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Why Are So Many Complaining About "op Kodiak"?


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#221 Fyrwulf

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Posted 04 November 2016 - 06:05 AM

View PostRestosIII, on 03 November 2016 - 08:34 PM, said:


Well, if we take the pessimistic attitude of there being no way to reign it in, we might as well go full power creep and add in the Bane.

#PowerCreep2017!


Yes. YESSSSS! Release the Kraken (3)!

In all seriousness, the Kodiak is not OP. I've killed plenty of them in my splat Vultures. Which goes to show that tier isn't about skill, it's about your obsessiveness with the game from filthy casual to no life.

#222 Mole

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Posted 04 November 2016 - 06:13 AM

View PostProf RJ Gumby, on 04 November 2016 - 04:25 AM, said:


I said it before and I'll say it again, KDK3 can be easily nerfed without breaking any PGI's rules. Just limit it's torso twist to 55 or 60 degrees horizontally (Direwolf has 60 degrees mind you, on top of all its other disadvantages) and vertically by 5 or 10 degrees.

Boom. Done, KDK3 just became tier 2 mech.

I guess, I just... don't really feel confident that nerfing its torso movement range is going to really fix what people are complaining about...

#223 Dee Eight

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Posted 04 November 2016 - 06:29 AM

View PostVenloe, on 04 November 2016 - 01:00 AM, said:

Lets look at the facts. It is easy to do. Go back through the last 2 leaderboards in the assualt events.

In the August 11th assualt event the Kodiak is 1000 points ahead of the next best mech and 1500 ahead of the rest of the pack. That is a huge margin and no fluke.

In the August 19th assault leaderboard the kodiak is over 50% of the entries and only 1 of the top 10 is not a kodiak.

You can spout off all the opinions you want but the facts show it to be OP.


That has been covered in previous threads extensively, threads which are now locked because the explanations for those leaderboards and ridiculous overscored abnormalities, violates the forum rules about discussing cheating/exploit techniques. Go search for the locked threads to educate yourself, or don't and live in the fantasy land where those results were of course 100% valid and legit.

View PostProf RJ Gumby, on 04 November 2016 - 04:25 AM, said:


I said it before and I'll say it again, KDK3 can be easily nerfed without breaking any PGI's rules. Just limit it's torso twist to 55 or 60 degrees horizontally (Direwolf has 60 degrees mind you, on top of all its other disadvantages) and vertically by 5 or 10 degrees.

Boom. Done, KDK3 just became tier 2 mech.


Why though? Why should any assault be crippled to a Tier 2 mech ? Just because YOU... a tier 1 player cannot compete with it ? yeah that's a logical reason to do it.

#224 Zibmo

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Posted 04 November 2016 - 06:39 AM

View Postzaku2142, on 19 May 2016 - 07:59 PM, said:

It is not OP, they just do not want Clans to have any 'decent' assault, bloody fanatical IS crying nerfherders nufsed


And the paranoid delusions go on. KDK-3 is, without question, the top tier Assault in the game as it stands. I'm not crying. But posts like this, with the idiocy of those that like it, is unbelievably stupid. I am not calling for nerfs. As a gun platform, the KDK-3 is so far past other assaults that to say otherwise makes me wonder how peoples' ears don't slam together. Other mechs may be more durable. But NO OTHER ASSAULT has the hardpoints, the placement of those hardpoints and the agility to use those well placed hardpoints in the game.

"They". The ubiquitous "them". "They" are all wrong. Of course "they" are. Because "they", clearly, aren't you and are therefore inferior.

Wow.

#225 Deathlike

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Posted 04 November 2016 - 07:05 AM

View PostZibmo, on 04 November 2016 - 06:39 AM, said:


And the paranoid delusions go on. KDK-3 is, without question, the top tier Assault in the game as it stands. I'm not crying. But posts like this, with the idiocy of those that like it, is unbelievably stupid. I am not calling for nerfs. As a gun platform, the KDK-3 is so far past other assaults that to say otherwise makes me wonder how peoples' ears don't slam together. Other mechs may be more durable. But NO OTHER ASSAULT has the hardpoints, the placement of those hardpoints and the agility to use those well placed hardpoints in the game.

"They". The ubiquitous "them". "They" are all wrong. Of course "they" are. Because "they", clearly, aren't you and are therefore inferior.

Wow.


Some brains shut down in the face of logic.

Then again, some people will keep touching fire despite being told otherwise.

#226 Monkey Lover

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Posted 04 November 2016 - 07:24 AM

View PostFyrwulf, on 04 November 2016 - 06:05 AM, said:


Yes. YESSSSS! Release the Kraken (3)!

