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Why Are So Many Complaining About "op Kodiak"?


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#201 Shiroi Tsuki

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Posted 03 November 2016 - 06:25 PM

View PostMWn00b, on 03 November 2016 - 06:20 PM, said:

That's right.

Yeah, I can only remember one engagement when I lost to a Kodiak due to bad decisions.
HPG, Skirmish. I was trying to reposition for a better attack angle but ended up falling to the lower levels where I met a lone Kodiak. Instead of running away, I decided to try and fight it. I got legged, so I was dead at that point, but a friendly Couldron/Jag dropped down to assist. I died due to bad decision, not because the Kodiak was OP.

#202 METAL SEPARATOR

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Posted 03 November 2016 - 06:36 PM

View PostShiroi Tsuki, on 03 November 2016 - 06:25 PM, said:


Yeah, I can only remember one engagement when I lost to a Kodiak due to bad decisions.
HPG, Skirmish. I was trying to reposition for a better attack angle but ended up falling to the lower levels where I met a lone Kodiak. Instead of running away, I decided to try and fight it. I got legged, so I was dead at that point, but a friendly Couldron/Jag dropped down to assist. I died due to bad decision, not because the Kodiak was OP.

Which is normal because you can die by any mech due to a bad decision. Kodiak might do that a tad quicker, probably. Although, maybe even not.

#203 SpectreHD

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Posted 03 November 2016 - 06:43 PM

View PostBelacose, on 03 November 2016 - 12:00 PM, said:

Just strip the Kodiak 3's quirks already.


I doubt it is the quirks. Its physical attributes is what really makes it OP.

View PostWecx, on 03 November 2016 - 01:19 PM, said:

KDK-3 is OP, it makes every other assault pointless. Two high mounted Gauss Rifles, and a 400XL.

Honestly just limited the Torso Twist angle would fix it.


If anything, it is the the ballistics hardpoints. I would remove one ballistic slot from each torso. Sure, the dual gauss build would be there but it is better than the raw DPS the UAC5,10 combo.

#204 Deathlike

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Posted 03 November 2016 - 06:52 PM

View PostSpectreHD, on 03 November 2016 - 06:43 PM, said:

I doubt it is the quirks. Its physical attributes is what really makes it OP.


The quirks allow it to take more hits that normal. To put into context, the Dire Wolf that's already slow is LESS DURABLE (it has no armor quirks, outside of the one that reduces head armor for the head energy slot) than the already agile Kodiak.

If the Kodiak "died faster" (IOW lost its quirks), it wouldn't be able to put out as much damage on average.

It's basic math.

Edited by Deathlike, 03 November 2016 - 06:52 PM.


#205 TercieI

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Posted 03 November 2016 - 07:09 PM

View PostShiroi Tsuki, on 03 November 2016 - 06:18 PM, said:

I personally don't find them OP. As a Medium Brawler, I see Kodiaks as another Assault Mech.
Don't fight them head on, especially when alone. Flank when possible. Bring a friend or don't engage it at all. Basic common tactics tbh. It's not that big of a deal

View PostMWn00b, on 03 November 2016 - 06:20 PM, said:

That's right.


The first rule of potato club is...

#206 MauttyKoray

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Posted 03 November 2016 - 07:14 PM

View PostStar Commander Kreig, on 19 May 2016 - 07:15 PM, said:

Yes, they don't suck as much as other 100t mechs in a lot of ways, but they are far from overpowering on the battlefield. I've yet to see a match that the last 10 mech standing, 5 per side, are Kodiaks. Sure there are 3 or 4, but when you start with 8-12 in the match, statistically you SHOULD have 4+ in the final stages of a fight.

I've heard people complan about PGI catering to the Pay to Win crowd as far as drops. I'm not saying you are wrong, but if PGI doesn't cater a little to those that ACTUALLY PAY TO KEEP THE GAME RUNNING, they aren't very smart. Sure, keep playing for free, nothing wrong with that. Just use your head a little... if it weren't for those that spend a little cash occasionally, YOU wouldn't have a game to play.

When complaining about the masses of bears each drop, keep in mind that there is a contest starting tomorrow, 3 days after the Kodiak drop. Those who DO have Kodiaks will be competing against each other, and are desparately trying to max out their favorite variant for the weekends festivities. It would kinda suck to buy a mech that was to be featured in an upcoming contest, and not get to practice with it/level it.

View PostYeonne Greene, on 19 May 2016 - 07:16 PM, said:

Because they are unskilled.

