Marauder Builds
#121
Posted 31 January 2016 - 07:48 AM
As always, thanks for the ideas & info.
#122
Posted 31 January 2016 - 10:00 AM
5D
http://mwo.smurfy-ne...794f24504f3bd49
275 STD, ERPPC, 4 MPL, 2 LRM10's, 1 JJ. Good fire support with 4 MPL for when things get close.
5M
http://mwo.smurfy-ne...3edf92f762b0617
300 STD, AC/10, 3 LL, 2 JJ. 3 LL's for side peeding and and the AC10 is good for hill humping. Plus the ranges are the same on the LL and AC for great overlap of weapon groups when you need to get out into the open.
BH2
http://mwo.smurfy-ne...f509287d60b6cf2
285 STD, Gauss, 7 ML, 2 JJ. Pretty much the standard ML build only with a Gauss instead of AC. I just had to put a gauss on a Marauder in that high torso mount. This build worked best. Plus it's pretty heat efficient.
I'm really liking the Marauder so far, it's the first heavy I feel comfortable piloting!
Edited by Danth Reduviid, 31 January 2016 - 10:05 AM.
#123
Posted 31 January 2016 - 11:05 AM
MAD-BH2
AC20, 6 MLAS, STD300, JJ. Pretty straight forward. Walk up to them, shred them. Never really liked brawlers too much, but I'm having a lot of fun with the Bounty Hunter II. Probably because the 6 MLAS get out to 352 meters optimal with quirks and the range module, so I'm not entirely useless at medium distances. It does run a little hut, but I'm used to Clan 'Mechs... So that's nothing new
MAD-5M
2 AC5, 2 LLAS, STD300, JJs. Didn't go with UACs, even though I could. This way, I can use the AC5 modules I use on the 3R as well - really, a budget decision, mostly. That said, I've grown to love the reliability of the ACs, so there's that. I'm really liking the solid mid range performance. The LLAS get some work done and the ACs can add a bunch of DPS - and suppressive fire - on top.
MAD-3R
3x AC5, 2x MLAS, STD300. My current favourite of the bunch. The lasers are pretty meh. Backup weapons add best, but they do add a little bit of damage here and there. But it's all about those three AC5s! I'm a dakka man at heart, so this really fits me. The alpha is pretty meh, but damn, the DPS this thing can put down. Chain fire for extended stare-downs to add screenshakes like mad... Lovely! Oh, and it's tanky to boot. Managed to survive stuff that I had absolutely no business surviving because the 3R is just a tough son of a gun! And it does look drop dead sexy with its Rasalhague camo:
#125
Posted 01 February 2016 - 05:27 AM
#126
Posted 01 February 2016 - 06:39 AM
Same build as above otherwise. Gives me 30 shots with the Gauss and runs significantly cooler. I love the BH2 as a brawler, but with the range the MLAS can get on it, it almost feels like I'm selling it a little short by adhering to the AC20's range. It's going to resemble a midrange Gauss Vomit build I quite liked on my Timberwolf.
Thoughts?
#127
Posted 01 February 2016 - 09:53 AM
Luminis, on 01 February 2016 - 06:39 AM, said:
Same build as above otherwise. Gives me 30 shots with the Gauss and runs significantly cooler. I love the BH2 as a brawler, but with the range the MLAS can get on it, it almost feels like I'm selling it a little short by adhering to the AC20's range. It's going to resemble a midrange Gauss Vomit build I quite liked on my Timberwolf.
Thoughts?
You mean like my BH2 build 4 posts up?
I highly recommend it, especially with the gauss cooldown reduced from it's high point. And I brawl with the gauss after I've spent some time at range softening them up first!
But it's funny, I was considering swapping the Gauss for an AC/20 just to see what would happen!
#128
Posted 01 February 2016 - 10:42 AM
AC20/5ML is for sure my favorite BH2 build so far. I'm debating Adv. Seismic or AC20 range with the freshly unlocked mech/weapon module slot. Radar Deprivation almost always goes on first
#129
Posted 02 February 2016 - 12:42 AM
Danth Reduviid, on 01 February 2016 - 09:53 AM, said:
You mean like my BH2 build 4 posts up?
Kinda A few differences here and there, but I suppose I glossed over your build...
Luscious Dan, on 01 February 2016 - 10:42 AM, said:
That is the precise reason I didn't do it yet. Losing the firepower mounted on the right arm is a daunting prospect... I'm a little short on C-Bills at the moment, so I'll probably hold off for now.
#130
Posted 02 February 2016 - 10:06 AM
Luscious Dan, on 01 February 2016 - 10:42 AM, said:
I don't worry about gauss explosions on larger mechs. If the gauss is destroyed there is a 90% chance of it doing 20 damage. 20 damage really isn't very much compared to the alphas of most mechs and your torso will probably survive. I can attest this from experience in my BH2, my gauss Shadow Hawk GD and my 2 gauss rifle Mauler 1P. If the explosion does take out your torso it would have been destroyed by the next enemy shot anyway.
The "no torso gauss" rule is mainly for smaller mechs where you don't have the internal structure to take an extra 20 points of damage.
#132
Posted 05 February 2016 - 06:43 AM
Only played a couple matches, but this thing is scary. The XL engine may not be the best choice for longevity, and I likely don't need that many JJ's, but I like being able to fly
Edited by Lichschool, 05 February 2016 - 06:44 AM.
#133
Posted 05 February 2016 - 10:52 AM
#134
Posted 05 February 2016 - 12:07 PM
#135
Posted 05 February 2016 - 02:51 PM
#136
Posted 05 February 2016 - 07:24 PM
Lichschool, on 05 February 2016 - 12:07 PM, said:
Well, you can put it all into an XL325...not sure that's really needed though. I'd upgrade the SRMs to 6s (keeping the Artemis) and then use the other 1.5 tons of ammo. I usually find that 3 tons is good for a pair of 6s, but unless you want to shave some armour, there isn't much else to do with that half ton.
#137
Posted 06 February 2016 - 01:19 AM
So, in comes the AC10, another Medium Laser and an additional DHS. The AC10 has sufficient range to supplement the MLAS, the alpha of the AC10 and the additonal MLAS matches the Gauss and the DPS is nice to have, if not the primary selling point. Liking it a lot so far.
#138
Posted 07 February 2016 - 02:18 AM
MAD-3R AC5s + 4xML < My favorite heavy in the game. The 3xAC5 is perfection for hill poking, group fired it's a rapid fire Gauss rifle. If a target tries to duke it out with me, I switch to chain fire and suppress the **** out of them, mixing in the MLs to drill. When it's hot, just run the ACs. Goes a bit slow with the 280, but meh, it's basically an assault mech so I don't care. This is by far the best Marauder variant because of the exceptional hardpoints and beefy structure quirks.
Edited by Cabusha, 07 February 2016 - 02:22 AM.
#139
Posted 10 February 2016 - 05:30 AM
http://mwo.smurfy-ne...31d9d72f7140c06
16 DHS, 1 jj, std300, 4T ammo. Alpha, because the ghost heat from that last medium laser isn't as bad as the extra 5 damage is good. This mech is very good at losing components in the right order, just remember to twist and you'll retain 40pt alphas for a good long time.
Cabusha, don't run case. You have no ammo in either torso, so that's tonnage wasted.
#140
Posted 10 February 2016 - 07:00 AM
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