In all seriousness, the Kodiak is not OP. I've killed plenty of them in my splat Vultures. Which goes to show that tier isn't about skill, it's about your obsessiveness with the game from filthy casual to no life.


So as long as a mech can be killed it's balanced? I die in my kdk3 all the time but most the time I already have 4 kills and 800dmg on avg.

Kdk-3 is the best assault in the game and has more quirks than the kdk 1/5 lol

#227 Dee Eight

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Posted 04 November 2016 - 07:47 AM

Kodiaks are the best clan assaults currently, but we will have the Marauder IIC in a six weeks and we don't know how that's going to be yet. One of its basic pack mechs has 3 ballistics in the RT and from the art at least one is top of the mech. There's room enough a triple UAC/10 battery with a standard engine, or a triple UAC/5 with an XL engine, or a double UAC/5 + single UAC/10. Is that going to be the next thing people end up complaining about ?

#228 AphexTwin11

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Posted 04 November 2016 - 07:54 AM

View PostZibmo, on 04 November 2016 - 06:39 AM, said:


I am not calling for nerfs



phew okay we can be friends.

#229 Quicksilver Aberration

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Posted 04 November 2016 - 08:10 AM

View PostDee Eight, on 04 November 2016 - 07:47 AM, said:

Kodiaks are the best clan assaults currently, but we will have the Marauder IIC in a six weeks and we don't know how that's going to be yet. One of its basic pack mechs has 3 ballistics in the RT and from the art at least one is top of the mech.

It is also only 85 tons, which means it won't have near the free tonnage of a Kodiak nor does 3 ballistics in the same side torso resemble the firepower you can get with 2 ballistics in both side torsos. The Marauder IIC could be good, but it won't be better than the Kodiak, let's be honest about that right now.

View PostDee Eight, on 04 November 2016 - 07:47 AM, said:

There's room enough a triple UAC/10 battery with a standard engine, or a triple UAC/5 with an XL engine, or a double UAC/5 + single UAC/10. Is that going to be the next thing people end up complaining about ?

Considering the Night Gyr already does those builds, I doubt anyone will be complaining about an Assault duplicating those builds (albeit the Mad IIC will probably have a PPC or go faster on top, but meh).

Edited by Quicksilver Kalasa, 04 November 2016 - 08:08 AM.


#230 Prof RJ Gumby

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Posted 04 November 2016 - 08:21 AM

View PostMole, on 04 November 2016 - 06:13 AM, said:

I guess, I just... don't really feel confident that nerfing its torso movement range is going to really fix what people are complaining about...

Yes it would. Direwolf has the same if not greater potential firepower and nobody complaints about it, because it is very hard to utilise Direwolf's firepower, due to low mounts, narrow twist range and low speed. KDK3 on the other hand has not only the firepower, but also mounts and agility to put that firepower to use laughably easy. Less twist means more susceptibility to flanking and fast mechs, more diffcult poking, more difficult target following and straight up no chance to utilise firepower on targets that positioned themselves well above/below the KDK3. This will make it high effort/high reward mech instead of current low effort/high reward. It will still be a killer, but only if positioned properly. Not almost always as it is now.

View PostDee Eight, on 04 November 2016 - 06:29 AM, said:

Why though? Why should any assault be crippled to a Tier 2 mech ? Just because YOU... a tier 1 player cannot compete with it ? yeah that's a logical reason to do it.

I understand we shouldn't nerf it, because YOU... a tier 3 player can actually compete with decent players while you run KDK3 and they don't? Yeah, that's a logical reason to do it.

Now, as the strawman/ad hominem part is dealt with, an honest answer

1. This was an answer to the argument that "there is no way to nerf KDK3".
2. Because IMHO all mechs should be somewhere around tier 2. Best ones nerfed, worse ones buffed. For balance you know. Whether it SHOULD be current tier 2 is arguable, see item 1.

Edited by Prof RJ Gumby, 04 November 2016 - 08:23 AM.


#231 The Unstoppable Puggernaut

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Posted 04 November 2016 - 08:44 AM

My take on the kdk3.

Piloting it:
I had matches were I've been focused and fallen for nothing. I have also done amazing in a match and still lost. Now that the uac10's have been sorted out it's now a high threat instead of an extreme threat (which it used to be).

My favourite build at the moment is the dakkanaught build with small lasers (dual 10/5's). It's hitting 1000+ quite often but not killing as much as before the uac10 fix (it does set up other members in the team for the kill).

Triple uac10+5 is still do-able and extremely nasty but's risky with the heat ;)

I haven't tried the twin guass/ppc build but see below about the kdk4.

