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General Locust Builds, Locust Theory, Locust Help


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#41 InspectorG

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Posted 24 June 2016 - 12:40 PM

View PostSirSoggyDog, on 22 June 2016 - 04:35 PM, said:

I'm surprised to see the 4xSRM2 1S so neglected, sure it doesn't have the burst damage potential of the 1E, but it does have a significantly higher DPS. Additionally the 1S has even larger mobility quirks (25% more turning speed, along with 30% more accel and decel) which allow it to evade fire even more readily than other variants, which is important as the 1S needs to lose some armor to get acceptable amounts of ammo (two tons is not enough for a full match).

Sure ammo can become a problem, but good trigger discipline will still allow the little machine to do 600+ damage in an ideal match.

Here's my build and IMO it works far better than the 1S builds at the start of the thread: LCT-3S

The side torso armor looks worrying, but the yesterday's rescale made the STs an incredibly hard point to hit on an incredibly hard to hit mech, and after a dozen rounds only one death was caused by ST loss. The legs have shaved armor on account of their massive structure quirks, and again it proves to be less of an issue than one may think.


You have the SRM2 cooldown module? If so how is it?

#42 Autologus

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Posted 27 June 2016 - 03:49 AM

View PostInspectorG, on 24 June 2016 - 12:40 PM, said:


You have the SRM2 cooldown module? If so how is it?

The cooldown module makes a significant difference, this mech is so much fun it is my favorite mech right now. I use one of two builds depending on the mood im in and how often I run out of ammo in a match. If played well it is a murder machine, I had a match this weekend with 6 kills, 5 assist, 550 damage with 3 solo kills, 3 most damage dealt. I played very well that match but sometimes not so much. I also had a match that I peeked out from behind a rock and got alphaed by a Kodiak and was one shotted with Zero damage dealt, that one was kind of embarrassing but that is how it goes in a locust. Here are my builds.

LCT-3S

LCT-3S

#43 Virlutris

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Posted 27 June 2016 - 07:56 AM

View PostInspectorG, on 24 June 2016 - 12:40 PM, said:


You have the SRM2 cooldown module? If so how is it?


Chiming-in univited, please pardon.

It feels a lot like the Huginn used to, actually. Same number of tubes, absurd rate of fire, with the bonus that you can actually articulate your shots on the arms.

Sure, it's squishier, and kinda light on ammo, but that's okay because you don't want to have enough facetime to spam much more ammo than you've got. You know, because squishy.

I'd take the LCT-3S over the Huginn for the light SRM8-bomber role. I think the 3S does it better, particularly after yet another cooldown nerf to the Huginn. (Just ... why?) 3S is certainly more fun, in my opinion.

#44 InspectorG

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Posted 27 June 2016 - 01:12 PM

View PostAutologus, on 27 June 2016 - 03:49 AM, said:

The cooldown module makes a significant difference, this mech is so much fun it is my favorite mech right now. I use one of two builds depending on the mood im in and how often I run out of ammo in a match. If played well it is a murder machine, I had a match this weekend with 6 kills, 5 assist, 550 damage with 3 solo kills, 3 most damage dealt. I played very well that match but sometimes not so much. I also had a match that I peeked out from behind a rock and got alphaed by a Kodiak and was one shotted with Zero damage dealt, that one was kind of embarrassing but that is how it goes in a locust. Here are my builds.

LCT-3S

LCT-3S


Thats sounds like my type of playstyle!

#45 Autologus

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Posted 28 June 2016 - 04:08 AM

View PostInspectorG, on 27 June 2016 - 01:12 PM, said:


Thats sounds like my type of playstyle!

For some real fun, find a heavy or assault kind of to himself so he doesn't have any immediate support and belly up to him with chain fire and constantly moving back and forth. The constant explosions and cockpit shake with your size and movement makes it very difficult to hit you and do significant damage and you can usually take him apart piece by piece and enjoy his rage.

#46 Y E O N N E

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Posted 30 June 2016 - 10:34 PM

Here are my primary builds, after years of fine-tuning:

LCT-1E

LCT-3S

LCT-3M

Slight tweak to the expected formula. I find the XL 190 unnecessary for the 3S due to its agility quirks and the 1E due to its range bracket, so that gives me another half ton to play with. The 3M I keep flipping between the MPL+SL and SPL builds. I think the latter is stronger in absolute terms because it specializes so well at one bracket, but the former is so much more flexible.

Edited by Yeonne Greene, 30 June 2016 - 10:34 PM.


#47 Insufficient Skill

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Posted 02 July 2016 - 06:08 AM

No 1V?

#48 InspectorG

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Posted 02 July 2016 - 06:42 AM

So.... the 1M.

