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Why Are So Many Complaining About "op Kodiak"?


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#481 TheTriforceKid

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Posted 11 November 2016 - 06:19 AM

View PostRestosIII, on 10 November 2016 - 10:33 PM, said:


Posted Image

Stop saying that. If you say that, they are going to nerf the hell out of the entire chassis just because of the high mounts on the loyalty variants, thus making running them with anything BUT high mount nipples being even worse than it currently is. That, and Summoners have never been "good" before, so it's still extremely weird to say so. I don't like it.

So basically their "Loyalty variants" are Pay-2-win clusterfucks...

#482 TheTriforceKid

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Posted 11 November 2016 - 06:31 AM

View PostMcgral18, on 10 November 2016 - 09:34 PM, said:


They multiplied the GH of UAC10s fifteen-fold


Considerably more than a pair of either AC20
Then explain why that variant can fire all of it's AC's/ballistics with little to no heat penalty? Doesn't seem that alpha-striking a couple of times consecutively does any bit of difference. It can still get off several alpha strikes before breaking a sweat. The damn thing's OP. It needs to be nerfed due to the fact it has the highest-mounted torso weapons in the game (With the exception of mechs with cockpit-level hardpoints), and for it's height, it can pretty much shoot over everything, putting other variants at a severe disadvantage. I don't see any disadvantages to piloting a Kodiak, considering they're unusually speedy for an Assault, aren't engine-locked, use omni-components, and already has some insane quirks.

Though, as with anything, they will eventually nerf the Hell out of it (Once they make their money off sales, anyway) and some other mech will come out, like, say, the Annihilator, and people will complain about it.. Why? Because PGI has a **** way of "Balancing" their busted game. "Ghost Heat" was their answer to being unable to cope with the complaints about Ballistics being way too efficient in comparison to energy weapons which took more heat, so they goosed the whole works by forcing ghost heat on ALL weapons firing more than 2 at a time, which was never the damn issue. The issue was, and is, their inability to properly balance anything on release and having to subsequently nerf things only AFTER excavator-loads of complaints and backlash, and only AFTER getting people's money (I remember a certain Centurion variant that was available to the public at one point, then suddenly it was taken away and nerfed and ANOTHER variant with pretty much the same hardpoint set-up came out for MC).

This has been PGI's formula for a while now...release something epic...don't nerf it until you make a shitload of money off sales of this OP variant or that one, then nerf the **** out of it just in time for new chassis to come out. Lather, rinse, Repeat.

#483 Mcgral18

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Posted 11 November 2016 - 06:52 AM

View PostTheTriforceKid, on 11 November 2016 - 06:31 AM, said:

Then explain why that variant can fire all of it's AC's/ballistics with little to no heat penalty? Doesn't seem that alpha-striking a couple of times consecutively does any bit of difference. It can still get off several alpha strikes before breaking a sweat. The damn thing's OP. It needs to be nerfed due to the fact it has the highest-mounted torso weapons in the game (With the exception of mechs with cockpit-level hardpoints), and for it's height, it can pretty much shoot over everything, putting other variants at a severe disadvantage. I don't see any disadvantages to piloting a Kodiak, considering they're unusually speedy for an Assault, aren't engine-locked, use omni-components, and already has some insane quirks.

Though, as with anything, they will eventually nerf the Hell out of it (Once they make their money off sales, anyway) and some other mech will come out, like, say, the Annihilator, and people will complain about it.. Why? Because PGI has a **** way of "Balancing" their busted game. "Ghost Heat" was their answer to being unable to cope with the complaints about Ballistics being way too efficient in comparison to energy weapons which took more heat, so they goosed the whole works by forcing ghost heat on ALL weapons firing more than 2 at a time, which was never the damn issue. The issue was, and is, their inability to properly balance anything on release and having to subsequently nerf things only AFTER excavator-loads of complaints and backlash, and only AFTER getting people's money (I remember a certain Centurion variant that was available to the public at one point, then suddenly it was taken away and nerfed and ANOTHER variant with pretty much the same hardpoint set-up came out for MC).

This has been PGI's formula for a while now...release something epic...don't nerf it until you make a shitload of money off sales of this OP variant or that one, then nerf the **** out of it just in time for new chassis to come out. Lather, rinse, Repeat.


4 UAC10s has a 50-60% heat spike LOLpha

The 2-5 2-10 does not


I am well aware of the power the Kodiak has, but I'd rather you not spread misinformation.


The AH was removed, and added back a few years later.

#484 Bud Crue

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Posted 11 November 2016 - 07:25 AM

View PostDr Decal, on 11 November 2016 - 05:39 AM, said:

Sorry Baulven, but that's so wrong, high tier quickplay is pretty much exclusively PPC/Gauss nowadays except for dakka Kodiaks, and the odd Troll or old meta build.

Factionplay will be slower to change as the chokepoint rushing doesn't suit this style on offense.


