Ted Wayz, on 27 December 2015 - 06:05 AM, said:
Heh?
Everyone go to their profiles and check their weapon stats. Pull up your stat on LRMs and everyone come back that are hitting 70 to 100% of the time. It doesn't happen because of terrain, AMS, loss of lock and hit reg. If you are in the 40 to 50% overall you are doing good. Even with Artemis.
Now if you are saying that if you are on target and none of the other conditions apply you get 100% on hits, and alphas are how you kill, good luck with that. Missile damage is spread, it doesn't all go to the CT like it used to. You are more than likely to hit an arm or leg.
My KDR in the Kintaro is what it is because I pick out the right targets at the right time. I then lock on that target and commence the missile ******* using LRM 5's. Why? Because they chain fire fast, low heat, have low tonnage and take up one slot so you can pack ammo, and if something interrupts my attack or I need to abate I won't lose much ammo. This is important because even with 1800 LRMs I still occasionally run out. You screw up one LRM 80 attack (and I see this happen all the time) there goes a good chunk of ammo.
The key though is mobility. If you are a kiter you need to constantly move, especially if you draw someones interest. You need to give them the illusion they can catch you before you cut them down. My favorites are the ones that come after you but then realize they are screwed and try and disengage. Those are the high point targets, especially if it is an assault, which can net you a solo kill and 100 damage easy.
But if you say large load outs and alphaing with missiles are the way to go I will take your word on it.
Was that first part really necessary? I was perfectly clear in what I meant, as evidenced by the rest of that post.
Alphaing is high risk, high reward but if you've verified a good target before you even get the lock it almost completely eliminates the risk. I fire an alpha and assuming I did my job right ( verified clear flight path and a friendly has LOS at launch ) , I
will hit with most or all of it, if I chainfire I am more or less guaranteed to either waste a whole bunch of missiles each time I lose lock or simply not hit much of anything because I can't fire missiles fast enough.
What normally happens when a good player gets incoming missiles is they break contact immediately and take cover if possible, so the first second or so on target is all you're going to get, that's a whopping 15 missiles with chain LRM5s.
Worse, just one AMS will reduce that to about 6 missiles whereas even an LRM30 alpha would have more than 20 missiles when it hits.
Now as for the actual damage output of an LRM alpha versus anything else, it is a non issue because LRMs can be fired over friendlies and obstructing terrain. An LRM boat at the back end of the main blob or behind a building or whatever is going to be much more effective than a laserboat or dakkaboat that can't shoot anything because something is in the way.
Edited by Satan n stuff, 27 December 2015 - 06:38 AM.