No really, there's no other explanation. Kodiaks are not even close to OP.

1, The 'Pay-To-Win' crowd doesn't exist, people just like to whine in order to feel good about being bad players (this is coming from someone who doesn't even consider himself 'good', just average.)

2. The Kodiak in correct situations is very overpowering, which can be seen with the problem that has plagued MWO for a long time. Alpha Strikes. Large, high damage alpha strikes that spew out massive amounts of damage in very little time compared to most other mechs being played.

3. This is what happens when you have battletech fanboys and 'competitive ******' gamers arguing over how to balance a realtime video game of a tabletop franchise.

#207 Mole

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Posted 03 November 2016 - 07:24 PM

I just don't understand what all the fuss is about. I don't get killed by Kodiaks except in special circumstances. Only time I can even remember that I was killed by a Kodiak that, at the moment, felt very overwhelming was that situation I described in my earlier post in Viridian Bog. And as I said in that post, the same thing would have happened to me if it had been any of the other 100 ton 'mechs in this game that did it. If I can manage to not get my face rekt by Kodiaks on a regular basis, so can the rest of you. I ain't special.

#208 MischiefSC

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Posted 03 November 2016 - 07:38 PM

View PostMWn00b, on 03 November 2016 - 06:05 PM, said:

You just want your old mech to deliver like it used to, but you can't manage it any longer because Kodiak stands in your way. And you whine and whine and whie... Other than that -a wall of text.


No, I have the KDK. The KDK 3 is a stone cold killer. I'm agreeing with the people who do actually know what they're talking about and saying the mech is OP.

Bad game balance hurts a lot of things. I get that you don't see the imbalance in your little slice of the game or at least if you do don't recognize it. That's fine. That has nothing, at all, to do with the actual balance.

#209 FireStoat

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Posted 03 November 2016 - 07:55 PM

View PostSjorpha, on 03 November 2016 - 05:12 AM, said:


Nope, the gauss builds are at least as strong as the dakka builds.

It's the hight mounted ballistic hardoints in both torsos on a 100 clan mech without build restrictions and a 400 engine cap that is the OP thing about the kodiak.


That's the crux of the matter. As a newer player I took a hard look at clan Assault mechs and concluded that the Kodiak had the build options & mobility that put them a fair bit ahead of other choices. I ordered the basic 20 buck pack of Marauder IIC mechs rather than going for the Kodiak for Cbills due to a tonnage range I preferred (85), good build options with the basic varients, and engine swapping. But if the Marauder IIC hadn't been available, I would have gone for the Kodiak for certain because as previously mentioned, it's a Clan Assault that handles like a Heavy.

#210 Mole

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Posted 03 November 2016 - 08:13 PM

View PostFireStoat, on 03 November 2016 - 07:55 PM, said:


That's the crux of the matter. As a newer player I took a hard look at clan Assault mechs and concluded that the Kodiak had the build options & mobility that put them a fair bit ahead of other choices. I ordered the basic 20 buck pack of Marauder IIC mechs rather than going for the Kodiak for Cbills due to a tonnage range I preferred (85), good build options with the basic varients, and engine swapping. But if the Marauder IIC hadn't been available, I would have gone for the Kodiak for certain because as previously mentioned, it's a Clan Assault that handles like a Heavy.

I said it before and I'll say it again, there is practically nothing we can do to effectively nerf this thing. Its strength is in its hardpoints and engine cap, and those are two things that cannot be changed without breaking some serious rules that PGI has never broken before. It comes stock with the biggest XL engine that the Battletech universe has to offer and its speed is taken straight from tabletop. Battletech built this monster, PGI just put it in their game.

Edited by Mole, 03 November 2016 - 08:14 PM.


#211 Dee Eight

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Posted 03 November 2016 - 08:26 PM

People complained about the KDK-3 before it even got structure quirks so that part doesn't even matter. Face facts...its a 100 ton mech which is usually using 19 tons for armor alone, and around 40 tons for weapons. I don't care what pipedream PGI may have sold you about all mechs being balanced...but there's no reason in reality any mech under 60 tons should be able to take on a 100 ton assault mech in a face tank situation.

#212 RestosIII

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Posted 03 November 2016 - 08:34 PM

View PostMole, on 03 November 2016 - 08:13 PM, said:

I said it before and I'll say it again, there is practically nothing we can do to effectively nerf this thing. Its strength is in its hardpoints and engine cap, and those are two things that cannot be changed without breaking some serious rules that PGI has never broken before. It comes stock with the biggest XL engine that the Battletech universe has to offer and its speed is taken straight from tabletop. Battletech built this monster, PGI just put it in their game.


