Gauss Charge Is Going To Stay After All?
#81
Posted 12 September 2016 - 04:42 PM
Not only do they fail to learn how to use a basic video game mechanic that's been around since at lease the original NES, but they have no ability to hold their fire if the target moves out if solution during the charge phase.
It's funny when a macro user complains about the charge. Funny as in "I am laughing at you, not with you."
#84
Posted 12 September 2016 - 04:49 PM
Roughneck45, on 12 September 2016 - 11:03 AM, said:
Its way more fun to use as a gauss sniper than a guass bow.
This, actually... As a sniper weapon higher cooldown would mean the AC 10/20 would still be better 'big punches' for closer distances with the ability to fire more often. Gauss wouldn't be entirely useless at close range but would not be an ideal brawling weapon due to the high cooldown then.
#87
Posted 12 September 2016 - 04:53 PM
From my other post:
Posted Today, 08:28 PM
• Charge mechanic has been restored.
Gauss charge literally shelved gauss for me.
Now because other people sought to use this synergisticaly, I am penalized for using it standalone. I never meta. Very dissapointed. I would rather a 10 second cooldown rather than charge for my style of play. Why not a check box for charge.Yes gets no explode shorter cool. No gets explode and longer charge? Good effort otherwise.
Edited by HammerMaster, 12 September 2016 - 04:54 PM.
#89
Posted 12 September 2016 - 04:57 PM
Mechwarrior Buddah, on 12 September 2016 - 04:54 PM, said:
Paul?
Let's get not personal here..
Clownwarlord, on 12 September 2016 - 11:01 AM, said:
So ya telling me that you're not capable of releasing one button and clicking another at the same time?
jezz..
I have the feeling folks here won't stop naggin 'til gauss degenerates to "point roughtly towards an enemy for a homing 15 flpd".
#90
Posted 12 September 2016 - 05:00 PM
Prosperity Park, on 12 September 2016 - 04:42 PM, said:
Not only do they fail to learn how to use a basic video game mechanic that's been around since at lease the original NES, but they have no ability to hold their fire if the target moves out if solution during the charge phase.
It's funny when a macro user complains about the charge. Funny as in "I am laughing at you, not with you."
Why can't they hold their fire? I think you don't know how the gauss macro works.
#91
Posted 12 September 2016 - 05:07 PM
Toha Heavy Industries, on 12 September 2016 - 04:57 PM, said:
Let's get not personal here..
So ya telling me that you're not capable of releasing one button and clicking another at the same time?
jezz..
I have the feeling folks here won't stop naggin 'til gauss degenerates to "point roughtly towards an enemy for a homing 15 flpd".
guess u've never had ur finger slip durning a charge losing ur target which by the time its recharged is long gone
or because of the charge u ether fire to soon or to late whether u hit not mattering because if u under charged it the damage is worthless or u just plain missed
#92
Posted 12 September 2016 - 05:08 PM
badaa, on 12 September 2016 - 04:41 PM, said:
who wants to "get gud" when u can hav a program do it for u, and that the devs dont care if u use
Never felt the need to use a macro, not that I'm Vasily Zaytsev with the Gauss or anything.
Are you able to stop the charge up with a macro once started? If so...feel free to link to one like that and I'll start using it to see how it is.
#93
Posted 12 September 2016 - 05:14 PM
Zolaz, on 12 September 2016 - 10:18 AM, said:
I do not think Russ cares about the charge up. When it was taken off there was a lot of players complaining about it becomine a "no skill" weapon. Check out the post in the PTS forums and some of the post in this thread and you will see a few of them.
Squeaky wheel gets the grease and they made a lot of noise. Personally I could not care less one way or the other.
#94
Posted 12 September 2016 - 05:22 PM
badaa, on 12 September 2016 - 05:07 PM, said:
guess u've never had ur finger slip durning a charge losing ur target which by the time its recharged is long gone
or because of the charge u ether fire to soon or to late whether u hit not mattering because if u under charged it the damage is worthless or u just plain missed
lol what?
So you use streak instead of SRM 'cuz you missed a few shoots?
If you want point an click, you can use lterally any weapon besides streaks and lrm. heck, you can even use lrm to dumbfire.
I'll stick with it, last thing the game needs is more point and click ez mode.
Edited by Toha Heavy Industries, 12 September 2016 - 05:24 PM.
#95
Posted 12 September 2016 - 05:27 PM
#96
Posted 12 September 2016 - 05:35 PM
Mechwarrior Buddah, on 12 September 2016 - 04:53 PM, said:
badaa, on 12 September 2016 - 04:45 PM, said:
So let them. Ultimately, they're worse off for it anyway. Unless of course you both disagree.
Edited by Mystere, 12 September 2016 - 05:36 PM.
#97
Posted 12 September 2016 - 05:43 PM
Lyoto Machida, on 12 September 2016 - 05:08 PM, said:
Are you able to stop the charge up with a macro once started? If so...feel free to link to one like that and I'll start using it to see how it is.
Go here.
HammerMaster, on 12 September 2016 - 05:27 PM, said:
That is not a good argument.
#98
Posted 12 September 2016 - 05:50 PM
If you read my statement, you would see it is an attempt to delink and control alpha which does not apply to me. I should not have to charge a single rifle. I shelved gauss with the inception of charge. Give me a choice as a mixed build, non-alpha abusing, non-meta user.
#99
Posted 12 September 2016 - 06:12 PM
#100
Posted 12 September 2016 - 06:21 PM
If it was about a second longer, it would feel a little more natural instead of like playing those games where you have to smack the button as the lights spin around the dome. (Cyclone)
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