2MPL+2SRM2


2ML+2SRM4


1ML+SRM6+SRM4

Shake & Bake

#49 Y E O N N E

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Posted 03 July 2016 - 07:50 AM

View PostInsufficient Skill, on 02 July 2016 - 06:08 AM, said:

No 1V?


I don't drive it much. I am stubborn and refuse to do anything with it that marginalizes the MGs, so it's therefore not as good as those others and therefore doesn't get out much.

The runner up for me is the LCT-1M. It also happens to be my favorite variant.

#50 InspectorG

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Posted 17 July 2016 - 08:20 PM

View PostSource Mystic, on 17 July 2016 - 06:22 PM, said:

Old locust theory look at this page.

New locust theory on playing a locust just don't

In 3 month's Locust what is that ?


Locust will still have a certain role. Humiliating bads. Like using a Spider-V in Solo.

#51 JTYoshi

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Posted 05 August 2016 - 01:52 AM

anyone think this is worth a try?, I haven't played in months and the last time I played I had only just started playing the locusts( 6 matchs in 2 variants the 3V and the 1V) the nerf doesn't bother me I started the locusts not knowing the quirks and wanting to "git gud" and I intend to play them no matter what happens to them.
http://mwo.smurfy-ne...dd69ea5964047d0 fixed**

Edited by JTYoshi, 07 August 2016 - 05:29 AM.


#52 PFC Carsten

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Posted 05 August 2016 - 02:31 AM

I would strongly advise against running 0 armor on front CT and 2 on back CT.

#53 Omaha

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Posted 05 August 2016 - 02:33 AM

xD I limit myself to 148 speed.
Posted Image

Guess id rather be slightly slower then slightly under armored I dunno, I'll have to play around with less armors builds. But lol it's scaaaary. Guess they don't call it the lolcust for nothin'

I still do 6meds on the 3e. I dunno I'm just a sucker for green. ROFL

Edited by Omaha, 05 August 2016 - 03:05 AM.


#54 JTYoshi

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Posted 07 August 2016 - 05:27 AM

View PostPFC Carsten, on 05 August 2016 - 02:31 AM, said:

I would strongly advise against running 0 armor on front CT and 2 on back CT.


omg i am sorry I derped up there
thx for pointing it out
fixed now

Edited by JTYoshi, 07 August 2016 - 05:30 AM.


#55 Surn

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Posted 07 August 2016 - 07:43 AM

Where were these gods of locusts on the leader board?

#56 Y E O N N E

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Posted 08 August 2016 - 04:23 PM

View PostSurn, on 07 August 2016 - 07:43 AM, said:

Where were these gods of locusts on the leader board?


Not playing at all, because burn-out from driving hard at the Medium event and unit practice.

#57 3xnihilo

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Posted 08 August 2016 - 05:12 PM

View PostSurn, on 07 August 2016 - 07:43 AM, said:

Where were these gods of locusts on the leader board?


Writing an 8 page position paper, and other worthwhile pursuits :P

#58 Aldodrem

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Posted 28 July 2017 - 07:37 AM

I run the Machine Gun Locusts 1V (pair of Hvy MG and pair of Lght MG backed with ML) & 3V (pair of MG backed with pair of MPL) with the loadout optimized for longevity. Ammo for my Machine Guns is as follows
Per Lght MG - .5 Ton
Per MG - .75 Ton
Per Hvy MG - 1 Ton
Anything less and I often find I need to be conservative on my fire or else I run out.

Edited by Aldodrem, 28 July 2017 - 07:38 AM.


#59 Ertur

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Posted 28 July 2017 - 10:16 AM

With the 1V SHS, MPL, 4MG build you have 4 SHS's but you only need 3 to be valid and at 100% cooling. I would remove that extra heatsink and add either max armor (which leaves .14t unusable) or 1/2t ammo with the remaining weight split between full armor on the arms and 4 more points on the head.

#60 Ebola

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Posted 30 July 2017 - 07:00 AM

playing a locist isn't about the leader board, you will never compete with the heavy and assault drivers in statistics. its about having the most fun at the game.

built on the 1V chassis
Posted Image

as a sidenote, this is my MaxDakka locust Posted Image armor is just enough to survive a few glancing laser hits which is all you can ask a locust to do anyway. there is also a lesser bullet hose version built with a R/AC-2

its a smidge slower than other locusts but still fast.

but get used to aiming the R/AC-5 and its a hellion in a brawl cause it can completely obscure their vision and they can't see you to shoot back. you don't get to scout as much but as long as your in your own deathball it works well

Edited by Ebola, 30 July 2017 - 07:03 AM.






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