Well, if we take the pessimistic attitude of there being no way to reign it in, we might as well go full power creep and add in the Bane.

#PowerCreep2017!

#213 Mcgral18

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Posted 03 November 2016 - 08:40 PM

View PostDee Eight, on 03 November 2016 - 08:26 PM, said:

People complained about the KDK-3 before it even got structure quirks so that part doesn't even matter. Face facts...its a 100 ton mech which is usually using 19 tons for armor alone, and around 40 tons for weapons. I don't care what pipedream PGI may have sold you about all mechs being balanced...but there's no reason in reality any mech under 60 tons should be able to take on a 100 ton assault mech in a face tank situation.


Before it had the CT quirk, it had the +35% twist speed

AKA, the SupaHunchDakkaBear
Where it twisted at nearly the same speed as the 50 ton Hunchback, only with twice the guns and twice the ammo.

Edited by Mcgral18, 03 November 2016 - 08:52 PM.


#214 Shiroi Tsuki

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Posted 03 November 2016 - 08:55 PM

View PostTercieI, on 03 November 2016 - 07:09 PM, said:


The first rule of potato club is...

What is this rule you speak of :0

#215 Deathlike

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Posted 03 November 2016 - 09:01 PM

View PostMcgral18, on 03 November 2016 - 08:40 PM, said:


Before it had the CT quirk, it had the +35% twist speed

AKA, the SupaHunchDakkaBear
Where it twisted at nearly the same speed as the 50 ton Hunchback, only with twice the guns and twice the ammo.


Doesn't it make you wonder if our balance overlord likes crutches?

#216 SpectreHD

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Posted 03 November 2016 - 11:52 PM

View PostDeathlike, on 03 November 2016 - 06:52 PM, said:


The quirks allow it to take more hits that normal. To put into context, the Dire Wolf that's already slow is LESS DURABLE (it has no armor quirks, outside of the one that reduces head armor for the head energy slot) than the already agile Kodiak.

If the Kodiak "died faster" (IOW lost its quirks), it wouldn't be able to put out as much damage on average.

It's basic math.


You are right. I was just thinking of how short TTK is overall in the game.

Even without quirks though, I do feel it either needs 1 ballistic hardpoint removed from each ST or a limit to its twist arc.

#217 Deathlike

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Posted 03 November 2016 - 11:54 PM

View PostSpectreHD, on 03 November 2016 - 11:52 PM, said:


You are right. I was just thinking of how short TTK is overall in the game.

Even without quirks though, I do feel it either needs 1 ballistic hardpoint removed from each ST or a limit to its twist arc.


There's a reason to inflate the hardpoints in the first place though... not that it wouldn't sell or affect things, but it wouldn't change the fact that it has higher dakka hardpoints than the Atlas.

#218 Venloe

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Posted 04 November 2016 - 01:00 AM

Lets look at the facts. It is easy to do. Go back through the last 2 leaderboards in the assualt events.

In the August 11th assualt event the Kodiak is 1000 points ahead of the next best mech and 1500 ahead of the rest of the pack. That is a huge margin and no fluke.

In the August 19th assault leaderboard the kodiak is over 50% of the entries and only 1 of the top 10 is not a kodiak.

You can spout off all the opinions you want but the facts show it to be OP.

#219 WarPickle

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Posted 04 November 2016 - 03:25 AM

Probably because of matches where a Kodiak has 1400-1500 damage at the end?

Me I could care less about that big hunka scrap... fun to blow off their bits and pieces :)

#220 Prof RJ Gumby

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Posted 04 November 2016 - 04:25 AM

View PostMole, on 03 November 2016 - 08:13 PM, said:

I said it before and I'll say it again, there is practically nothing we can do to effectively nerf this thing. Its strength is in its hardpoints and engine cap, and those are two things that cannot be changed without breaking some serious rules that PGI has never broken before. It comes stock with the biggest XL engine that the Battletech universe has to offer and its speed is taken straight from tabletop. Battletech built this monster, PGI just put it in their game.


I said it before and I'll say it again, KDK3 can be easily nerfed without breaking any PGI's rules. Just limit it's torso twist to 55 or 60 degrees horizontally (Direwolf has 60 degrees mind you, on top of all its other disadvantages) and vertically by 5 or 10 degrees.

Boom. Done, KDK3 just became tier 2 mech.





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