My question for Baulven is what exactly is "brawl play"? Do people still brawl? A year ago I made fun of MRBC matches of the time since most seemed to be peak and poke fests. Now that is all I see in QP as well. If you are in a brawler build nowadays you better be fast/sneaky/tough as hell or you are not going to even get in range of the reds before the gauss Kodiaks and pop-tarting Night Gyrs rip you a new one. I can't even be derisive of those super skilled players who hide until the end of a match in their Atlas DDCs anymore, since at least they can get a bit of damage and maybe a kill or two at the end of the game (usually) before dying to the snipers or wolfpacking ACs (I still hate those people when I see it).

Don't get me wrong, I still try to brawl and my stats most certainly show it. But most people seem to know better and the games of late show it. Besides, even if there are brawlers out there, it seems like they are doing so in UAC Kodiak-3s, so you are a bit of a fool (raises hand) trying to brawl in anything else given their capabilities (speed, hardpoint locations, dps, etc).

#485 PhoenixFire55

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Posted 11 November 2016 - 07:35 AM

Posted Image

#486 meteorol

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Posted 11 November 2016 - 07:55 AM

View PostDr Decal, on 11 November 2016 - 05:39 AM, said:

Sorry Baulven, but that's so wrong, high tier quickplay is pretty much exclusively PPC/Gauss nowadays except for dakka Kodiaks, and the odd Troll or old meta build.

Factionplay will be slower to change as the chokepoint rushing doesn't suit this style on offense.


Can't really second that. At max T1 i do see plenty of "outdated meta" mechs, and special snowflake builds terribad beyond comparison every single match. With T1-3 getting thrown together, and T1 generally being a bit of meaningless nowadays, saying "T1 quickplay is mostly meta" seems to be too narrowly considered.

This games meta has the slowest "trickling down" effect i have EVER seen in any game i played online. Which are plenty. It usually takes months for the majority of the playerbase to catch up to the meta. Consindering the "new=old" PLPPD meta, i don't think they are quite there at this time. While the meta started shifting months ago, the majoritiy of players didn't pay attention.

Good measurement of how far the playerbase is with understanding the new meta is usually the amount of crythreads created. Which is still pretty low at the moment.

#487 STEF_

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Posted 11 November 2016 - 08:47 AM

View PostPhoenixFire55, on 11 November 2016 - 07:35 AM, said:

Posted Image

Maybe because you meet many potatoes Posted Image

BTW, are your KDK-3 stats worse than the Sleipnir ones? Posted Image

Edited by Stefka Kerensky, 11 November 2016 - 08:47 AM.


#488 Dee Eight

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Posted 11 November 2016 - 09:26 AM

View PostMcgral18, on 11 November 2016 - 06:52 AM, said:

4 UAC10s has a 50-60% heat spike LOLpha

The 2-5 2-10 does not


I am well aware of the power the Kodiak has, but I'd rather you not spread misinformation.


The AH was removed, and added back a few years later.


They also didn't fix the double-tap for 3 or more UAC/10s. Instead of merely getting the ghost heat of 3 of them, you get the ghost heat of SIX simultaneous UAC/10s, which if I remember the smurfy chart right is just over 89 points of heat. So the only safe reliable way to run 3 or 4 of them is with chain firing, or a fire control macro / programmed fire group of a gaming mouse/keyboard to precisely time the double taps. Most players don't/can't be bothered to do that so its UAC 5s and 10s mixed together, or UACs and LBX or C-AC, or just LBX/C-ACs. This is also why its shifted to Twin Gauss Twin PPC. Alpha as much as you can afford to because theirs no GH.

#489 Baulven

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Posted 11 November 2016 - 09:32 AM

View PostDr Decal, on 11 November 2016 - 05:39 AM, said:

Sorry Baulven, but that's so wrong, high tier quickplay is pretty much exclusively PPC/Gauss nowadays except for dakka Kodiaks, and the odd Troll or old meta build.

Factionplay will be slower to change as the chokepoint rushing doesn't suit this style on offense.


Even so arguing that two high mounted e slots on a lackluster mech is pretty bad. Hell the sad cat can mount two, jump better and her ECM. Is that OP too?

#490 Baulven

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Posted 11 November 2016 - 09:36 AM

View PostBud Crue, on 11 November 2016 - 07:25 AM, said:


My question for Baulven is what exactly is "brawl play"? Do people still brawl? A year ago I made fun of MRBC matches of the time since most seemed to be peak and poke fests. Now that is all I see in QP as well. If you are in a brawler build nowadays you better be fast/sneaky/tough as hell or you are not going to even get in range of the reds before the gauss Kodiaks and pop-tarting Night Gyrs rip you a new one. I can't even be derisive of those super skilled players who hide until the end of a match in their Atlas DDCs anymore, since at least they can get a bit of damage and maybe a kill or two at the end of the game (usually) before dying to the snipers or wolfpacking ACs (I still hate those people when I see it).

