SirSoggyDog, on 22 June 2016 - 04:35 PM, said:
Sure ammo can become a problem, but good trigger discipline will still allow the little machine to do 600+ damage in an ideal match.
Here's my build and IMO it works far better than the 1S builds at the start of the thread: LCT-3S
The side torso armor looks worrying, but the yesterday's rescale made the STs an incredibly hard point to hit on an incredibly hard to hit mech, and after a dozen rounds only one death was caused by ST loss. The legs have shaved armor on account of their massive structure quirks, and again it proves to be less of an issue than one may think.
You have the SRM2 cooldown module? If so how is it?