EgoSlayer, on 24 June 2016 - 05:53 PM, said:
Right, because we are not shooting at a 2-D silhouette of the mechs in game. Oh wait, We *are*.
And it's not like just because something is bigger in all dimensions that it's not bigger from every possible view. Oh wait, IT IS...
Shocking.
EDIT: FYI for those that don't know the tourney client didn't get the re-scaled mechs. So the above screens are a real before (tourny) to after (current) comparison.
Sorry though but something is not right though. The Red Arrow with the Red disstance above the jenner is, from comparing it in the Practice maps, is the center of the mech (from another thread about a player's PPC not doing any damage). The yellow arrow to the side is the cross hair distance. It is the same on both and it shouldn't be.
Never mind, the crosshairs are slightly off on each picture, the front is down a tad on the slope and the angle is a tad off on the side view. With exact setting, the live jenner, depending on rounding, may have shown a rd.100m/y.95m vs y.94m on front view and a rd.100m/y.96m vs y.95m on the side view.
Anyhow, PGI should have set the minimum size of a mech that would not benefit too much from hit reg issues due to its size/speed/HSR. The other issue is there was no set formula in place when the mechs were created to start with. If there had been a volumetric (or other) formula in place, a mech with slightly thicker arms/legs, a slightly deeper chest would be shorter than the same size mech with a more shallow chest, thinner arms/legs. The biggest difference in play would be the differences in torso width of the mechs.
Take the awesome. There are plenty of imagines where it is not flat as a barn wall. Would it have been better if it was a little taller while having not as wide a torso, or one that angled up from the bottom? Would having a formula in place at the time it was created generated a slightly different awesome that we currently have? /shrugs.
Essentially though, this is the only time a rescaling will be done, leaving us with quirk changing mechs?
Edited by Tarl Cabot, 24 June 2016 - 08:15 PM.