Don't get me wrong, I still try to brawl and my stats most certainly show it. But most people seem to know better and the games of late show it. Besides, even if there are brawlers out there, it seems like they are doing so in UAC Kodiak-3s, so you are a bit of a fool (raises hand) trying to brawl in anything else given their capabilities (speed, hardpoint locations, dps, etc).


I play primarily FP where brawl is pretty much required. If you try to setup to snipe people can bypass your line and shred the object for everything except counterattack. I have seen people on counterattack make good use of distance, but I have yet to lose on an attack map against a team that refuses to get in close to stop you (granted a did lose mechs but I care about completing game modes not my KDR, which is part of the reason I am still in tier 3.)

Also yes, I brawl almost exclusively. It is very yeast or famine with either getting in position with a bit of luck and knowing how people normally move, or you get focused down like no tomorrow.

#491 Zergling

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Posted 11 November 2016 - 10:02 AM

View PostBaulven, on 11 November 2016 - 09:32 AM, said:

Even so arguing that two high mounted e slots on a lackluster mech is pretty bad. Hell the sad cat can mount two, jump better and her ECM. Is that OP too?


Shadow Cat doesn't have 21 to 23 tons of tonnage available, -10% Heat Generation, +30% ER PPC Velocity, -5% ER PPC Cooldown, -10% Energy Cooldown, +70% Acceleration, +70% Deceleration, +35% Turn Rate and +40% Torso Turn Rate.

#492 Quicksilver Aberration

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Posted 11 November 2016 - 10:08 AM

View PostBaulven, on 11 November 2016 - 09:36 AM, said:

I play primarily FP where brawl is pretty much required.

Using a terribly broken game mode as your basis for judgement is a little flawed, maybe if they fixed FP to not be so bad it would be a serious concern, until then balance in FP is always going to be problematic.

#493 PhoenixFire55

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Posted 11 November 2016 - 10:21 AM

View PostStefka Kerensky, on 11 November 2016 - 08:47 AM, said:

Maybe because you meet many potatoes Posted Image


Obviously. Same way KDK's boost their "stats" on potatoes and melt like butter when facing quality opposition. However I would still take IS ballistics over clan trash any day.

View PostStefka Kerensky, on 11 November 2016 - 08:47 AM, said:

BTW, are your KDK-3 stats worse than the Sleipnir ones? Posted Image


No, obviously. Comparing 150 matches in a fully mastered mech vs 25 matches in a non-mastered mech is kinda silly, doncha think?

#494 The Unstoppable Puggernaut

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Posted 11 November 2016 - 10:32 AM

Is this thread still going?

Might be time to close it. Everyone's shared their opinions along with the flamers and trolls etc.

#495 TercieI

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Posted 11 November 2016 - 10:55 AM

View PostThe Unstoppable Puggernaut, on 11 November 2016 - 10:32 AM, said:

Is this thread still going?

Might be time to close it. Everyone's shared their opinions along with the flamers and trolls etc.


I dunno, it keeps drawing in new potatoes every day or two. Like a bug lite for the rest of the forums.

#496 meteorol

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Posted 11 November 2016 - 11:16 AM

Patchnotes up. Kdk 3 loses all quirks.

Every kdk loses 20 Torso yaw Angle. SB gon' be sad

Edited by meteorol, 11 November 2016 - 11:17 AM.


#497 Baulven

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Posted 11 November 2016 - 11:20 AM

View Postmeteorol, on 11 November 2016 - 11:16 AM, said:

Patchnotes up. Kdk 3 loses all quirks.

Every kdk loses 20 Torso yaw Angle. SB gon' be sad


Awesome. Screwing all the solid but not overpowered kodiaks because reasons. Going to be a glorious day, especially when the need complaining doesn't change at all, because this won't solve the issues it has.

#498 Quicksilver Aberration

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Posted 11 November 2016 - 11:26 AM

AS7-S probably just got its rightful place back in brawl teams now, but the other Kodiaks that never had a place to begin with didn't need the torso twist nerf.

#499 Kubernetes

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Posted 11 November 2016 - 12:41 PM

View PostBaulven, on 11 November 2016 - 09:32 AM, said:

Even so arguing that two high mounted e slots on a lackluster mech is pretty bad. Hell the sad cat can mount two, jump better and her ECM. Is that OP too?


Okay, please explain to me what makes the Summoner "lackluster." Don't just tell me "Everyone knows the suckoner sux!", give me reasons.

#500 FupDup

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Posted 11 November 2016 - 12:43 PM

View PostKubernetes, on 11 November 2016 - 12:41 PM, said:


Okay, please explain to me what makes the Summoner "lackluster." Don't just tell me "Everyone knows the suckoner sux!", give me reasons.

It has low pod space combined with a hardpoint famine...well, at least it has a hardpoint famine until the two loyalty variants are released to the non-premium general public.

The only current good builds for it are 2 ERPPC (which only becomes truly good with the currently premium-only loyalty pods) and 5 ASRM6.

Edited by FupDup, 11 November 2016 - 12:43 PM.






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