. All they are doing is unzooming it AND adding more information (mech icons now note weight range). I'd say it's pretty darn likely that they will add in the ability for the pilot to set the zoom level eventually which means you can have your zoomed in tight view just like now but with a more useful snapshot of the information.

Again, should they have the zoomability set from the start? YES. Is it an issue that should make a normal person start setting fire to their room and screaming foaming at the mouth like people are? No. Get some perspective.




View PostrazenWing, on 20 June 2016 - 02:37 PM, said:

PS you do this in real life too. Do you drive with the full google map viewing distance of 200 miles from point A to B? Or do you drive with your car in the center of the "map" with maybe a 500 meter range so that you can see the streets coming up?




Nope, but then again....the GPS in my car doesn't show me the cement truck 7 miles away that will eventually cut me off, nor does it show the cars around me.......oh, and I am not engaged in vehicular combat with any of them.....so......really has nothing at all to do with the discussion. Good red herring though, fallacious arguments must be another of your forum powers.


It's really no wonder the game is in the state it's in, the community acts like two spoiled 4 year olds fighting over a doll and ending up ripping it in two.

#130 razenWing

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Posted 21 June 2016 - 07:15 AM

View PostThumper3, on 21 June 2016 - 06:36 AM, said:

garbage


Anyways, there are so many things wrong with your comeback, it's not worthwhile to point them all out. But why does everything need to be a 1 on 1 correlation to be an effective analogy anyways? Like, the point is information prioritization, but yea, I guess the GPS reference is not correct because you are not fighting the truck next to you...

Sigh... so dumb. (On a lighter note, you know your GPS tells you the McDonald on the right, and Burger King on the left, right? Just saying.)

Aight, so ignoring that garbage,

I know a whole bunch of you won't care to fire up an old game to find out what I am talking about, allow me to demonstrate:

(And just to show Thumper why it doesn't take a rocket scientist to distinguish between a radar and a map)

(o and, it's clear to me now that you have no legacy in this game, so again, no point arguing with you, so you just... think whatever you want man, go be the best you possible!)

Posted Image

Blue is what PGI is trying to do right now. Yellow is what throughout history, and until in 2 hours from now, what we have had. (and what 90% of game that EVER existed with a minimap have)

MWO just had a terrain overlay over the plain radar, but just because you have terrain overlay doesn't make it a true map, as it's primary purpose is still supposed to be a RADAR.

What PGI intends to do, is to make Yellow into Blue, with no option to retain Yellow. And I honestly don't see how I can make it more plain than that. If you still think it's a great idea that we all should just suck it up and try, then woosh... go ahead man, as I said to thumper, just be you. Go be the best you possible. Meanwhile, the rest of us will just get our pitchforks ready. It's been a good while since the good ole barn burning of the whole Golden Mech Fiasco.

(PS PGI, that's also how you do what you want to do without pissing off 95% of the people)

Edited by razenWing, 21 June 2016 - 07:27 AM.


#131 Kalthios

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Posted 21 June 2016 - 07:37 AM

The minimap change isn't great, but isn't terrible either, it has advantages and disadvantages. Personally I think it has more advantages than disadvantages, but that is just my opinion. Obviously this game still needs more functionality added for mech-piloting to be optimal.

#132 Egg Fu

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Posted 21 June 2016 - 07:51 AM

View PostWarZ, on 20 June 2016 - 07:28 PM, said:

once zoom is in, it won't be all that bad.


It'll have to return to being radar based as in centered around the player or the whole zoom in thing's moot.

#133 Sjorpha

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Posted 21 June 2016 - 08:20 AM

View PostEgg Fu, on 21 June 2016 - 07:51 AM, said:


It'll have to return to being radar based as in centered around the player or the whole zoom in thing's moot.


Exactly this x1000000

#134 Thumper3

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Posted 21 June 2016 - 08:48 AM

Man, I wonder how many times razen will say there's no point in talking to me.........and then fire off a lengthy angry post attacking me?

This could be a drinking game.



View PostrazenWing, on 21 June 2016 - 07:15 AM, said:


Anyways, there are so many things wrong with your comeback, it's not worthwhile to point them all out. But why does everything need to be a 1 on 1 correlation to be an effective analogy anyways? Like, the point is information prioritization, but yea, I guess the GPS reference is not correct because you are not fighting the truck next to you...


