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Your Overall Verdict Of The Rescale?



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#181 Lord0fHats

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Posted 18 June 2016 - 07:08 AM

Yeah. The Nova actually looks undersized now relative to other mechs. How did that happen XD

And seriously. Why are all the 35 tonners now the size of the Blackjack?

Edited by Lord0fHats, 18 June 2016 - 07:08 AM.


#182 GRiPSViGiL

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Posted 18 June 2016 - 07:08 AM

Negligible.

#183 oldradagast

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Posted 18 June 2016 - 07:08 AM

View PostAetes Nakatomi, on 18 June 2016 - 06:42 AM, said:


Wasn't meant to look like a 'suffer how I have suffered' my point should have been that the re-scale is not the be all and end all (i was attempting to inject a little humour, which evidently failed). But it is a start to a more fair balance. Over my two accounts I own every single Chassis, this hits me just like it hits everyone else.


Fair enough; I should have been more clear, too:

If the game was rather well balanced before, with most mechs being comparable viable even if the scales were off, I'd have confidence in PGI's ability to rebalance them after the scale has been corrected. But that was not the case. Some mechs were great, some were junk, and that was life. Now, everything is appropriately scaled, but I have no reason to believe that this time PGI will succeed in balancing them all close to each other based on past experience. I hope I'm wrong on this one, but you see where my concerns originate.

#184 Soku Yamashita

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Posted 18 June 2016 - 07:14 AM

Posted Image

the nova is so gonna be op, just hug enemy legs then pew pew up their skirt

Edited by Soku Yamashita, 18 June 2016 - 07:14 AM.


#185 Clownwarlord

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Posted 18 June 2016 - 07:15 AM

The 35 ton mech everyone is saying bigger is not true. They are TALLER, get your adjective right. The nova is shorter yes but it is still fatter like a toad to a stick. So torso twist in a nova and still be hit, torso twist in a panther and shot could miss.

#186 InspectorG

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Posted 18 June 2016 - 07:15 AM

View PostQuicksilver Kalasa, on 17 June 2016 - 04:19 PM, said:

I told you before Surface Area could've been better, or both used with tolerances on both scales.


AND....

Who said all the weight classes need the same scale?

Just because 5 Locusts weight as much as one Atlas dont mean 5 will fit inside of one.

AS OF CURRENT WITH NO POWER-DRAW-30point-ALPHA-CAP-No Infotech-Hevies/Assaults-Too-Agile:

Posted Image

#187 Aetes Nakatomi

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Posted 18 June 2016 - 07:16 AM

View PostLT. HARDCASE, on 18 June 2016 - 07:07 AM, said:

35 tonners, bigger than the Nova. Logical.

View PostLord0fHats, on 18 June 2016 - 07:08 AM, said:

Yeah. The Nova actually looks undersized now relative to other mechs. How did that happen XD

And seriously. Why are all the 35 tonners now the size of the Blackjack?


They are humanoid. They have always been tall and thin...

#188 Raso

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Posted 18 June 2016 - 07:22 AM

IS mediums got trashed. Some of them needed to get bigger but their insistence on adhering to yje pseudoscientific analysis of the volume and density of 40 yesr old mech designs rather than balance is beyond all reason.

#189 Tarl Cabot

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Posted 18 June 2016 - 07:30 AM

View PostLord0fHats, on 18 June 2016 - 07:08 AM, said:

Yeah. The Nova actually looks undersized now relative to other mechs. How did that happen XD

And seriously. Why are all the 35 tonners now the size of the Blackjack?

Likely due to legs/arms or lack there of. The volume approach should have been slightly differently. 1st would be to keep it within the weight class itself, starting with lights to use as a standard, give the center body the larger percentage due to it equipping the majority of the tonnage and size of the engine/gyro assembly, while allowing legs and arms providing a smaller portion of its percentage to the result.

Essentially, in each weight class, should there be a vast difference in size between a 20-tonner vs 35-tonner? V=m/p ; volume = mass/density but mech's volume is not spread equally throughout. The mass of a mech is in its center torso, occupied primarily by the gyro/engine.

#190 Aetes Nakatomi

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Posted 18 June 2016 - 07:30 AM

View PostRaso, on 18 June 2016 - 07:22 AM, said:

IS mediums got trashed. Some of them needed to get bigger but their insistence on adhering to yje pseudoscientific analysis of the volume and density of 40 yesr old mech designs rather than balance is beyond all reason.


As opposed to a 'pseudoscientific surface area' method or the rather fluffy 'feelsy' approach we are now leaving?

Yeah I will take Volume every time.

Edited by Aetes Nakatomi, 18 June 2016 - 07:43 AM.


#191 L1f3H4ck

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Posted 18 June 2016 - 08:12 AM

So the Oxide got a lil bigger and now y'all think you're safe. No worries, I'll be there to show you how wrong you are, 16 missiles at a time. That said, I like Locusts and Catapults, so I'm very happy indeed.

#192 The Dancing Joker

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Posted 18 June 2016 - 08:32 AM

No butthurt here. My favorite 'mechs benefited. MDD, TBR, Nova, Cplt. Long live the chicken walkers.

#193 MaximusPayne

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Posted 18 June 2016 - 08:32 AM

BT fanboy: "FIX UR BROKEN GAME, PGI!"
PGI: "uh, we made a few changes in the next patch..."
BT fanboy: "WTF? NOW ITS REALLY BROKEN!"

Relax, fellas. Keep an open mind and see how the gameplay is actually affected before announcing the sky is falling. For me personally, I play all weight classes and don't see the big deal. I'll adapt regardless of the changes until the game is no longer fun.

#194 EvilCow

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Posted 18 June 2016 - 08:36 AM

This rescale is just the starting point, look at it as a common framework where the future balance will be created.

