FupDup, on 26 January 2016 - 03:59 PM, said:
I'd rather do a give-and-take kind of thing to make them a little more generalized while not just flat out restoring them to their crazy TT stats. Something like nerf the damage down to 6, maybe nudge duration up a lil bit (no more than +0.5 seconds), and then put the max range closer to where it used to be.
Yeah, I have a secret agenda for my ERML-boating Mist Lynx.
+0.5 second duration make the burn longer than CERLL @ 1.65 seconds
I also dislike the idea of making the damage per heat the same as the PPC.
I think rolling back the fall off nerf is quite reasonable. It gives clans back some of the potency at mid range trades.
As it stands, they are worse at long range, worse at mid range, and worse at brawling, plus less durable, and no clan mech survives losing a ST (say what you want, you lose it you die).
I would prefer seeing IS XL granted the survival of ST loss and impose speed penalty and remove the penalty from clans while rolling back the absurd structure buffs. That does more for the IS than any of the other current buffs do in the eyes of many. It also makes clan players happy.
To be quite honest, the SPL/ERSL/MPL/ERML were really not needing a nerf. Of those...only the MPL had a real niche use, and the CERML was the only potent weapon among them. The rest were barely used outside of light mechs and 300m hero brawlers...which were not really problematic to begin with.
The CERML could have had a number of things done instead, that would have impacted the usefulness less dramatically. Besides, with almost every IS mech having between 10-35% range quirks on energy, the IS ML is basically a 300-330m weapon at this point...which leaves IS in no great disparity for range (there is a disparity, but it is significantly closer).
Roll out the IS ER lasers and roll back the clan nerfs, I am all on board for that.
Edited by Gyrok, 26 January 2016 - 04:08 PM.