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Why Are So Many Complaining About "op Kodiak"?


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#181 FupDup

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Posted 03 November 2016 - 03:04 PM

View PostQuicksilver Kalasa, on 03 November 2016 - 02:59 PM, said:

Not that LBX20s were great AA weapons to begin with given their range, sure the fluff says they were used for that but in practice in TT there were better; LBX5s are actually great for AA given their low BV impact and the fact that assault make poor AA platforms to begin with (assaults and aerospace are not good friends, at least in my experience).

I would probably use Clan LPL's linked to Targeting Computers for anti-air (and anti-everything else), dat -3 to-hit modifier...

Edited by FupDup, 03 November 2016 - 03:04 PM.


#182 Mcgral18

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Posted 03 November 2016 - 03:10 PM

View PostFupDup, on 03 November 2016 - 03:04 PM, said:

I would probably use Clan LPL's linked to Targeting Computers for anti-air (and anti-everything else), dat -3 to-hit modifier...


The RULES Fup!

They changed them. No more TC modifiers to Pulse Lasers (...do they still count for tonnage calculation?)

#183 FupDup

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Posted 03 November 2016 - 03:11 PM

View PostMcgral18, on 03 November 2016 - 03:10 PM, said:


The RULES Fup!

They changed them. No more TC modifiers to Pulse Lasers (...do they still count for tonnage calculation?)

Yes and no.

The rule is that you can't use pulse lasers in conjunction with called (aimed) shots. You CAN still use pulses with random hitbox shots (normal shots) to get the -1 bonus.

At least, that's as far as I know...

Edited by FupDup, 03 November 2016 - 03:11 PM.


#184 S 0 L E N Y A

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Posted 03 November 2016 - 03:53 PM

View PostFupDup, on 03 November 2016 - 03:11 PM, said:

Yes and no.

The rule is that you can't use pulse lasers in conjunction with called (aimed) shots. You CAN still use pulses with random hitbox shots (normal shots) to get the -1 bonus.

At least, that's as far as I know...


I am so out of touch with current TT rules.
What rule set (or book) is that from?

#185 Quicksilver Aberration

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Posted 03 November 2016 - 04:01 PM

View PostFupDup, on 03 November 2016 - 03:04 PM, said:

I would probably use Clan LPL's linked to Targeting Computers for anti-air (and anti-everything else), dat -3 to-hit modifier...

LPLs are nice, but TComps and LPLs are considered pretty cheesy, so if you want an AA mech without being incredibly cheesy, mechs with LBX2/5s are great, even mechs like the Nova D and all its terrible glory (even though for the price it isn't the best option).

#186 FupDup

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Posted 03 November 2016 - 04:03 PM

View PostQuicksilver Kalasa, on 03 November 2016 - 04:01 PM, said:

LPLs are nice, but TComps and LPLs are considered pretty cheesy, so if you want an AA mech without being incredibly cheesy, mechs with LBX2/5s are great, even mechs like the Nova D and all its terrible glory (even though for the price it isn't the best option).

What are you, lactose intolerant? Posted Image

Edited by FupDup, 03 November 2016 - 04:04 PM.


#187 Quicksilver Aberration

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Posted 03 November 2016 - 04:12 PM

View PostFupDup, on 03 November 2016 - 04:03 PM, said:

What are you, lactose intolerant? Posted Image

Only sometimes

#188 Deathlike

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Posted 03 November 2016 - 04:19 PM

View PostQuicksilver Kalasa, on 03 November 2016 - 04:12 PM, said:

Only sometimes


I believe you are "lore averse".

:P

#189 TLBFestus

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Posted 03 November 2016 - 04:22 PM

Well as an olive branch to the community I play a KDK3 and at best I'm pretty mediocre with it. Mostly due to "bad choices", which were often great in university on weekends, but not so much in MW.

I notice a tendency for them to attract group fire as well, which can act as a counter to their OPyness quite often.

Still, a very good mech, and deadly in the right hands. Heck even in the right foots it can be a bad arse.

#190 MischiefSC

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Posted 03 November 2016 - 04:25 PM

Buh buh but muh Warhawk with LPLS and TC! It's totes balanced! Why you no play with me?!? Tournament grade!

#191 FupDup

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Posted 03 November 2016 - 04:26 PM

View PostMischiefSC, on 03 November 2016 - 04:25 PM, said:

Buh buh but muh Warhawk with LPLS and TC! It's totes balanced! Why you no play with me?!? Tournament grade!

In my defense, there is actually a stock variant that has 2 LPL's on it (alongside 2 ERPPCs and a Flamer).

#192 Quicksilver Aberration

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Posted 03 November 2016 - 04:39 PM

View PostFupDup, on 03 November 2016 - 04:26 PM, said:

In my defense, there is actually a stock variant that has 2 LPL's on it (alongside 2 ERPPCs and a Flamer).