We needed a common rule for mech sizes, now we have one, lets see from this point onward.

#195 LordKnightFandragon

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Posted 18 June 2016 - 08:38 AM

View PostBishop Steiner, on 17 June 2016 - 04:09 PM, said:

Laughter.

Because the MWO playerbase is so butthurt, with or without cause that we keep bengay in business, singlehandedly
Posted Image

here..in the name of at least a small chance of semi accurate QQ....


Is that Meters? Did PGI use a scale and still make mechs several meters to damn tall?

From the pics i saw on the patch notes thread, it looks to me like the rescale will have a very small impact overall.

#196 mogs01gt

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Posted 18 June 2016 - 08:40 AM

I was waiting to come back to playing MWO again after this rescale, now I really have no reason to. The mechs I wanted fixed didnt get fixed and the mechs that got larger simply kills my desire to play.

I was expecting the lights to get bigger...

#197 Trashhead

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Posted 18 June 2016 - 08:50 AM

1. We, the community, asked for a global rescale.
That was US.
PGI just did it.
Now it's wrong?

2. PGI did use (and I quote) "Cubic Measurement" to determine the size of the mechs.
This basically means: this amount of size equals this amount of tonnage, and vice verse.
(Which, as far as i can remember, was even suggested by the community.)
So they had - at one point in the process - to fix this to a certain value.
And then.... guess what.. aply it to ALL the mechs equally!

Did you really thought they would only use this to DOWN-size all the mehs you perceived as "to big", and leave out the mechs that are to small?
Just because you did not see those mechs where to small, didn't meant they weren't.

3. Check your facts before you rant.
I just logged into the game and check some mechs.
As for the "worst offenders", I own the Panther, the Spider, Jenner and Jenner IIC.
Also own the Arctic Cheetah (which's scale did NOT change).
In comparison:
Arctic Cheetah vs. Spider: Spider is WAY to small NOW, so the fix is justified.
Arctic Cheetah vs, Firestarter (which is 5 tons heavier): Firestarter is actually the same size now (now = pre-Patch).
Jenner / II C: both are definitely smaller then the Adder, despite same tonnage -> fix is justified.
Arctic Cheetah vs. Panther: Panther appears to be a bit smaller then the ACH (despite the Panther being 5 tons heavier).

So, all in all, PGI did a good job with the rescale.
Just because you don't like it, does not mean they did a bad job.

If you want PGI to listen to your arguments and "be rational", how about you do the same... at least once in a while.

That being said:
I'm a bit sad about the Panther myself.
I liked to play it close to stock (my 10K is armed with only an ERPPC and an SRM6), so no Meta-Build whatsoever, and at "only" 105 kp/h I feel it will be even harder to play, now.

All things considered I wish PGI could give the mechs quirks that encourage builds that are close to the stock-layouts (as long as said stock-layout is not itself close to Meta).
That way, the Panther - while now a bigger target - could still be worthwhile playing when you choose to play it with the original layout in mind (in this case: specific PPC quirks, like cooldown and Heat-gen, but not general Energy-quirks).

#198 Bluefalcon13

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Posted 18 June 2016 - 08:53 AM

I came back after over a year plus away. Why? Cause sometimes time away is good for the soul... that and the rescale email peaked my interests. I am excited for the rescale. Why? It fixes some glaring issues, and on top of that standardizes the mech scale across the board. Does it shakeup the meta? Probably. Do I or have I ever cared about the meta? Nope. I was the guy running Stock config summoners because that's what I love.

Let the meta get shaken up. Learn to adapt, or even better, learn to be decent with a diverse loadout, and you won't really have to worry about shifting meta. I have found over the many years, that loadout means nothing in comparison to teamwork. I get people being upset, but it's an ever-evolving game. Sometimes for better sometimes for worse. I personally hated the jump jet nerf, because I love playing mediums and lights with jump jets, but I know why it happened. It needed to be done. Same here. My lights are gonna be bigger. My mediums are either unaffected or worse as well. I play the same game as you. Let's put on out big-boy (or girl) pants and give it a whirl when it comes out. Then give constructive feedback.

#199 Alistair Winter

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Posted 18 June 2016 - 09:13 AM

View PostBluefalcon13, on 18 June 2016 - 08:53 AM, said:

I came back after over a year plus away. Why? Cause sometimes time away is good for the soul... that and the rescale email peaked my interests. I am excited for the rescale. Why? It fixes some glaring issues, and on top of that standardizes the mech scale across the board. Does it shakeup the meta? Probably. Do I or have I ever cared about the meta? Nope. I was the guy running Stock config summoners because that's what I love.

Let the meta get shaken up. Learn to adapt, or even better, learn to be decent with a diverse loadout, and you won't really have to worry about shifting meta. I have found over the many years, that loadout means nothing in comparison to teamwork. I get people being upset, but it's an ever-evolving game. Sometimes for better sometimes for worse. I personally hated the jump jet nerf, because I love playing mediums and lights with jump jets, but I know why it happened. It needed to be done. Same here. My lights are gonna be bigger. My mediums are either unaffected or worse as well. I play the same game as you. Let's put on out big-boy (or girl) pants and give it a whirl when it comes out. Then give constructive feedback.

Meh, you lost me at the end.

No way I'm wearing pants.


PS: Time to change your sig, eh? :)

#200 Bluefalcon13

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Posted 18 June 2016 - 09:24 AM

View PostAlistair Winter, on 18 June 2016 - 09:13 AM, said:

Meh, you lost me at the end.

No way I'm wearing pants.


PS: Time to change your sig, eh? :)


The doom and gloom always kills me. The dang sky isn't falling.

Sig will change after the patch... I may have willpower to do it then :P





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