Mole, on 04 November 2016 - 06:13 AM, said:
I guess, I just... don't really feel confident that nerfing its torso movement range is going to really fix what people are complaining about...
Yes it would. Direwolf has the same if not greater potential firepower and nobody complaints about it, because it is very hard to utilise Direwolf's firepower, due to low mounts, narrow twist range and low speed. KDK3 on the other hand has not only the firepower, but also mounts and agility to put that firepower to use laughably easy. Less twist means more susceptibility to flanking and fast mechs, more diffcult poking, more difficult target following and straight up no chance to utilise firepower on targets that positioned themselves well above/below the KDK3. This will make it high effort/high reward mech instead of current low effort/high reward. It will still be a killer, but only if positioned properly. Not almost always as it is now.
Dee Eight, on 04 November 2016 - 06:29 AM, said:
Why though? Why should any assault be crippled to a Tier 2 mech ? Just because YOU... a tier 1 player cannot compete with it ? yeah that's a logical reason to do it.
I understand we shouldn't nerf it, because YOU... a tier 3 player can actually compete with decent players while you run KDK3 and they don't? Yeah, that's a logical reason to do it.
Now, as the strawman/ad hominem part is dealt with, an honest answer
1. This was an answer to the argument that "there is no way to nerf KDK3".
2. Because IMHO all mechs should be somewhere around tier 2. Best ones nerfed, worse ones buffed. For balance you know. Whether it SHOULD be current tier 2 is arguable, see item 1.
Edited by Prof RJ Gumby, 04 November 2016 - 08:23 AM.