Going against it:
It's a strong mech to go up against. I always hide and "spot" it using the command wheel to highlight the threat to the team. The dakkanaught's Achilles heel is that it is a DPS mech, it needs to grind down the victim. When you get a few mechs pound it (with a retreat close by), it's going down without much a fight. This mech has to grind you down and can't if people stay near cover.

The sniper version (dual guass/ppc's), this is a different story. One unfortunate step out in the wrong place and you're going to be hurt very badly. My kdk4 has the best k/d out of all my kdk's, I put it all in one side but you have to run a STD engine. It was borderline ruining some matches due to the insta-gibbing, but extremely risky from the guass's chain reacting. Many of my matches I was a stick in the few minute or two. To defeat this again will need team work and someone needs to tank a hit or two to their side. The dps for this mech is crap and if their aim is, there's nothing to worry about. Pop the correct shoulder and you are golden.

Overall, just like a Dakkawolf or Dakkamauler, spot it and get help taking it down, don't be a hero.

Does it need to be nerfed?
I'd say at this point no, it's up there in top tier but thankfully not god tier.

p.s. I hope they un-nerf the kdk1 and 5. I don't see these used much and while they're good, they are not dirty nasty ;)

#232 Gattsus

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Posted 04 November 2016 - 09:00 AM

Just un-quirk it. That should be enough to bring it in line with the rest of the assaults.

#233 TercieI

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Posted 04 November 2016 - 09:07 AM

View PostGattsus, on 04 November 2016 - 09:00 AM, said:

Just un-quirk it. That should be enough to bring it in line with the rest of the assaults.


Not likely. The fact that it has quirks is idiotic, but they're mild and removing them won't dethrone it.

#234 AphexTwin11

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Posted 04 November 2016 - 09:11 AM

View PostProf RJ Gumby, on 04 November 2016 - 08:21 AM, said:



I understand we shouldn't nerf it, because YOU... a tier 3 player can actually compete with decent players while you run KDK3 and they don't?

.


Watch out!! super 1337 pilot alert!!


Edited by AphexTwin11, 04 November 2016 - 09:13 AM.


#235 AphexTwin11

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Posted 04 November 2016 - 09:21 AM

View PostThe Unstoppable Puggernaut, on 04 November 2016 - 08:44 AM, said:



p.s. I hope they un-nerf the kdk1 and 5. I don't see these used much and while they're good, they are not dirty nasty Posted Image


I am quite fond of the KDK-1 actually. It's my favorite of all of them.

#236 The Unstoppable Puggernaut

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Posted 04 November 2016 - 09:38 AM

View PostAphexTwin11, on 04 November 2016 - 09:21 AM, said:


I am quite fond of the KDK-1 actually. It's my favorite of all of them.


This mech took me the longest out of all the kdk's to get working. I've finally found a config that suits me to the ground. I do like the mech but it doesn't feel like "The one" for me.

I hate brawling mechs but the SB really grew on me fast... masc fast (sorry).

#237 AphexTwin11

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Posted 04 November 2016 - 09:41 AM

View PostThe Unstoppable Puggernaut, on 04 November 2016 - 09:38 AM, said:


This mech took me the longest out of all the kdk's to get working. I've finally found a config that suits me to the ground. I do like the mech but it doesn't feel like "The one" for me.

I hate brawling mechs but the SB really grew on me fast... masc fast (sorry).


I've had a good deal of success using 4MPL, 2LPL, 1-CAC10, TC-1, and heat sinks to fill the extra tonnage. It gets hot pretty quickly, but that's why the potato launcher (CAC10) is equipped - as a filler between wub wub wubs. I'd be curious to hear what other people use with the KDK-1

Edited by AphexTwin11, 04 November 2016 - 09:41 AM.


#238 The Unstoppable Puggernaut

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Posted 04 November 2016 - 09:59 AM

Mine is 8 x sml lasers in each arm. UAC20 / Dual streak 6's and then a PPC for long range in the center.

I know this all sounds horrendously hot but, I only fire half the mech at a time. Sounds weird right? It's actually a one-two punch for those who decide not to pad or choose to stop padding thinking I've just delivered my alpha. I can almost here their surprise when the second punch comes in (then the first is ready to strike again).

I always configure my mechs to reach long range when possible just to stay in the game. It's saved me too many times not to.

#239 jjm1

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Posted 04 November 2016 - 10:21 AM

The entire game is literally about this one mech now.

You see one, and then watch as everyone keeps pushing backwards so their team is between it and them. Sad thing is, its hard to blame them when it wrecks everything it sees.

#240 AphexTwin11

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Posted 04 November 2016 - 10:30 AM

View Postjjm1, on 04 November 2016 - 10:21 AM, said:

The entire game is literally about this one mech now.




Posted Image

Edited by AphexTwin11, 04 November 2016 - 10:32 AM.






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