1453 R, on 21 April 2016 - 07:29 AM, said:
The Oxide has structural quirks because it doesn't have jump jets, which come standard on all other Jenners and improves their survivability to some extent. Not as simply or straightforward as raw increased health, but they do, and you can't discount that the Oxide loses both some survivability and a lot of mobility to the lost jets. Jetless lights are an exception, not a rule; they tend to need more to balance out the loss than bigger fatter bros.
Whether it also needs weapon quirks I leave up to the T1 Overlords who play the ultracomp leagues, but remember - the Oxide has precisely four hardpoints, not a single lick of energy anywhere on the 'Mech, and gets no jump jets the way every last single other even semi-competitive light 'Mech does. Firestarters? Jets. Cheetahs? Piles of (hardlocked) jets. Other Jenners/Jenner IICs? Jets, and jets. Most of those also have close to double the overall hardpoint count of the Oxide, if not double or more. And two of those hardpoints are CT-mounted and thus each have one slot to use.
Whether or not the Oxide is currently Ohh Pee, Pee Two Dubbleyu, or any of those other acronyms meaning "I don't like dying to this thing" around here, I will not say. What I do know is that for the longest time, the Oxide was almost as big a joke as the Anansi. Most of the reasons it was a Slap In The Face™ to Jenner pilots still stand. How much tuning-down can it take before it reverts back to that RHSC status and it goes back into the Drunken Streaming bin next to the Huginn?
The WLF 1 & 2 are actually quite competitive with no JJs.
The 1 is best with either 5 MPLs and XL300 (speed advantage over FS9s and such), or 5 MLs and XL315.
The 2 is best with 6 MLs and XL295.
The big thing is, other mechs with JJs do have higher agility and can abuse terrain more aggressively to break LoS. Having said that, the Oxide has 16 DPS sustained and drops ~105 damage in 4 seconds (Fire-2 seconds-Fire-2 seconds-Fire). By comparison, it should be at heat cap or close by now. The reality is...it is not running hot. A laser vomit TW with a 54 alpha puts out 108 damage in the same span, but is now redlining heat.
See the point?
My position on this is the following:
I am ok with crazy DPS out of the oxide...but not with as much structure as it has currently.
The other option (less appealing as well, I think), is to leave the structure, and reduce the heat gen and SRM spread quirks.
You could reduce the structure quirks some, and reduce the heat gen/cooldown some...and that would strike a nice compromise on both ends...but either way...it does need to be toned down. I do not mean that by pulling the plug on the amp...I am talking about turning the gain down from 8 to say...5.