AEgg, on 10 January 2016 - 05:46 PM, said:
How is that a downside to split queues? Or even relevant to split queues at all? "Don't Play CW" is a statement to an individual, it doesn't have anything to do with the game mode.
I've already addressed Mystere's scenarios, they only happen when a queue is empty.
If a queue isn't empty, then they translate to "Barbarians at the gate". "Ok, flip a coin. Heads, we send barbarians at them, tails, we send Praetorian Guards at them". Still nonsense. Your battles are determined by luck, not by who has the better team.
How does it do that? How are 12 solos any less part of a faction than 12 players in a group?
Seriously? Have you never played a competitive game in your life?
If one Faction, let's say Kurita, has several very good units what's to stop say Davion from trying to take their planets by only dropping in the solo queue in order to avoid those units?
Kurita units see what is going on so they flood the solo queue in order to defend their planets. Because these are pilots who have spent months learning how to work together as a team they end up rolling the solo attackers just like they do now.
The next thing the solo-only players will cry for is either a PSR matchmaker in the solo queue or an outright ban on anyone with a unit tag dropping in the solo queue. At that point, we've turned Faction play into just another mode for Quick Play.
Quote
Just because you don't join a unit doesn't mean you don't want to support your faction.
Great. Stop into the Faction teamspeak hub. Join a temporary group. Use LFG and faction chat to link up with other members of your Faction. Just know that in order to support your Faction you will be expected to actually defeat members of other Factions. Not some of the other members. Any of the other Faction's members. Just like they must defeat any of your own Faction's pilots.
Quote
And if the matchmaker (or lack thereof) is setting up stomps when it could be setting up balanced matches with the same group of players, isn't that detracting from your unit's involvement, not adding to it?
This is where you show your complete ignorance to what is really going on.
The matchmaker is not setting up anything. The players set themselves up for a stomp. They go in without enough experience. They go in without properly built, competitive mechs. They go in with all the wrong instincts that the solo queue has ingrained into them. They go in with an attitude of knowing what works best despite having never experienced actual success in the mode. And most of all, they go in as a bunch of solo players instead of as a team.
The point of Faction Play is not to have "balanced matches." It's to defeat an opposing Faction.
Quote
It's not a shallower experience if you just continue to play group queue.
Yes it is. Do you need factions to run group queue? Do you need units? All you need is a friends list and the ability to form groups.
At the end of the group queue match, is there any ongoing impact beyond the C-bill coffers of all the participants? Do other players have to deal with the ramifications of the outcome of any particular group queue match?
Quote
You just will be facing better opposition and wasting less time in matches that provide no challenge at all.
Oh. I see what you mean by group queue. You mean your version of the Faction Play group queue. Here's where you just don't get it. Other Faction's will actively try to avoid known units while still trying to lay claim to their planets. Your system will create situations where planets will be taken by waves of PUGs while they avoid tough units. That completely destroys any semblance of immersion and makes the members of units feel cheated out of their possessions. There is no way that that system would remain popular at all.
Your system would also incentivize everyone leaving and rejoining their units over and over again. Or, they will all create solo alt accounts and the PUG stomps will continue.
The split queue will absolutely not solve the problem you are trying to solve. As long as there is only one galaxy map, you can not have two separate queues vying for control of it.
Quote
Unless we block solos from playing CW, they will be there, and since they vastly outnumber grouped players (at least according to PGI...),
I think you are completely misunderstanding that data. There is a huge difference between a solo PUG fresh from their terrible training in the Quick Play queue and a solo PUG who is a member of a unit or is a regular participant in team drops who is dropping solo at times. PGI's data has no way to differentiate between those two "solos." One of them is the cause of all the cry-hard, salt threads lately and the other is the source of the numerous posts pointing out how ridiculous your claims and ideas are.
Quote
they will have a big impact on the overall outcome. At least with split queues how much groups and solos influence the outcome can be a set value (ideally 50/50 but it could be 90/10 in favor of groups if we want it to be).
Do you honestly think the same people who are crying now would be happy if they could only contribute 10% towards the taking or defending of a planet? What happens when planetary rewards becomes a thing with Phase 3? Do they only get 10% of those rewards as well? They won't be back making more cry-hard threads in the forums then?
AEgg, on 10 January 2016 - 05:56 PM, said:
Uhh, aren't you supporting him, then? The stawman is that the game is like war, which he was refuting. Your post sounded like you were arguing with him.
No. He was claiming that others said this was war. That is not what they said. He purposely misrepresented their arguments in an absurd manner.