Which is often what most players go for because they hear about how awesome LPLs and TComps are, but in a BV balanced scenario, the A is probably the better variant for the Warhawk.

#193 MischiefSC

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Posted 03 November 2016 - 05:01 PM

CERPPCs, energy gauss for 1/2 the weight.

Trolling with cerppcs, just stopping at 25 hexes and plink, plink, plink, BULLSEYE! Just need that 1 in 5 hit.

It is legit hard NOT to be a trolling ***** with Clan tech.

#194 Dee Eight

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Posted 03 November 2016 - 05:10 PM

View PostFupDup, on 03 November 2016 - 03:11 PM, said:

Yes and no.

The rule is that you can't use pulse lasers in conjunction with called (aimed) shots. You CAN still use pulses with random hitbox shots (normal shots) to get the -1 bonus.

At least, that's as far as I know...


Actually...the rule was that the -1 to hit modifier of the TC didn't get applied for called shots at all, instead there was a +3 modifier to hit a specific location, and you also couldn't target the head in this way at all. Pulse lasers with a TC going for an aimed shot would be a net +1 to hit modifier.

As to the KDK-3 as an AA mech. It wasn't to shoot down an aerospace fighter (really the best tool for that is another fighter), but to use it against combat VTOLs. However the funny thing about the 3 is the timeline issue. It wasn't created until the mid 3060s by Clan Snow Raven.

Edited by Dee Eight, 03 November 2016 - 05:38 PM.


#195 FupDup

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Posted 03 November 2016 - 05:11 PM

View PostDee Eight, on 03 November 2016 - 05:10 PM, said:


Actually...the rule was that the -1 to hit modifier of the TC didn't get applied for called shots at all, instead there was a +3 modifier to hit a specific location, and you also couldn't target the head in this way at all. Pulse lasers with a TC going for an aimed shot would be a net +1 to hit modifier.

Pulse lasers being used for aimed shots got nerfed/removed after it got exploited hard.

Ultra ACs in double-tap mode and LBX's in cluster mode also can't use aimed shots anymore, and I don't think the cluster rounds even get the -1 modifier either.

Edited by FupDup, 03 November 2016 - 05:12 PM.


#196 Dee Eight

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Posted 03 November 2016 - 05:40 PM

View PostYeonne Greene, on 03 November 2016 - 02:02 PM, said:

Weak argument, it has arms that can aim up.


Except its NOT a weak argument. 4 ERML is not much of an AA armament. Just because you wish to ignore the lore behind the mech because you cannot fight them properly, doesn't make it a weak argument.

#197 Dee Eight

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Posted 03 November 2016 - 05:50 PM

View PostFupDup, on 03 November 2016 - 05:11 PM, said:

Ultra ACs in double-tap mode and LBX's in cluster mode also can't use aimed shots anymore, and I don't think the cluster rounds even get the -1 modifier either.


Cluster shots were never compatible with targeting computers. They never lost the -1 modifier.

#198 METAL SEPARATOR

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Posted 03 November 2016 - 06:05 PM

View PostMischiefSC, on 03 November 2016 - 02:42 PM, said:



I drive to work every day. That doesnt actually make me an expert on traffic in the state i live in or an expert on automotive handling or even an expert on the car I drive.

You know very little about actual game balance. You just know that in QP in the tier and time you play it doesn't impact you a lot.

The people who are the equivalent of NASCAR drivers and world class mechanics and best active experts on traffic management are saying something different from what you're saying.

This is a common problem. Not all opinions are equal. Yours and mine are about the same. People who play at comp tier get more in to the meat of it and the analytics of its performance in events provide an accurate view of performance. You don't make balance changes on anecdotal observations.

Not a belittling thing - 99% of players are not in the top 1%. I'm certainly not a top 1% player, flat out dont have the energy or ***** to give to get there. However the realities of what opinions and relative perspective is worth is not something to be ignored.

You just want your old mech to deliver like it used to, but you can't manage it any longer because Kodiak stands in your way. And you whine and whine and whie... Other than that -a wall of text.

#199 Shiroi Tsuki

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Posted 03 November 2016 - 06:18 PM

I personally don't find them OP. As a Medium Brawler, I see Kodiaks as another Assault Mech.
Don't fight them head on, especially when alone. Flank when possible. Bring a friend or don't engage it at all. Basic common tactics tbh. It's not that big of a deal

#200 METAL SEPARATOR

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Posted 03 November 2016 - 06:20 PM

View PostShiroi Tsuki, on 03 November 2016 - 06:18 PM, said:

I personally don't find them OP. As a Medium Brawler, I see Kodiaks as another Assault Mech.
Don't fight them head on, especially when alone. Flank when possible. Bring a friend or don't engage it at all. Basic common tactics tbh. It's not that big of a deal

That's right.





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