#181
Posted 27 December 2015 - 05:32 AM
"Good! Let the hate flow through you! Feel the power of the dark side!"
#182
Posted 27 December 2015 - 05:36 AM
Edustaja, on 26 December 2015 - 03:33 PM, said:
Active lrm usage usually requires for you to stay with the group and close to the targets to get positive hits.
Gotta love ***.umptions about people asking things about anothers play style when they're asking a direct basic request for teamwork.
Edited by rolly, 27 December 2015 - 09:15 AM.
#183
Posted 27 December 2015 - 05:42 AM
Extremist Pain, on 26 December 2015 - 03:31 PM, said:
Yet another thread on exactly the same subject, the last was less than seven days ago.
Its very simple, ever since this game came out of closed beta there have been people that decided they were going have no weapons but LRM's and hide in a hole great distances behind the rest of the team where they took no fire, took no risks, and expected the rest of the team to take all the fire for them, and when a light pilot came around and killed them, because they were far far away, in that 'safe' spot, and had no weapons other than LRM's they raged and screamed abuse at the rest of the team, that was doing all the fighting, for not saving them.
because bad LRM pilots think the closest they should be is 750 meters and the best ranges are 900-1000, where they can't see the fall of the missiles.
Where any good LRM pilot doesn't say get locks, because they know the best LRM boats have other weapons artemis and TAG and use the TAG at ranges of between 400 and 200 where they can see the fall of the missiles, and supplement damage on open torsos for critical hits and kills.
That is why people get pissed by others calling for locks as it usually means a bad or selfish pilot, as any good pilot's lock targets out of habit and don't need to be reminded
#185
Posted 27 December 2015 - 05:48 AM
We don't need 0 skill dorito watchers telling us to do the obvious.
We don't need someone advertising they have no skill and will sit at the back spamming while everyone else does all the work.
From experience the team with the most Lerm boats looses most of the time so we don't need at start of match someone saying "lock targets" and "hold your locks" because we are a mech down before the match has begun (not talking about AFK or DC's because they are of more use to me, at least the don't lerm me in the back).
Yes im salty, yes I hate Lerm, yes my grammar and spelling is bad and no I don't care if you disagree or shoot down what I have to say.
#186
Posted 27 December 2015 - 05:49 AM
#187
Posted 27 December 2015 - 05:50 AM
PGI or at least Russ wants this to be an E-Sport. Well that's not going to happen with the amount of useless weapons and parts in the game.
Here are some Single Heatsinks for you have fun!
#188
Posted 27 December 2015 - 05:51 AM
Imperius, on 27 December 2015 - 05:50 AM, said:
PGI or at least Russ wants this to be an E-Sport. Well that's not going to happen with the amount of useless weapons and parts in the game.
Here are some Single Heatsinks for you have fun!
If they were AT ALL viable, they would be being used already, until then, learn what works and what doesnt, stop being stubborn.
#189
Posted 27 December 2015 - 05:54 AM
jaxjace, on 27 December 2015 - 05:49 AM, said:
I love how many detractors ignore the fact LRMs been artificially hampered for their protection.
The conflict of interest undermining their position is delicious.
Edited by Kjudoon, 27 December 2015 - 05:55 AM.
#190
Posted 27 December 2015 - 05:59 AM
Kjudoon, on 27 December 2015 - 05:54 AM, said:
The conflict of interest undermining their position is delicious.
Remember when LRMs only needed to be locked at launch to home in on a target?
#191
Posted 27 December 2015 - 06:03 AM
Satan n stuff, on 27 December 2015 - 05:59 AM, said:
Was before my time if it ever existed. AFAIK, Fire and forget never existed.
I joined at public launch.
They were still better then with just a little splash damage, less ECM, less ghost heat... much more functional.
#192
Posted 27 December 2015 - 06:05 AM
Kjudoon, on 27 December 2015 - 06:03 AM, said:
I joined at public launch.
They were still better then with just a little splash damage, less ECM, less ghost heat... much more functional.
It was changed to the current system around October '12, in closed beta.
#193
Posted 27 December 2015 - 06:05 AM
Satan n stuff, on 27 December 2015 - 05:15 AM, said:
Also in case you're not aware, most mechs can't hold locks for more than a few seconds without getting themselves killed unless there's a brawl and most targets aren't too keen on staying locked for more than a few seconds either.