Well, generally things need to be comparable to, you know, compare the experience. So for instance, go tell your mom that you know the pain of child birth because you just popped a massive zit on your forehead. Tell the combat vet that you got PTSD from playing CoD in your basement. It's a basic fact that comparisons need to be alike.

Now, if MWO was about piloting my BattleMech to McDonalds to get some fries and nuggets, using civilian GPS as a comparison would be perfect.

View PostrazenWing, on 21 June 2016 - 07:15 AM, said:

Sigh... so dumb. (On a lighter note, you know your GPS tells you the McDonald on the right, and Burger King on the left, right? Just saying.)


Wait.....am I fighting the McDonalds now? LMAO Is the Burger King going to come through the tunnel and put some SRMs into my back?

Information PRIORITAZTION is right, I don't NEED to know there a Camry 2 miles ahead of me, I DO need to know theres an Atlas 4 grids away and my voiceless PUG teammates sure won't mention it.



View PostrazenWing, on 21 June 2016 - 07:15 AM, said:

(And just to show Thumper why it doesn't take a rocket scientist to distinguish between a radar and a map)

(o and, it's clear to me now that you have no legacy in this game, so again, no point arguing with you, so you just... think whatever you want man, go be the best you possible!)


Oh noes!! I have no "legacy" with in this game!!!!! MY LIFE HAZ NOE MEANINGS!!!! And I guess I have no right to an opinion in THIS game because I haven't met your requirement for seat time in a DIFFERENT game? Well, at least you're consistent with not making sense. I will say this is not the first MWO game I have played and I have no need or desire to measure out e-peen with you. But hey, if the design of the mini-map is THE key feature to you and it ruins the entire game, then maybe you should just leave that old game fired up and play to your hearts content with the best darn mini-map designed.

Seriously, take a DDDEEEEEEPPPPPP breath and calm down man.

A) This is a video game
B) Everyone is welcome to their opinion, we are not arguing about if the sky is blue, this is a personal preference. I'm sorry if your narcissism drives you to make everyone bow down and agree with you on everything.
C) No one has even SEEN this feature or used it in game yet. Heck, I may get home tonight fire it up and find out it's not useful, that I hate it. I have an open mind and again, I can't stress this enough.......it's a miniscule feature of the game. It could be the dumbest, worst coded pile of crap every done by man........but you know what? I'm still going to play the game.

Seriously, the funniest thing is all I said was it could be useful, we'll wait and see, and no matter what it's not a game ending feature to me........and you just started unloading on me and making it your personal mission in life to MAKE me see you're opinion is handed down from god and I should immediately jump on your bandwagon. I hate bandwagons, all bumpy and full of smelly people.

So please, follow your own advice, stop replying to me, stop wasting your life trying to control everyone's opinion, and definitely uninstall the game and refuse to use this terrible, awful, no good mini-map.

#135 Garfuncle

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Posted 21 June 2016 - 10:27 AM

New minimap is too small and zoomed out to be of any use. Either revert it back or add a feature to switch between the new one and the old.

#136 Jenny Templeton

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Posted 21 June 2016 - 10:42 AM

I hadn't realized how much I used it for facing the enemy and aligning my mech.. I'm driving all over the shop!

Gah.

#137 Deathpactt

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Posted 21 June 2016 - 10:46 AM

New map is horrible for colorblind people, I can not see anything anymore in the minimap. I am at a huge disadvantage compare to other ppl.

#138 shopsmart

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Posted 21 June 2016 - 10:48 AM

Just got done playing in a test map. Already HATE the new mini map. Reason is because it helped me navigate my feet and torso twisting. Now I get confused which way I am going and map doesn't spin to orient myself. Had to enable the stupid feet direction arrow.

#139 Cyborg Vampire

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Posted 21 June 2016 - 10:49 AM

Very displeased, seismic is useless, when team is bunched its useless. I quit after just 3 games, honestly going back to Counter Strike which is sad because I loved MWO... I'll check back someday to see if things changed back; if not best of luck to MWO and it's future, I just won't be apart of it..... sigh....

#140 Deathpactt

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Posted 21 June 2016 - 10:57 AM

I think I will take a break too, its just too frustrating for me atm.





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