#161
Posted 27 December 2015 - 03:52 AM
#162
Posted 27 December 2015 - 03:54 AM
How about a huge number of us want all weapon systems to be equally reasonably viable at all levels of play (+/- some because reality). That while there are the occasional ******** about, most people don't really have some sinister agenda pushed through secret back channels?
That virtually everyone does indeed press R as much as possible, because it benefits them and their teammates, and while there are problem people at all levels of play those people are (while memorable) definitely a minority.
Comp players, esports players, they're not keeping LRM's down. Most don't care at all about LRM's (because they're bad enough to be irrelevant), the rest would rather see them be useful than useless, as it adds depth to the game.
And yeah, people cry when they get killed by indirect fire. They cry when they get killed by ANYTHING. Those people deserve nothing more than tonbe ignored. "It killed me so its OP. My loss was totally not my fault."
Eh, whatever. Still, I'll lock whatever I can, because I don't suck. I'm not holding locks, though, unless there is a damn good reason.
#164
Posted 27 December 2015 - 04:00 AM
#165
Posted 27 December 2015 - 04:03 AM
#166
Posted 27 December 2015 - 04:23 AM
AnimeFreak40K, on 26 December 2015 - 04:33 PM, said:
You're thinking of the Catapult A1, and while it is not the only mech that lacks energy hardpoints, it is the best example of this.
To be clear, I love my some LRM boats and I try to bring a TAG and get my own locks when I can. Also, if I'm bringing an LRM boat, I usually let folks know so they can act/react accordingly, but I never hesitate to get my own locks, and if I'm in a non-LRM mech, I also try to keep and hold locks on what I'm shooting at in the off-chance that I have teammates that have LRMs as well.
That said, some (but *NOT* all) will, in fact, be lazy and just sit back and use the "Easy Button" just like some (but not all) people purposefully not hold locks out out sheer spite for LRMs as a general thing.
This is exactly why mine has a Narc... and 4 jump jets.
Basically this, capable of spotting for all the LRM boats, very focused alpha, great DPS, great ammo capacity.
Edited by Satan n stuff, 27 December 2015 - 04:24 AM.
#169
Posted 27 December 2015 - 04:34 AM
in other mechs iam not but depends
indirect fire can help as you are able to support even over a wall, hill or building you can change targets ( in case some ppl do lock and a locked or taged target means to me theres help nedded, and selfish damage greeding coward iam i do help
despite that when my 1600 or so farts are out i stumble into game not able to aim and shooting my teammate into the back
lucky me sometimes i miss my teammates and do hit something,.. but just sometimes
Edited by Russhuster, 27 December 2015 - 04:36 AM.
#170
Posted 27 December 2015 - 04:39 AM
But...
There is value to lobbing from >800m. Done right you can lock down a lance and keep them from joining the rest of the group as you close in. Very situational though.
Here is a Pro Tip for you LRM boat wannabes, you can move and fire at the same time. Try it, you might like it.
#171
Posted 27 December 2015 - 04:43 AM
take lurms and 100% profarm and be lord of the underhive. 60% of the time every time.
#172
Posted 27 December 2015 - 04:45 AM
JernauM, on 27 December 2015 - 03:52 AM, said:
I don't ask for locks, but if a target is in your LOS and you don't lock them it is pretty dumb. It is saying "I don't want everyone to know where the enemy is and I don't like spotting bonuses."
With your logic why UAV?
Locking and holding locks are two different things.
#173
Posted 27 December 2015 - 04:48 AM
#174
Posted 27 December 2015 - 04:52 AM
Ted Wayz, on 27 December 2015 - 04:45 AM, said:
With your logic why UAV?
Locking and holding locks are two different things.
Considering a half decent LRM boat with adv. target decay only needs about 2 seconds of facetime from any mech ( doesn't even have to be the same one for the whole two seconds ) to get a good alpha off if they've verified that it will hit beforehand, there's really no reason to complain.
#175
Posted 27 December 2015 - 04:53 AM
Ghogiel, on 27 December 2015 - 04:43 AM, said:
take lurms and 100% profarm and be lord of the underhive. 60% of the time every time.
To be a good LRM boat takes more skill then to be lazer meta boat, by far. Especially if you run IS boats. Good players try and close on you to get within the 180m arming distance. Keeping them at arms lengths using mobility and terrain while maintaining LOS and lock requires a bit of knowledge and skill.
But ending the match at the top of the leader board and having people lose their minds that it was in a Kintaro is worth it. Especially if it involved soloing an Atlas or Timberwolf or both.
#176
Posted 27 December 2015 - 04:57 AM
Satan n stuff, on 27 December 2015 - 04:52 AM, said:
LRM and Alpha? LRMs are not pinpoint. Alphas do not make sense for LRM as only a percentage hit. For LRM the key is sustained fire, that is why you maintain LOS. The key is to keep their cockpit shaking continuously so that even if you are LOS they will have trouble targeting. That is a big part of what kiting is about.
#177
Posted 27 December 2015 - 05:02 AM
Ted Wayz, on 27 December 2015 - 04:53 AM, said:
But ending the match at the top of the leader board and having people lose their minds that it was in a Kintaro is worth it. Especially if it involved soloing an Atlas or Timberwolf or both.
You a prolurmer too? cool!
#178
Posted 27 December 2015 - 05:15 AM
Ted Wayz, on 27 December 2015 - 04:57 AM, said:
No, sorry but sustained fire is not nearly as effective if you actually care about killing mechs. A well built LRM boat can get anywhere from 70% to 100% of their missiles on target when they hit the target at all, depending on how big the alpha is, how big the target is and which launchers are used.
Also in case you're not aware, most mechs can't hold locks for more than a few seconds without getting themselves killed unless there's a brawl and most targets aren't too keen on staying locked for more than a few seconds either.
You go chaining LRMs at a contact you got from people playing peekaboo and you're going to miss with all but the first or first two shots and what doesn't miss completely will be mostly taken out if there's any AMS.
#179
Posted 27 December 2015 - 05:18 AM
Satan n stuff, on 27 December 2015 - 04:23 AM, said:
Basically this, capable of spotting for all the LRM boats, very focused alpha, great DPS, great ammo capacity.
YOINK! I gotta try this. I might sacrifice an LRM 5 for an SRM4 for close range, but I dunno.
JernauM, on 27 December 2015 - 04:25 AM, said:
Unnecessary. I got it right the first time.
no. You swung for the fences and fell down.
#180
Posted 27 December 2015 - 05:24 AM
Ted Wayz, on 27 December 2015 - 04:39 AM, said:
But...
There is value to lobbing from >800m. Done right you can lock down a lance and keep them from joining the rest of the group as you close in. Very situational though.
Here is a Pro Tip for you LRM boat wannabes, you can move and fire at the same time. Try it, you might like it.
Move and fire??? WHAT IS THIS MADNESS!? I FEEL LIKE I'M TAKING CRAZYPILLS!
Ted Wayz, on 27 December 2015 - 04:53 AM, said:
But ending the match at the top of the leader board and having people lose their minds that it was in a Kintaro is worth it. Especially if it involved soloing an Atlas or Timberwolf or both.
You know you got chops when you know how to use and can successfully kill under the pancake in Crimison Strait and in the Basement on HPG Manifold. I wish I had video. You could feel the eyes bug out when those missiles left the tubes and hit for the kill.
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