You go chaining LRMs at a contact you got from people playing peekaboo and you're going to miss with all but the first or first two shots and what doesn't miss completely will be mostly taken out if there's any AMS.
Heh?
Everyone go to their profiles and check their weapon stats. Pull up your stat on LRMs and everyone come back that are hitting 70 to 100% of the time. It doesn't happen because of terrain, AMS, loss of lock and hit reg. If you are in the 40 to 50% overall you are doing good. Even with Artemis.
Now if you are saying that if you are on target and none of the other conditions apply you get 100% on hits, and alphas are how you kill, good luck with that. Missile damage is spread, it doesn't all go to the CT like it used to. You are more than likely to hit an arm or leg.
My KDR in the Kintaro is what it is because I pick out the right targets at the right time. I then lock on that target and commence the missile ******* using LRM 5's. Why? Because they chain fire fast, low heat, have low tonnage and take up one slot so you can pack ammo, and if something interrupts my attack or I need to abate I won't lose much ammo. This is important because even with 1800 LRMs I still occasionally run out. You screw up one LRM 80 attack (and I see this happen all the time) there goes a good chunk of ammo.
The key though is mobility. If you are a kiter you need to constantly move, especially if you draw someones interest. You need to give them the illusion they can catch you before you cut them down. My favorites are the ones that come after you but then realize they are screwed and try and disengage. Those are the high point targets, especially if it is an assault, which can net you a solo kill and 100 damage easy.
But if you say large load outs and alphaing with missiles are the way to go I will take your word on it.
#195
Posted 27 December 2015 - 06:08 AM
CW is an enigma, they are hated so much by drop comanders, and the Clan XL and large amounts of ECM they have make them far less effective than Clan Lurms, but you just have to look at the number of even organised CW groups that are taking AMS in their builds on IS teams to realise that LRM's can be effective again if used Correctly.
#198
Posted 27 December 2015 - 06:12 AM
Imperius, on 27 December 2015 - 05:50 AM, said:
PGI or at least Russ wants this to be an E-Sport. Well that's not going to happen with the amount of useless weapons and parts in the game.
Here are some Single Heatsinks for you have fun!
Ha ha!
No people flock to the lowest common denominator. If there is a choice between no skill and effective and skilled and effective 90% will flock to the no skill. In MWO lazers are the no skill and that is why you see people waving them around like light sabers from 1000m.
The comp crowd go for TTK. Because of pinpoint lazers are again the weapon of choice, not because they take any sort of skill. You can have an 80 point pinpoint alpha and get two off before overheat. Woot! That is some skill!
When I want a challenge I peel mechs like onions using missiles.
#199
Posted 27 December 2015 - 06:12 AM
lordtzar, on 26 December 2015 - 10:46 PM, said:
Like sorry dude, when the enemy team blew off my right torso I got back into cover. Next time I'll hold that lock for you.
Nice straw man. Been playing for a long time and have NEVER heard someone piss and moan about not keeping something locked. Not once.
All you guys holding on to this myth, please get a life.
When I play my narc/tag ravens (a very large portion of the time), I ALWAYS ask if there are LRMs in the group. Because if nobody pipes up, I've brought the wrong mech. If you think LRMs are such a waste, why are there so many threads crying about them?
#200
Posted 27 December 2015 - 06:17 AM
Ted Wayz, on 27 December 2015 - 06:12 AM, said:
No people flock to the lowest common denominator. If there is a choice between no skill and effective and skilled and effective 90% will flock to the no skill. In MWO lazers are the no skill and that is why you see people waving them around like light sabers from 1000m.
The comp crowd go for TTK. Because of pinpoint lazers are again the weapon of choice, not because they take any sort of skill. You can have an 80 point pinpoint alpha and get two off before overheat. Woot! That is some skill!
When I want a challenge I peel mechs like onions using missiles.
Sometimes I shoot my lasers from out of maximum range because a bright light to the face, even completely ineffectual, can cause the pilot to flinch or take cover.
Your sarcasm is noted. I do quite well with my LRM KTO-18, thanks. I actually get more kills with the MPL I have on it, but missiles are effective for cockpit shake (I try to help my lights rip the Assaults to shreds) and suppression (because for some reason a hit with an LRM 5 scares people more than a hit from a PPC.
A lot of the work an LRM carrier can help with is distraction and suppression.
And, for the record, I don't expect anyone to "hold the lock or Imonna whine".
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